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https://github.com/AlexandreRouma/SDRPlusPlus.git
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Revert " Added recorder volume meter "
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@ -1,57 +0,0 @@
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#include "imgui_custom.h"
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#include "imgui.h"
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui_internal.h"
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namespace ImGui{
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void VolumeBar(float volumeL, float volumeR, float *holdL, float *holdR, const ImVec2& size_arg){
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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ImVec2 pos = window->DC.CursorPos;
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ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y * 2.0f);
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ImRect bb(pos, pos + size);
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ItemSize(size, style.FramePadding.y);
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if (!ItemAdd(bb, 0))
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return;
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float fractionU = ImSaturate(1.0f+20*std::log10(volumeL)/60.0f);
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float fractionD = ImSaturate(1.0f+20*std::log10(volumeR)/60.0f);
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*holdL = std::max(*holdL-0.005f,fractionU);
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*holdR = std::max(*holdR-0.005f,fractionD);
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//Background
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ImRect upbb(bb.Min, ImVec2(bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, 0.4f)));
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RenderRectFilledRangeH(window->DrawList, upbb, 0xff005500, 0.0f, 0.6f, 0.0f);
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RenderRectFilledRangeH(window->DrawList, upbb, 0xff005555, 0.6f, 0.85f, 0.0f);
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RenderRectFilledRangeH(window->DrawList, upbb, 0xff000055, 0.85f, 1.0f, 0.0f);
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ImRect dwbb(ImVec2(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, 0.6f)), bb.Max);
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RenderRectFilledRangeH(window->DrawList, dwbb, 0xff005500, 0.00f, 0.6f, 0.0f);
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RenderRectFilledRangeH(window->DrawList, dwbb, 0xff005555, 0.60f, 0.85f, 0.0f);
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RenderRectFilledRangeH(window->DrawList, dwbb, 0xff000055, 0.85f, 1.0f, 0.0f);
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//Bar
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RenderRectFilledRangeH(window->DrawList, upbb, 0xff00ff00, 0.00f, 0.60f*ImSaturate(fractionU/0.6f), 0.0f);
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RenderRectFilledRangeH(window->DrawList, upbb, 0xff00ffff, 0.60f, 0.60f+0.25f*ImSaturate((fractionU-0.6f)/0.25f), 0.0f);
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RenderRectFilledRangeH(window->DrawList, upbb, 0xff0000ff, 0.85f, 0.85f+0.15f*ImSaturate((fractionU-0.85f)/0.15f), 0.0f);
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RenderRectFilledRangeH(window->DrawList, dwbb, 0xff00ff00, 0.00f, 0.60f*ImSaturate(fractionD/0.6f), 0.0f);
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RenderRectFilledRangeH(window->DrawList, dwbb, 0xff00ffff, 0.60f, 0.60f+0.25f*ImSaturate((fractionD-0.6f)/0.25f), 0.0f);
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RenderRectFilledRangeH(window->DrawList, dwbb, 0xff0000ff, 0.85f, 0.85f+0.15f*ImSaturate((fractionD-0.85f)/0.15f), 0.0f);
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//Holders
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RenderRectFilledRangeH(window->DrawList, upbb, GetColorU32(ImGuiCol_SliderGrab), *holdL, *holdL+0.01f, 0.0f);
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RenderRectFilledRangeH(window->DrawList, dwbb, GetColorU32(ImGuiCol_SliderGrab), *holdR, *holdR+0.01f, 0.0f);
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}
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}
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@ -1,6 +0,0 @@
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#pragma once
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#include "imgui.h"
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namespace ImGui{
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IMGUI_API void VolumeBar(float volumeL, float volumeR, float *holdL, float *holdR, const ImVec2& size_arg);
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};
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