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contributing.md
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contributing.md
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# Pull Requests
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TODO
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# Code Style
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## Naming Convention
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- Namespaces: `CamelCase`
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- Classes: `CamelCase`
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- Structs: `CamelCase_t`
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- Members: `camelCase`
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- Enum: `SNAKE_CASE`
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- Macros: `SNAKE_CASE`
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## Brace Style
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```c++
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int myFunction() {
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if (shortIf) { shortFunctionName(); }
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if (longIf) {
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longFunction();
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otherStuff();
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myLongFunction();
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}
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}
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```
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Note: If it makes the code cleaner, remember to use the `?` keyword instead of a `if else` statement.
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## Structure
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Headers and their associated C++ files shall be in the same directory. All headers must use `#pragma once` instead of other include guards. Only include files in a header that are being used in that header. Include the rest in the associated C++ file.
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# Modules
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## Module Naming Convention
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All modules names must be `snake_case`. If the module is a source, it must end with `_source`. If it is a sink, it must end with `_sink`.
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For example, lets take the module named `cool_source`:
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- Directory: `cool_source`
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- Class: `CoolSourceModule`
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- Binary: `cool_source.<os dynlib extension>`
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## Integration into main repository
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If the module meets the code quality requirements, it may be added to the official repository. A module that doesn't require any external dependencies that the core doesn't already use may be enabled for build by default. Otherwise, they must be disabled for build by default with a `OPT_BUILD_MODULE_NAME` variable set to `OFF`.
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# Best Practices
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* All additions and/or bug fixes to the core must not add additional dependencies.
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demo_module/CMakeLists.txt
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demo_module/CMakeLists.txt
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cmake_minimum_required(VERSION 3.13)
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project(demo)
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if (MSVC)
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set(CMAKE_CXX_FLAGS "-O2 /std:c++17 /EHsc")
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elseif (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -Wno-unused-command-line-argument -undefined dynamic_lookup -fPIC")
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else ()
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set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -fPIC")
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endif ()
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file(GLOB SRC "src/*.cpp")
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include_directories("src/")
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add_library(demo SHARED ${SRC})
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set_target_properties(demo PROPERTIES PREFIX "")
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# Install directives
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install(TARGETS demo DESTINATION lib/sdrpp/plugins)
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demo_module/src/main.cpp
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demo_module/src/main.cpp
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#include <imgui.h>
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#include <module.h>
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#include <gui/gui.h>
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SDRPP_MOD_INFO {
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/* Name: */ "demo",
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/* Description: */ "My fancy new module",
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/* Author: */ "author1;author2,author3,etc...",
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/* Version: */ 0, 1, 0,
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/* Max instances */ -1
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};
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class DemoModule : public ModuleManager::Instance {
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public:
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DemoModule(std::string name) {
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this->name = name;
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gui::menu.registerEntry(name, menuHandler, this, NULL);
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}
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~DemoModule() {
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}
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void enable() {
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enabled = true;
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}
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void disable() {
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enabled = false;
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}
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bool isEnabled() {
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return enabled;
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}
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private:
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static void menuHandler(void* ctx) {
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DemoModule* _this = (DemoModule*)ctx;
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ImGui::Text("Hello SDR++, my name is %s", _this->name.c_str());
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}
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std::string name;
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bool enabled = true;
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};
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MOD_EXPORT void _INIT_() {
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// Nothing here
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}
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MOD_EXPORT ModuleManager::Instance* _CREATE_INSTANCE_(std::string name) {
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return new DemoModule(name);
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}
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MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
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delete (DemoModule*)instance;
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}
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MOD_EXPORT void _END_() {
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// Nothing here
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}
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#define DISCORD_APP_ID "834590435708108860"
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class PresenceModule : public ModuleManager::Instance {
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class DiscordIntegrationModule : public ModuleManager::Instance {
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public:
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PresenceModule(std::string name) {
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DiscordIntegrationModule(std::string name) {
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this->name = name;
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// Change to timer start later on
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workerRunning = true;
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workerThread = std::thread(&PresenceModule::worker, this);
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workerThread = std::thread(&DiscordIntegrationModule::worker, this);
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startPresence();
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}
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~PresenceModule() {
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~DiscordIntegrationModule() {
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// Change to timer stop later on
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workerRunning = false;
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if (workerThread.joinable()) { workerThread.join(); }
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@ -39,7 +39,7 @@ public:
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void enable() {
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// Change to timer start later on
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workerRunning = true;
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workerThread = std::thread(&PresenceModule::worker, this);
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workerThread = std::thread(&DiscordIntegrationModule::worker, this);
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enabled = true;
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}
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@ -148,11 +148,11 @@ MOD_EXPORT void _INIT_() {
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}
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MOD_EXPORT ModuleManager::Instance* _CREATE_INSTANCE_(std::string name) {
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return new PresenceModule(name);
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return new DiscordIntegrationModule(name);
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}
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MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
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delete (PresenceModule*)instance;
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delete (DiscordIntegrationModule*)instance;
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}
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MOD_EXPORT void _END_() {
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