Add option to ignore mods from auto-update (#590)

This commit is contained in:
Chrisliebär
2025-10-01 05:37:49 +02:00
committed by GitHub
parent 2367a3358c
commit a17f905cac
5 changed files with 35 additions and 2 deletions

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@@ -175,6 +175,8 @@ Copy mods into the mods folder and restart the server.
As of 0.17 a new environment variable was added ``UPDATE_MODS_ON_START`` which if set to ``true`` will cause the mods get to updated on server start. If set a valid [Factorio Username and Token](https://www.factorio.com/profile) must be supplied or else the server will not start. They can either be set as docker secrets, environment variables, or pulled from the server-settings.json file.
To prevent specific mods from being automatically updated, you can use the ``UPDATE_IGNORE`` environment variable with a comma-separated list of mod names. For example: ``UPDATE_IGNORE=mod1,mod2,mod3`` will skip updates for those three mods. This can be useful to prevent compatibility issues when certain mods should remain at specific versions. Be warned that it can also create compatibility issues.
**Note:** When using the Space Age DLC, the built-in mods (`elevated-rails`, `quality`, and `space-age`) are automatically skipped during mod updates to prevent conflicts. These mods are included with the DLC and should not be downloaded separately.
### Scenarios
@@ -292,6 +294,7 @@ These are the environment variables which can be specified at container run time
| PRESET | Map generation preset when GENERATE_NEW_SAVE is true | | 0.17+ |
| TOKEN | factorio.com token | | 0.17+ |
| UPDATE_MODS_ON_START | If mods should be updated before starting the server | | 0.17+ |
| UPDATE_IGNORE | Comma-separated list of mod names to skip during automatic updates | | 0.17+ |
| USERNAME | factorio.com username | | 0.17+ |
| CONSOLE_LOG_LOCATION | Saves the console log to the specifies location | | |
| DLC_SPACE_AGE | Enables or disables the mods for DLC Space Age in mod-list.json[^1] | true | 2.0.8+ |

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@@ -11,6 +11,8 @@ services:
- ./data:/factorio
environment:
- UPDATE_MODS_ON_START=true
# Uncomment to skip updating specific mods
# - UPDATE_IGNORE=mod1,mod2,mod3
# Uncomment to enable autoupdate via watchtower
#labels:

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@@ -17,6 +17,7 @@ services:
# - PUID=1000
# - PGID=1000
# - UPDATE_MODS_ON_START=true
# - UPDATE_IGNORE=mod1,mod2,mod3
# - USERNAME=FactorioUsername
# - TOKEN=FactorioToken
# - PORT=34198

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@@ -25,4 +25,4 @@ if [[ -z ${TOKEN:-} ]]; then
echo "You need to provide your Factorio token to update mods."
fi
./update-mods.sh "$VERSION" "$MODS" "$USERNAME" "$TOKEN"
./update-mods.sh "$VERSION" "$MODS" "$USERNAME" "$TOKEN" "${UPDATE_IGNORE:-}"

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@@ -5,6 +5,7 @@ FACTORIO_VERSION=$1
MOD_DIR=$2
USERNAME=$3
TOKEN=$4
UPDATE_IGNORE=$5
MOD_BASE_URL="https://mods.factorio.com"
@@ -158,6 +159,28 @@ get_mod_info()
done < <(echo "$mod_info_json" | jq -c ".releases|sort_by(.released_at)|reverse|.[]")
}
# Check if a mod should be ignored based on UPDATE_IGNORE environment variable
is_mod_ignored() {
local mod_name="$1"
# If UPDATE_IGNORE is not set or empty, don't ignore any mods
if [[ -z "${UPDATE_IGNORE:-}" ]]; then
return 1
fi
# Split the comma-separated list and check if mod_name is in it
IFS=',' read -ra ignored_mods <<< "$UPDATE_IGNORE"
for ignored_mod in "${ignored_mods[@]}"; do
# Trim whitespace from ignored_mod
ignored_mod=$(echo "$ignored_mod" | xargs)
if [[ "$mod_name" == "$ignored_mod" ]]; then
return 0
fi
done
return 1
}
update_mod()
{
MOD_NAME="$1"
@@ -233,7 +256,11 @@ if [[ -f $MOD_DIR/mod-list.json ]]; then
jq -r ".mods|map(select(.enabled))|.[].name" "$MOD_DIR/mod-list.json" | while read -r mod; do
# Skip base mod and DLC built-in mods
if [[ $mod != base ]] && [[ $mod != elevated-rails ]] && [[ $mod != quality ]] && [[ $mod != space-age ]]; then
update_mod "$mod" || true
if is_mod_ignored "$mod"; then
print_success "Skipping mod $mod (listed in UPDATE_IGNORE)"
else
update_mod "$mod" || true
fi
fi
done
fi