mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-06-28 21:37:50 +02:00
Dropping glew and using ImGui's loader instead
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@ -1,4 +1,3 @@
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#include <GL/glew.h>
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#include <gui/dialogs/loading_screen.h>
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#include <gui/main_window.h>
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#include <imgui.h>
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@ -1,6 +1,5 @@
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#include <gui/icons.h>
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#include <stdint.h>
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#include <GL/glew.h>
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#include <config.h>
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#include <options.h>
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@ -1,8 +1,12 @@
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#pragma once
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#include <imgui/imgui.h>
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#include <GL/glew.h>
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#include <string>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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namespace icons {
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extern ImTextureID LOGO;
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extern ImTextureID PLAY;
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@ -4,7 +4,6 @@
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <thread>
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#include <complex>
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@ -4,7 +4,11 @@
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#include <imgui_internal.h>
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#include <dsp/stream.h>
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#include <mutex>
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#include <GL/glew.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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namespace ImGui {
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class ImageDisplay {
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@ -4,7 +4,11 @@
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#include <imgui_internal.h>
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#include <dsp/stream.h>
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#include <mutex>
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#include <GL/glew.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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namespace ImGui {
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class LinePushImage {
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@ -1,7 +1,6 @@
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#include <gui/widgets/waterfall.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <GL/glew.h>
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#include <imutils.h>
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#include <algorithm>
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#include <volk/volk.h>
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@ -4,9 +4,13 @@
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#include <gui/widgets/bandplan.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_internal.h>
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#include <GL/glew.h>
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#include <utils/event.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <GL/gl.h>
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#define WATERFALL_RESOLUTION 1000000
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namespace ImGui {
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