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fix-dlc-mo
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Author | SHA1 | Date | |
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72c3590cd6 |
@ -184,6 +184,8 @@ Copy mods into the mods folder and restart the server.
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As of 0.17 a new environment variable was added ``UPDATE_MODS_ON_START`` which if set to ``true`` will cause the mods get to updated on server start. If set a valid [Factorio Username and Token](https://www.factorio.com/profile) must be supplied or else the server will not start. They can either be set as docker secrets, environment variables, or pulled from the server-settings.json file.
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**Note:** When using the Space Age DLC, the built-in mods (`elevated-rails`, `quality`, and `space-age`) are automatically skipped during mod updates to prevent conflicts. These mods are included with the DLC and should not be downloaded separately.
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### Scenarios
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If you want to launch a scenario from a clean start (not from a saved map) you'll need to start the docker image from an alternate entrypoint. To do this, use the example entrypoint file stored in the /factorio/entrypoints directory in the volume, and launch the image with the following syntax. Note that this is the normal syntax with the addition of the --entrypoint setting AND the additional argument at the end, which is the name of the Scenario in the Scenarios folder.
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@ -227,9 +227,12 @@ update_mod()
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return 0
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}
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# Process all enabled mods from mod-list.json, but skip built-in mods
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# The Space Age DLC includes built-in mods (elevated-rails, quality, space-age) that should not be downloaded
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if [[ -f $MOD_DIR/mod-list.json ]]; then
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jq -r ".mods|map(select(.enabled))|.[].name" "$MOD_DIR/mod-list.json" | while read -r mod; do
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if [[ $mod != base ]]; then
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# Skip base mod and DLC built-in mods
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if [[ $mod != base ]] && [[ $mod != elevated-rails ]] && [[ $mod != quality ]] && [[ $mod != space-age ]]; then
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update_mod "$mod" || true
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fi
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done
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