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#include <imgui.h>
#include <spdlog/spdlog.h>
#include <module.h>
#include <gui/gui.h>
#include <gui/style.h>
#include <core.h>
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#include <discord_rpc.h>
#include <thread>
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SDRPP_MOD_INFO {
/* Name: */ "discord-integration",
/* Description: */ "Discord Rich Presence module for SDR++",
/* Author: */ "Starman0620 & Ryzerth",
/* Version: */ 0, 0, 1,
/* Max instances */ 1
};
DiscordRichPresence presence;
uint64_t lastFreq;
char* freq = new char[24];
// Threading
int workerCounter = 0;
std::thread workerThread;
bool workerRunning;
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class PresenceModule : public ModuleManager::Instance {
public:
PresenceModule(std::string name) {
this->name = name;
gui::menu.registerEntry(name, menuHandler, this, this);
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workerRunning = true;
workerThread = std::thread(&PresenceModule::worker, this);
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startPresence();
}
~PresenceModule() {
workerRunning = false;
if (workerThread.joinable()) { workerThread.join(); }
}
void enable() {
workerRunning = true;
enabled = true;
}
void disable() {
workerRunning = false;
enabled = false;
Discord_ClearPresence();
}
bool isEnabled() {
return enabled;
}
private:
// Main thread
void worker() {
while (workerRunning) {
workerCounter++;
if(workerCounter >= 1000) {
workerCounter = 0;
updatePresence();
}
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
static void menuHandler(void* ctx) {
PresenceModule* _this = (PresenceModule*)ctx;
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if (!_this->enabled) { style::beginDisabled(); }
float menuWidth = ImGui::GetContentRegionAvailWidth();
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// GUI
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// For now this is empty, it's just left in so the toggle checkbox remains.
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ImGui::BeginGroup();
ImGui::EndGroup();
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if (!_this->enabled) { style::endDisabled(); }
}
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static void updatePresence() {
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if (gui::freqSelect.frequency != lastFreq) {
presence.details = "Listening"; // This really doesn't need to be re-set each time but it'll remain since it will be used once proper status can be displayed
sprintf(freq, "%.2fMHz", (float)gui::freqSelect.frequency/1000000);
presence.state = freq;
Discord_UpdatePresence(&presence);
lastFreq = gui::freqSelect.frequency;
}
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}
static void startPresence() {
// Discord initialization
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
memset(&presence, 0, sizeof(presence));
Discord_Initialize("833485588954742864", &handlers, 1, "");
// Set the first presence
presence.details = "Initializing rich presence...";
presence.startTimestamp = time(0);
presence.largeImageKey = "image_large";
Discord_UpdatePresence(&presence);
}
std::string name;
bool enabled = true;
};
MOD_EXPORT void _INIT_() {
}
MOD_EXPORT ModuleManager::Instance* _CREATE_INSTANCE_(std::string name) {
return new PresenceModule(name);
}
MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
delete (PresenceModule*)instance;
}
MOD_EXPORT void _END_() {
}