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Cross-Platform SDR Software
res | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
license | ||
readme.md |
SDR++, The bloat-free SDR software.
SDR++ is a cross-platform and open source SDR software with the aim of being bloat free and simple to use.
Current Features
- Uses SoapySDR for wide hardware support
- Hardware accelerated graphics (OpenGL + ImGui)
- SIMD accelerated DSP (parts of the DSP are still missing)
- Cross-platform
- Full waterfall update when possible. Makes browsing signals easier and more pleasant
Comming soon
- Multi-VFO
- Plugins
- Digital demodulators and decoders
- Quick replay (replay last n seconds, cool if you missed a short signal)
Small things to add
- Switchable bandwidth for demodulators
- Switchable audio output device and sample rate
- Recording
- Light theme (I know you weirdos exist lol)
- Waterfall color scheme editor
- Switchable fft size
- Bias-T enable/disable
- other small customisation options
- Save waterfall and demod settings between sessions
- "Hide sidebar" option
- Input filter bandwidth option
Known issues (please check before reporting)
- Random crashes (yikes)
- Gains aren't stepped
- The default gains might contain a bogus value before being adjusted
- Clicks in the audio
- In some cases, it takes a long time to select a device (RTL-SDR in perticular)
- Min and Max buttons can get unachievable values (eg. min > max or min = max);
Building on Windows
Requirements
- cmake
- vcpkg (for the packages listed below)
- fftw3
- portaudio
- glfw
- glew
- PothosSDR (for libvolk and SoapySDR)
mkdir build
cd build
cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/Users/Alex/vcpkg/scripts/buildsystems/vcpkg.cmake" -G "Visual Studio 15 2017 Win64"
cmake --build . --config Release
Building on Linux
comming soon :)
Building on OSX
comming soon as well :)
Contributing
Feel free to issue pull request and report bugs via the github issues. I will soon publish a contributing.md listing the code style to use.