2020-06-10 04:13:56 +02:00
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <main_window.h>
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2020-08-16 03:39:05 +02:00
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#include <style.h>
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2020-07-19 15:59:44 +02:00
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#include <icons.h>
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2020-07-19 18:09:59 +02:00
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#include <version.h>
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2020-08-04 21:34:56 +02:00
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#include <spdlog/spdlog.h>
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#include <bandplan.h>
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2020-08-07 14:29:06 +02:00
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#include <module.h>
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2020-08-16 03:39:05 +02:00
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#include <stb_image.h>
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#include <config.h>
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2020-09-18 00:23:03 +02:00
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#include <dsp/block.h>
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2020-08-16 03:39:05 +02:00
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#include <stb_image_resize.h>
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2020-06-22 16:45:57 +02:00
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2020-06-10 04:13:56 +02:00
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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2020-09-06 16:31:50 +02:00
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// Comment to build a normal release
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2020-09-18 00:23:03 +02:00
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#define DEV_BUILD
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2020-09-06 16:31:50 +02:00
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2020-08-20 18:29:23 +02:00
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bool maximized = false;
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2020-08-21 15:34:50 +02:00
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bool fullScreen = false;
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2020-08-20 18:29:23 +02:00
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2020-06-10 04:13:56 +02:00
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static void glfw_error_callback(int error, const char* description) {
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2020-08-04 21:34:56 +02:00
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spdlog::error("Glfw Error {0}: {1}", error, description);
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2020-06-10 04:13:56 +02:00
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}
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2020-08-20 18:29:23 +02:00
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static void maximized_callback(GLFWwindow* window, int n) {
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if (n == GLFW_TRUE) {
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maximized = true;
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}
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else {
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maximized = false;
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}
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}
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2020-09-18 00:23:03 +02:00
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// main
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2020-06-10 04:13:56 +02:00
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int main() {
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#ifdef _WIN32
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//FreeConsole();
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#endif
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2020-08-04 21:34:56 +02:00
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spdlog::info("SDR++ v" VERSION_STR);
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2020-09-06 16:31:50 +02:00
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#ifdef DEV_BUILD
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2020-09-18 00:23:03 +02:00
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config::setRootDirectory("../root_dev");
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2020-09-06 16:31:50 +02:00
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#elif _WIN32
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2020-09-06 15:39:09 +02:00
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config::setRootDirectory(".");
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#else
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config::setRootDirectory("/etc/sdrpp");
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#endif
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2020-08-20 18:29:23 +02:00
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// Load config
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spdlog::info("Loading config");
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2020-09-06 15:39:09 +02:00
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config::load(config::getRootDirectory() + "/config.json");
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2020-08-20 18:29:23 +02:00
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config::startAutoSave();
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2020-06-10 04:13:56 +02:00
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// Setup window
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit()) {
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return 1;
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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2020-08-16 03:39:05 +02:00
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2020-08-20 18:29:23 +02:00
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int winWidth = config::config["windowSize"]["w"];
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int winHeight = config::config["windowSize"]["h"];
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maximized = config::config["maximized"];
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2020-06-10 04:13:56 +02:00
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// Create window with graphics context
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2020-08-21 15:34:50 +02:00
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GLFWmonitor* monitor = glfwGetPrimaryMonitor();
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2020-08-20 18:29:23 +02:00
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GLFWwindow* window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
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2020-06-10 04:13:56 +02:00
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if (window == NULL)
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return 1;
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1); // Enable vsync
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2020-08-20 18:29:23 +02:00
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if (maximized) {
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glfwMaximizeWindow(window);
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}
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glfwSetWindowMaximizeCallback(window, maximized_callback);
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2020-08-16 03:39:05 +02:00
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// Load app icon
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GLFWimage icons[10];
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2020-09-06 15:39:09 +02:00
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icons[0].pixels = stbi_load((config::getRootDirectory() + "/res/icons/sdrpp.png").c_str(), &icons[0].width, &icons[0].height, 0, 4);
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2020-08-16 03:39:05 +02:00
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icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4); icons[1].width = icons[1].height = 16;
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icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4); icons[2].width = icons[2].height = 24;
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icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4); icons[3].width = icons[3].height = 32;
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icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4); icons[4].width = icons[4].height = 48;
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icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4); icons[5].width = icons[5].height = 64;
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icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4); icons[6].width = icons[6].height = 96;
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icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4); icons[7].width = icons[7].height = 128;
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icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4); icons[8].width = icons[8].height = 196;
