SDRPlusPlus/src/signal_path.cpp

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#include <signal_path.h>
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SignalPath::SignalPath() {
}
std::vector<float> iftaps;
std::vector<float> ataps;
void SignalPath::init(uint64_t sampleRate, int fftRate, int fftSize, cdsp::stream<cdsp::complex_t>* input, cdsp::complex_t* fftBuffer, void fftHandler(cdsp::complex_t*)) {
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this->sampleRate = sampleRate;
this->fftRate = fftRate;
this->fftSize = fftSize;
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BlackmanWindow(iftaps, sampleRate, 100000, 200000);
BlackmanWindow(ataps, 200000, 20000, 10000);
// for (int i = 0; i < iftaps.size(); i++) {
// printf("%f\n", iftaps[i]);
// }
_demod = DEMOD_FM;
printf("%d\n", iftaps.size());
printf("%d\n", ataps.size());
dcBiasRemover.init(input, 32000);
dcBiasRemover.bypass = true;
split.init(&dcBiasRemover.output, 32000);
fftBlockDec.init(&split.output_a, (sampleRate / fftRate) - fftSize, fftSize);
fftHandlerSink.init(&fftBlockDec.output, fftBuffer, fftSize, fftHandler);
mainVFO.init(&split.output_b, 0, sampleRate, 200000, 32000);
demod.init(mainVFO.output, 100000, 200000, 800);
amDemod.init(mainVFO.output, 800);
audioResamp.init(&demod.output, 200000, 40000, 800, 20000);
audio.init(audioResamp.output, 160);
}
void SignalPath::setVFOFrequency(long frequency) {
mainVFO.setOffset(frequency);
}
void SignalPath::setVolume(float volume) {
audio.setVolume(volume);
}
void SignalPath::setDemodulator(int demId) {
if (demId < 0 || demId >= _DEMOD_COUNT) {
return;
}
audioResamp.stop();
// Stop current demodulator
if (_demod == DEMOD_FM) {
printf("Stopping FM demodulator\n");
demod.stop();
}
else if (_demod == DEMOD_AM) {
printf("Stopping AM demodulator\n");
amDemod.stop();
}
_demod = demId;
// Set input of the audio resampler
if (demId == DEMOD_FM) {
printf("Starting FM demodulator\n");
mainVFO.setBandwidth(200000);
audioResamp.setInput(&demod.output);
audioResamp.setInputSampleRate(200000);
demod.start();
}
else if (demId == DEMOD_AM) {
printf("Starting AM demodulator\n");
mainVFO.setBandwidth(12000);
audioResamp.setInput(&amDemod.output);
audioResamp.setInputSampleRate(12000);
amDemod.start();
}
audioResamp.start();
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}
void SignalPath::start() {
dcBiasRemover.start();
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split.start();
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fftBlockDec.start();
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fftHandlerSink.start();
mainVFO.start();
demod.start();
audioResamp.start();
audio.start();
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}