SDRPlusPlus/src/waterfall.h

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2020-06-10 04:13:56 +02:00
#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <vector>
#include <mutex>
#include <GL/glew.h>
namespace ImGui {
class WaterFall {
public:
WaterFall();
void draw();
void pushFFT(std::vector<float> data, int n);
private:
void drawWaterfall(ImGuiWindow* window, int width, int height, ImVec2 pos);
std::vector<std::vector<float>> fftBuffer;
bool newSamples;
std::mutex buf_mtx;
GLuint textureId;
uint8_t* pixelBuffer;
};
};