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Using a float on the progress on app updates
Not sure if needed but I saw some funny behavior with the progress bar
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@ -96,7 +96,7 @@ class UpdaterService : Service() {
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var lastTick = 0L
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override fun update(bytesRead: Long, contentLength: Long, done: Boolean) {
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val progress = (100 * bytesRead / contentLength).toInt()
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val progress = (100 * (bytesRead.toFloat() / contentLength)).toInt()
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val currentTime = System.currentTimeMillis()
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if (progress > savedProgress && currentTime - 200 > lastTick) {
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savedProgress = progress
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