SDRPlusPlus/src/signal_path.cpp

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#include <signal_path.h>
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SignalPath::SignalPath() {
}
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void SignalPath::init(uint64_t sampleRate, int fftRate, int fftSize, dsp::stream<dsp::complex_t>* input, dsp::complex_t* fftBuffer, void fftHandler(dsp::complex_t*)) {
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this->sampleRate = sampleRate;
this->fftRate = fftRate;
this->fftSize = fftSize;
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// for (int i = 0; i < iftaps.size(); i++) {
// printf("%f\n", iftaps[i]);
// }
_demod = DEMOD_FM;
dcBiasRemover.init(input, 32000);
dcBiasRemover.bypass = true;
split.init(&dcBiasRemover.output, 32000);
fftBlockDec.init(&split.output_a, (sampleRate / fftRate) - fftSize, fftSize);
fftHandlerSink.init(&fftBlockDec.output, fftBuffer, fftSize, fftHandler);
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mainVFO.init(&split.output_b, sampleRate, 200000, 200000, 0, 32000);
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demod.init(mainVFO.output, 100000, 200000, 800);
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amDemod.init(mainVFO.output, 50);
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audioResamp.init(&demod.output, 200000, 40000, 20000, 800);
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audio.init(audioResamp.output, 160);
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ns.init(mainVFO.output, 800);
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}
void SignalPath::setVFOFrequency(long frequency) {
mainVFO.setOffset(frequency);
}
void SignalPath::setVolume(float volume) {
audio.setVolume(volume);
}
void SignalPath::setDemodulator(int demId) {
if (demId < 0 || demId >= _DEMOD_COUNT) {
return;
}
audioResamp.stop();
// Stop current demodulator
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// if (_demod == DEMOD_FM) {
// printf("Stopping FM demodulator\n");
// demod.stop();
// }
// else if (_demod == DEMOD_AM) {
// printf("Stopping AM demodulator\n");
// amDemod.stop();
// }
// _demod = demId;
// // Set input of the audio resampler
// if (demId == DEMOD_FM) {
// printf("Starting FM demodulator\n");
// // mainVFO.setOutputSampleRate(200000, 200000);
// // audioResamp.setInput(&demod.output);
// // audioResamp.setInputSampleRate(200000, 800);
// demod.start();
// }
// else if (demId == DEMOD_AM) {
// printf("Starting AM demodulator\n");
// mainVFO.setOutputSampleRate(12500, 12500);
// audioResamp.setInput(&amDemod.output);
// audioResamp.setInputSampleRate(12500, 50);
// amDemod.start();
// }
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audioResamp.start();
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}
void SignalPath::start() {
dcBiasRemover.start();
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split.start();
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fftBlockDec.start();
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fftHandlerSink.start();
mainVFO.start();
demod.start();
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//ns.start();
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audioResamp.start();
audio.start();
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}