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	Using a float on the progress on app updates
Not sure if needed but I saw some funny behavior with the progress bar
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		| @@ -96,7 +96,7 @@ class UpdaterService : Service() { | ||||
|             var lastTick = 0L | ||||
|  | ||||
|             override fun update(bytesRead: Long, contentLength: Long, done: Boolean) { | ||||
|                 val progress = (100 * bytesRead / contentLength).toInt() | ||||
|                 val progress = (100 * (bytesRead.toFloat() / contentLength)).toInt() | ||||
|                 val currentTime = System.currentTimeMillis() | ||||
|                 if (progress > savedProgress && currentTime - 200 > lastTick) { | ||||
|                     savedProgress = progress | ||||
|   | ||||
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