2020-06-10 04:13:56 +02:00
|
|
|
#include "imgui.h"
|
|
|
|
#include "imgui_impl_glfw.h"
|
|
|
|
#include "imgui_impl_opengl3.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <GL/glew.h>
|
|
|
|
#include <GLFW/glfw3.h>
|
|
|
|
#include <main_window.h>
|
|
|
|
#include <styles.h>
|
2020-07-19 15:59:44 +02:00
|
|
|
#include <icons.h>
|
2020-07-19 18:09:59 +02:00
|
|
|
#include <version.h>
|
2020-08-04 21:34:56 +02:00
|
|
|
#include <spdlog/spdlog.h>
|
|
|
|
#include <bandplan.h>
|
2020-08-07 14:29:06 +02:00
|
|
|
#include <module.h>
|
2020-06-22 16:45:57 +02:00
|
|
|
|
2020-06-10 04:13:56 +02:00
|
|
|
#ifdef _WIN32
|
|
|
|
#include <Windows.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static void glfw_error_callback(int error, const char* description) {
|
2020-08-04 21:34:56 +02:00
|
|
|
spdlog::error("Glfw Error {0}: {1}", error, description);
|
2020-06-10 04:13:56 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
int main() {
|
|
|
|
#ifdef _WIN32
|
|
|
|
//FreeConsole();
|
|
|
|
#endif
|
|
|
|
|
2020-08-04 21:34:56 +02:00
|
|
|
spdlog::info("SDR++ v" VERSION_STR);
|
|
|
|
|
2020-06-10 04:13:56 +02:00
|
|
|
// Setup window
|
|
|
|
glfwSetErrorCallback(glfw_error_callback);
|
|
|
|
if (!glfwInit()) {
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
|
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
|
|
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
|
|
|
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
|
|
|
|
|
|
|
// Create window with graphics context
|
2020-07-19 18:09:59 +02:00
|
|
|
GLFWwindow* window = glfwCreateWindow(1280, 720, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
|
2020-06-10 04:13:56 +02:00
|
|
|
if (window == NULL)
|
|
|
|
return 1;
|
|
|
|
glfwMakeContextCurrent(window);
|
|
|
|
glfwSwapInterval(1); // Enable vsync
|
|
|
|
|
|
|
|
if (glewInit() != GLEW_OK) {
|
2020-08-04 21:34:56 +02:00
|
|
|
spdlog::error("Failed to initialize OpenGL loader!");
|
2020-06-10 04:13:56 +02:00
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setup Dear ImGui context
|
|
|
|
IMGUI_CHECKVERSION();
|
|
|
|
ImGui::CreateContext();
|
|
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
|
|
io.IniFilename = NULL;
|
|
|
|
|
|
|
|
// Setup Platform/Renderer bindings
|
|
|
|
ImGui_ImplGlfw_InitForOpenGL(window, true);
|
|
|
|
ImGui_ImplOpenGL3_Init("#version 150");
|
|
|
|
|
|
|
|
setImguiStyle(io);
|
|
|
|
|
|
|
|
windowInit();
|
|
|
|
|
2020-08-04 21:34:56 +02:00
|
|
|
spdlog::info("Loading icons");
|
2020-07-19 15:59:44 +02:00
|
|
|
icons::load();
|
|
|
|
|
2020-08-05 11:23:13 +02:00
|
|
|
spdlog::info("Loading band plans");
|
2020-08-05 12:50:34 +02:00
|
|
|
bandplan::loadFromDir("bandplans");
|
2020-08-04 21:34:56 +02:00
|
|
|
|
2020-08-05 21:13:53 +02:00
|
|
|
spdlog::info("Loading band plans color table");
|
|
|
|
bandplan::loadColorTable("band_colors.json");
|
|
|
|
|
2020-08-04 21:34:56 +02:00
|
|
|
spdlog::info("Ready.");
|
|
|
|
|
2020-06-10 04:13:56 +02:00
|
|
|
// Main loop
|
|
|
|
while (!glfwWindowShouldClose(window)) {
|
|
|
|
glfwPollEvents();
|
|
|
|
|
|
|
|
// Start the Dear ImGui frame
|
|
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
|
|
ImGui_ImplGlfw_NewFrame();
|
|
|
|
ImGui::NewFrame();
|
|
|
|
|
|
|
|
int wwidth, wheight;
|
|
|
|
glfwGetWindowSize(window, &wwidth, &wheight);
|
|
|
|
ImGui::SetNextWindowPos(ImVec2(0, 0));
|
|
|
|
ImGui::SetNextWindowSize(ImVec2(wwidth, wheight));
|
2020-06-15 15:53:45 +02:00
|
|
|
ImGui::Begin("Main", NULL, WINDOW_FLAGS);
|
2020-06-10 04:13:56 +02:00
|
|
|
|
|
|
|
drawWindow();
|
|
|
|
|
|
|
|
ImGui::End();
|
|
|
|
|
|
|
|
// Rendering
|
|
|
|
ImGui::Render();
|
|
|
|
int display_w, display_h;
|
|
|
|
glfwGetFramebufferSize(window, &display_w, &display_h);
|
|
|
|
glViewport(0, 0, display_w, display_h);
|
|
|
|
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
|
|
|
|
//glClearColor(0.90f, 0.90f, 0.90f, 1.0f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
|
|
|
|
|
|
glfwSwapBuffers(window);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Cleanup
|
|
|
|
ImGui_ImplOpenGL3_Shutdown();
|
|
|
|
ImGui_ImplGlfw_Shutdown();
|
|
|
|
ImGui::DestroyContext();
|
|
|
|
|
|
|
|
glfwDestroyWindow(window);
|
|
|
|
glfwTerminate();
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|