Files
factorio-docker/CLAUDE.md
Florian Kinder e8adbf55c1 feat: Add rootless Docker support (#574)
* feat: Add rootless Docker support

Implements #547 - Add support for rootless Docker images to avoid permission issues.

Key changes:
- Add Dockerfile.rootless that runs as UID 1000 by default
- Create simplified entrypoint script without chown operations
- Add build-rootless.py to build rootless variants with -rootless suffix
- Document rootless usage in README-ROOTLESS.md
- Update main README with rootless section

The rootless images eliminate common permission problems by:
- Running as non-root from the start (USER 1000:1000)
- Avoiding recursive chown operations that can cause race conditions
- Using open permissions (777) on directories during build
- Not supporting PUID/PGID environment variables

This provides a cleaner solution for rootless Docker users and those
experiencing permission issues with volumes.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Address linting issues in rootless Docker implementation

- Add --no-install-recommends to apt-get install in Dockerfile
- Consolidate consecutive RUN instructions in Dockerfile
- Fix shellcheck warnings: quote variables and use -n instead of \! -z
- These changes improve best practices without affecting functionality

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Add rootless image building to CI pipeline

- Update docker-build.yml workflow to build rootless variants
- Rootless images are built after regular images with -rootless suffix
- Both use the same multi-architecture build process
- Triggered automatically when buildinfo.json changes

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify build system for regular and rootless images

- Create build-unified.py that handles both regular and rootless builds
- Convert build.py and build-rootless.py to wrapper scripts for backwards compatibility
- Update CI workflow to use unified build command
- Add BUILD_MIGRATION.md documentation
- Eliminate code duplication between build scripts
- Support flexible build options: --rootless, --both, --only-stable-latest

This maintains all existing functionality while providing a cleaner, more maintainable build system.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* chore: Add Python cache to .gitignore and remove from repo

- Add __pycache__/ and Python compiled files to .gitignore
- Remove accidentally committed __pycache__ directory
- Prevent future Python cache files from being tracked

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Replace build system with unified solution

- Remove old build.py and build-rootless.py wrapper scripts
- Rename build-unified.py to build.py as the main build script
- Delete BUILD_MIGRATION.md (no longer needed)
- Update CI workflow to use new build.py syntax
- Update documentation in CLAUDE.md and README-ROOTLESS.md

The new build system provides all functionality in a single script:
- Default: builds regular images
- --rootless: builds only rootless images
- --both: builds both regular and rootless images
- --multiarch and --push-tags: work as before

This creates a cleaner, more maintainable build system.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* docs: Consolidate rootless documentation and mark as experimental

- Remove separate README-ROOTLESS.md file
- Integrate rootless documentation into main README.md
- Mark rootless support as experimental
- Add clear documentation about limitations and use cases
- Include warning about experimental nature

This consolidates all documentation in one place and makes it clear
that rootless support is still experimental.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-07-12 13:46:33 +09:00

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4.1 KiB
Markdown

# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Overview
This is a Docker image for running a Factorio headless server. It provides automated builds for multiple Factorio versions (stable and experimental) and supports both AMD64 and ARM64 architectures.
## Architecture
### Key Components
1. **Docker Image Build System**
- `build.py` - Unified Python script that builds both regular and rootless Docker images from `buildinfo.json`
- `docker/Dockerfile` - Main Dockerfile that creates the Factorio server image
- `docker/Dockerfile.rootless` - Dockerfile for rootless variant (runs as UID 1000)
- `buildinfo.json` - Contains version info, SHA256 checksums, and tags for all supported versions
- Supports multi-architecture builds (linux/amd64, linux/arm64) using Docker buildx
2. **Automated Updates**
- `update.sh` - Checks for new Factorio releases and updates `buildinfo.json`
- Updates README.md with new version tags
- Commits changes and tags releases automatically
- Run by GitHub Actions to keep images up-to-date
3. **Container Scripts**
- `docker/files/docker-entrypoint.sh` - Main entrypoint that configures and starts the server
- `docker/files/docker-update-mods.sh` - Updates mods on server start
- `docker/files/docker-dlc.sh` - Manages DLC (Space Age) activation
- `docker/files/scenario.sh` - Alternative entrypoint for launching scenarios
- `docker/files/players-online.sh` - Checks if players are online (for watchtower integration)
4. **RCON Client**
- `docker/rcon/` - C source for RCON client, built during Docker image creation
- Allows sending commands to the running server
## Common Development Commands
### Building Images
```bash
# Build regular images locally (single architecture)
python3 build.py
# Build rootless images only
python3 build.py --rootless
# Build both regular and rootless images
python3 build.py --both
# Build and push multi-architecture images (regular only)
python3 build.py --multiarch --push-tags
# Build and push both regular and rootless multi-architecture images
python3 build.py --multiarch --push-tags --both
```
### Running the Container
```bash
# Basic run command
docker run -d \
-p 34197:34197/udp \
-p 27015:27015/tcp \
-v /opt/factorio:/factorio \
--name factorio \
factoriotools/factorio
# Using docker-compose
docker-compose up -d
```
### Linting
```bash
# Lint Dockerfiles
./lint.sh
```
### Testing Updates
```bash
# Check for new Factorio versions and update buildinfo.json
./update.sh
```
## Key Configuration
### Environment Variables
- `LOAD_LATEST_SAVE` - Load the most recent save (default: true)
- `GENERATE_NEW_SAVE` - Generate a new save if none exists (default: false)
- `SAVE_NAME` - Name of the save file to load/create
- `UPDATE_MODS_ON_START` - Update mods before starting (requires USERNAME/TOKEN)
- `DLC_SPACE_AGE` - Enable/disable Space Age DLC (default: true)
- `PORT` - UDP port for game server (default: 34197)
- `RCON_PORT` - TCP port for RCON (default: 27015)
### Volume Structure
All data is stored in a single volume mounted at `/factorio`:
```
/factorio/
├── config/ # Server configuration files
├── mods/ # Game modifications
├── saves/ # Save games
├── scenarios/ # Scenario files
└── script-output/ # Script output directory
```
## Version Management
The project maintains compatibility with multiple Factorio versions:
- Latest experimental version gets the `latest` tag
- Latest stable version gets the `stable` tag
- Each version also gets specific tags (e.g., `2.0.55`, `2.0`, `2`)
- Legacy versions back to 0.12 are supported
Version updates are automated via GitHub Actions that run `update.sh` periodically.
## Testing Changes
1. Modify `buildinfo.json` to test specific versions
2. Run `python3 build.py` to build regular images locally
- Use `python3 build.py --rootless` for rootless images
- Use `python3 build.py --both` to build both variants
3. Test the container with your local data volume
4. For production changes, ensure `update.sh` handles version transitions correctly