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https://github.com/AlexandreRouma/SDRPlusPlus.git
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more android fixes
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@ -203,6 +203,8 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
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// but we have to process them separately to identify the actual button pressed. This is done below via
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// AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback).
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if((AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_FINGER)
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|| (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_STYLUS)
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|| (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_MOUSE)
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|| (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_UNKNOWN))
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{
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io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
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@ -194,7 +194,11 @@ int sdrpp_main(int argc, char* argv[]) {
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// Themes
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defConfig["theme"] = "Dark";
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#ifdef __ANDROID__
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defConfig["uiScale"] = 3.0f;
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#else
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defConfig["uiScale"] = 1.0f;
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#endif
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defConfig["modules"] = json::array();
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