SDRPlusPlus/src/waterfall.h

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#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <vector>
#include <mutex>
#include <GL/glew.h>
namespace ImGui {
class WaterFall {
public:
WaterFall();
void draw();
void pushFFT(std::vector<float> data, int n);
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float centerFrequency;
float bandWidth;
float range;
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private:
void drawWaterfall(ImGuiWindow* window, int width, int height, ImVec2 pos);
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void drawFFT(ImGuiWindow* window, int width, int height, ImVec2 pos);
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std::vector<std::vector<float>> fftBuffer;
bool newSamples;
std::mutex buf_mtx;
GLuint textureId;
uint8_t* pixelBuffer;
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};
};