Fixed scripting + cleaner code + fixed RTLTCP

This commit is contained in:
AlexandreRouma
2020-10-07 22:44:54 +02:00
parent 46d5b8a750
commit 3b6a3ff94d
33 changed files with 274 additions and 100 deletions

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@ -1,4 +1,9 @@
#include <gui/bandplan.h>
#include <fstream>
#include <spdlog/spdlog.h>
#include <filesystem>
#include <sstream>
#include <iomanip>
namespace bandplan {
std::map<std::string, BandPlan_t> bandplans;

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@ -1,11 +1,7 @@
#pragma once
#include <json.hpp>
#include <fstream>
#include <spdlog/spdlog.h>
#include <filesystem>
#include <sstream>
#include <iomanip>
#include <imgui/imgui.h>
#include <stdint.h>
using nlohmann::json;

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@ -1,6 +1,7 @@
#include <gui/dialogs/credits.h>
#include <imgui.h>
#include <gui/icons.h>
#include <config.h>
namespace credits {
ImFont* bigFont;

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@ -1,4 +1,5 @@
#include <gui/frequency_select.h>
#include <config.h>
bool isInArea(ImVec2 val, ImVec2 min, ImVec2 max) {
return val.x >= min.x && val.x < max.x && val.y >= min.y && val.y < max.y;

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@ -2,7 +2,6 @@
#include <imgui.h>
#include <imgui_internal.h>
#include <stdint.h>
#include <config.h>
class FrequencySelect {
public:

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@ -8,4 +8,6 @@ namespace gui {
SDRPP_EXPORT ImGui::WaterFall waterfall;
SDRPP_EXPORT FrequencySelect freqSelect;
SDRPP_EXPORT Menu menu;
void selectSource(std::string name);
};

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@ -1,4 +1,7 @@
#include <gui/icons.h>
#include <stdint.h>
#include <GL/glew.h>
#include <config.h>
#define STB_IMAGE_IMPLEMENTATION
#include <imgui/stb_image.h>

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@ -1,8 +1,7 @@
#pragma once
#include <imgui/imgui.h>
#include <stdint.h>
#include <GL/glew.h>
#include <config.h>
#include <string>
namespace icons {
extern ImTextureID LOGO;

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@ -1,5 +1,40 @@
#include <gui/main_window.h>
#include <gui/gui.h>
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <imgui_plot.h>
#include <dsp/resampling.h>
#include <dsp/demodulator.h>
#include <dsp/filter.h>
#include <thread>
#include <complex>
#include <dsp/source.h>
#include <dsp/math.h>
#include <gui/waterfall.h>
#include <gui/frequency_select.h>
#include <fftw3.h>
#include <signal_path/dsp.h>
#include <gui/icons.h>
#include <gui/bandplan.h>
#include <watcher.h>
#include <module.h>
#include <signal_path/vfo_manager.h>
#include <signal_path/audio.h>
#include <gui/style.h>
#include <config.h>
#include <signal_path/signal_path.h>
#include <core.h>
#include <gui/menus/source.h>
#include <gui/menus/display.h>
#include <gui/menus/bandplan.h>
#include <gui/menus/audio.h>
#include <gui/menus/scripting.h>
#include <gui/dialogs/credits.h>
#include <signal_path/source.h>
std::thread worker;
std::mutex fft_mtx;
@ -106,7 +141,6 @@ void windowInit() {
gui::waterfall.setWaterfallMax(fftMax);
float frequency = core::configManager.conf["frequency"];
gui::freqSelect.setFrequency(frequency);
gui::freqSelect.frequencyChanged = false;
@ -459,12 +493,4 @@ void drawWindow() {
if (showCredits) {
credits::show();
}
}
void bindVolumeVariable(float* vol) {
volume = vol;
}
void unbindVolumeVariable() {
volume = &dummyVolume;
}

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@ -1,43 +1,7 @@
#pragma once
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <stdio.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <imgui_plot.h>
#include <dsp/resampling.h>
#include <dsp/demodulator.h>
#include <dsp/filter.h>
#include <thread>
#include <complex>
#include <dsp/source.h>
#include <dsp/math.h>
#include <gui/waterfall.h>
#include <gui/frequency_select.h>
#include <fftw3.h>
#include <signal_path/dsp.h>
#include <gui/icons.h>
#include <gui/bandplan.h>
#include <watcher.h>
#include <module.h>
#include <signal_path/vfo_manager.h>
#include <signal_path/audio.h>
#include <gui/style.h>
#include <config.h>
#include <signal_path/signal_path.h>
#include <core.h>
#include <gui/menus/source.h>
#include <gui/menus/display.h>
#include <gui/menus/bandplan.h>
#include <gui/menus/audio.h>
#include <gui/menus/scripting.h>
#include <gui/dialogs/credits.h>
#include <signal_path/source.h>
#define WINDOW_FLAGS ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground
void windowInit();
void drawWindow();
void bindVolumeVariable(float* vol);
void unbindVolumeVariable();
void drawWindow();

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@ -1,4 +1,5 @@
#include <gui/menu.h>
#include <imgui/imgui.h>
Menu::Menu() {

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@ -1,5 +1,4 @@
#pragma once
#include <imgui/imgui.h>
#include <string>
#include <vector>
#include <map>

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@ -1,6 +1,7 @@
#include <gui/menus/scripting.h>
#include <core.h>
#include <gui/style.h>
#include <imgui/imgui.h>
namespace scriptingmenu {
void init() {

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@ -1,4 +1,7 @@
#include <gui/style.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <config.h>
namespace style {
void setDefaultStyle() {

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@ -1,7 +1,4 @@
#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <config.h>
namespace style {
void setDefaultStyle();

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@ -1,4 +1,9 @@
#include <gui/waterfall.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <GL/glew.h>
#include <imutils.h>
#include <algorithm>
float COLOR_MAP[][3] = {
{0x00, 0x00, 0x20},

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@ -1,12 +1,10 @@
#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <vector>
#include <mutex>
#include <GL/glew.h>
#include <imutils.h>
#include <gui/bandplan.h>
#include <algorithm>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <GL/glew.h>
#define WATERFALL_RESOLUTION 1000000