Changed frequency fetching for discord-integration

This commit is contained in:
Starman0620 2021-04-20 18:14:58 -04:00
parent 9776191e83
commit 271e4a6f46

View File

@ -8,11 +8,11 @@
#include <discord_rpc.h>
SDRPP_MOD_INFO {
/* Name: */ "discord",
/* Name: */ "discord-integration",
/* Description: */ "Discord Rich Presence module for SDR++",
/* Author: */ "Starman0620",
/* Version: */ 0, 0, 1,
/* Max instances */ -1
/* Max instances */ 1
};
void ready(const DiscordUser *request);
@ -70,7 +70,7 @@ private:
static void updatePresence() {
presence.details = "Listening";
sprintf(freq, "%.2fMHz", gui::waterfall.getCenterFrequency()/1000000, 3);
sprintf(freq, "%.2fMHz", (float)gui::freqSelect.frequency/1000000);
presence.state = freq;
Discord_UpdatePresence(&presence);
}