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icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4); icons[9].width = icons[9].height = 256;
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4);
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glfwSetWindowIcon(window, 10, icons);
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stbi_image_free(icons[0].pixels);
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for (int i = 1; i < 10; i++) {
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free(icons[i].pixels);
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}
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2020-06-10 04:13:56 +02:00
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if (glewInit() != GLEW_OK) {
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2020-08-04 21:34:56 +02:00
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spdlog::error("Failed to initialize OpenGL loader!");
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2020-06-10 04:13:56 +02:00
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return 1;
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}
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2020-08-17 02:39:56 +02:00
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2020-06-10 04:13:56 +02:00
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.IniFilename = NULL;
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// Setup Platform/Renderer bindings
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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ImGui_ImplOpenGL3_Init("#version 150");
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2020-08-17 02:39:56 +02:00
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style::setDarkStyle();
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2020-06-10 04:13:56 +02:00
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2020-09-18 00:23:03 +02:00
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// ====================================================
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// glfwPollEvents();
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// ImGui_ImplOpenGL3_NewFrame();
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// ImGui_ImplGlfw_NewFrame();
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// ImGui::NewFrame();
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// ImGui::ShowDemoWindow();
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// ImGui::Render();
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// int display_w, display_h;
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// glfwGetFramebufferSize(window, &display_w, &display_h);
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// glViewport(0, 0, display_w, display_h);
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// glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
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// //glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
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// glClear(GL_COLOR_BUFFER_BIT);
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// ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// glfwSwapBuffers(window);
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// ====================================================
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2020-08-04 21:34:56 +02:00
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spdlog::info("Loading icons");
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2020-07-19 15:59:44 +02:00
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icons::load();
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2020-08-05 11:23:13 +02:00
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spdlog::info("Loading band plans");
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2020-09-06 15:39:09 +02:00
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bandplan::loadFromDir(config::getRootDirectory() + "/bandplans");
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2020-08-04 21:34:56 +02:00
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2020-08-05 21:13:53 +02:00
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spdlog::info("Loading band plans color table");
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2020-09-06 15:39:09 +02:00
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bandplan::loadColorTable(config::getRootDirectory() + "/band_colors.json");
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2020-08-05 21:13:53 +02:00
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2020-08-16 03:39:05 +02:00
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windowInit();
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2020-08-04 21:34:56 +02:00
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spdlog::info("Ready.");
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2020-08-20 18:29:23 +02:00
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bool _maximized = maximized;
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2020-08-21 15:34:50 +02:00
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int fsWidth, fsHeight, fsPosX, fsPosY;
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2020-08-20 18:29:23 +02:00
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2020-06-10 04:13:56 +02:00
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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2020-08-20 18:29:23 +02:00
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if (_maximized != maximized) {
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_maximized = maximized;
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config::config["maximized"]= _maximized;
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config::configModified = true;
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if (!maximized) {
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glfwSetWindowSize(window, config::config["windowSize"]["w"], config::config["windowSize"]["h"]);
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}
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}
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2020-08-21 15:34:50 +02:00
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2020-08-20 18:29:23 +02:00
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int _winWidth, _winHeight;
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glfwGetWindowSize(window, &_winWidth, &_winHeight);
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2020-08-21 15:34:50 +02:00
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if (ImGui::IsKeyPressed(GLFW_KEY_F11)) {
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fullScreen = !fullScreen;
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if (fullScreen) {
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spdlog::info("Fullscreen: ON");
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fsWidth = _winWidth;
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fsHeight = _winHeight;
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glfwGetWindowPos(window, &fsPosX, &fsPosY);
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const GLFWvidmode * mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0);
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}
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else {
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spdlog::info("Fullscreen: OFF");
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glfwSetWindowMonitor(window, nullptr, fsPosX, fsPosY, fsWidth, fsHeight, 0);
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}
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}
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2020-08-20 18:29:23 +02:00
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if ((_winWidth != winWidth || _winHeight != winHeight) && !maximized && _winWidth > 0 && _winHeight > 0) {
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winWidth = _winWidth;
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winHeight = _winHeight;
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config::config["windowSize"]["w"] = winWidth;
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config::config["windowSize"]["h"] = winHeight;
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config::configModified = true;
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}
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if (winWidth > 0 && winHeight > 0) {
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(ImVec2(_winWidth, _winHeight));
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drawWindow();
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}
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2020-06-10 04:13:56 +02:00
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
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2020-08-17 02:39:56 +02:00
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//glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
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2020-06-10 04:13:56 +02:00
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(window);
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}
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0;
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}
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