Dropping glew and using ImGui's loader instead

This commit is contained in:
AlexandreRouma
2022-01-22 18:03:14 +01:00
parent 0dc2f5f7c9
commit 6dc97de57b
26 changed files with 5286 additions and 2698 deletions

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@ -1,4 +1,3 @@
#include <GL/glew.h>
#include <gui/dialogs/loading_screen.h>
#include <gui/main_window.h>
#include <imgui.h>

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@ -1,6 +1,5 @@
#include <gui/icons.h>
#include <stdint.h>
#include <GL/glew.h>
#include <config.h>
#include <options.h>

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@ -1,8 +1,12 @@
#pragma once
#include <imgui/imgui.h>
#include <GL/glew.h>
#include <string>
#ifdef _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
namespace icons {
extern ImTextureID LOGO;
extern ImTextureID PLAY;

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@ -4,7 +4,6 @@
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <thread>
#include <complex>

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@ -4,7 +4,11 @@
#include <imgui_internal.h>
#include <dsp/stream.h>
#include <mutex>
#include <GL/glew.h>
#ifdef _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
namespace ImGui {
class ImageDisplay {

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@ -4,7 +4,11 @@
#include <imgui_internal.h>
#include <dsp/stream.h>
#include <mutex>
#include <GL/glew.h>
#ifdef _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
namespace ImGui {
class LinePushImage {

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@ -1,7 +1,6 @@
#include <gui/widgets/waterfall.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <GL/glew.h>
#include <imutils.h>
#include <algorithm>
#include <volk/volk.h>

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@ -4,9 +4,13 @@
#include <gui/widgets/bandplan.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <GL/glew.h>
#include <utils/event.h>
#ifdef _WIN32
#include <windows.h>
#endif
#include <GL/gl.h>
#define WATERFALL_RESOLUTION 1000000
namespace ImGui {