SDRPlusPlus/src/waterfall.h

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#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <vector>
#include <mutex>
#include <GL/glew.h>
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#include <imutils.h>
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#define WATERFALL_RESOLUTION 1000000
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namespace ImGui {
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class WaterFall {
public:
WaterFall();
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void draw();
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void pushFFT(std::vector<float> data, int n);
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void updatePallette(float colors[][3], int colorCount);
void setCenterFrequency(float freq);
float getCenterFrequency();
void setBandwidth(float bandWidth);
float getBandwidth();
void setVFOOffset(float offset);
float getVFOOfset();
void setVFOBandwidth(float bandwidth);
float getVFOBandwidth();
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void setVFOReference(int ref);
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void setViewBandwidth(float bandWidth);
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float getViewBandwidth();
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void setViewOffset(float offset);
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float getViewOffset();
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void setFFTMin(float min);
float getFFTMin();
void setFFTMax(float max);
float getFFTMax();
void setWaterfallMin(float min);
float getWaterfallMin();
void setWaterfallMax(float max);
float getWaterfallMax();
void setZoom(float zoomLevel);
void setOffset(float zoomOffset);
void autoRange();
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bool centerFreqMoved = false;
bool vfoFreqChanged = false;
enum {
REF_LOWER,
REF_CENTER,
REF_UPPER,
_REF_COUNT
};
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private:
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void drawWaterfall();
void drawFFT();
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void drawVFO();
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void onPositionChange();
void onResize();
void updateWaterfallFb();
void updateWaterfallTexture();
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bool waterfallUpdate = false;
uint32_t waterfallPallet[WATERFALL_RESOLUTION];
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ImVec2 widgetPos;
ImVec2 widgetEndPos;
ImVec2 widgetSize;
ImVec2 lastWidgetPos;
ImVec2 lastWidgetSize;
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ImVec2 fftAreaMin;
ImVec2 fftAreaMax;
ImVec2 freqAreaMin;
ImVec2 freqAreaMax;
ImVec2 waterfallAreaMin;
ImVec2 waterfallAreaMax;
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ImGuiWindow* window;
GLuint textureId;
std::mutex buf_mtx;
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float vRange;
int maxVSteps;
int maxHSteps;
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int dataWidth; // Width of the FFT and waterfall
int fftHeight; // Height of the fft graph
int waterfallHeight; // Height of the waterfall
float viewBandwidth;
float viewOffset;
float lowerFreq;
float upperFreq;
float range;
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float lastDrag;
int vfoRef = REF_CENTER;
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// Absolute values
float centerFreq;
float wholeBandwidth;
// VFO
float vfoOffset;
float vfoBandwidth;
// Ranges
float fftMin;
float fftMax;
float waterfallMin;
float waterfallMax;
std::vector<std::vector<float>> rawFFTs;
float* latestFFT;
uint32_t* waterfallFb;
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};
};