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Go back to using os.Getenv
Most programs seem to take an empty string as being the same as unset. Even if they are technically different. This makes it easier to unset variables via `VARIABLE= yay --foo`.
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parent
febccaef3a
commit
339a014614
28
main.go
28
main.go
@ -11,30 +11,18 @@ import (
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)
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func setPaths() error {
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if _configHome, set := os.LookupEnv("XDG_CONFIG_HOME"); set {
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if _configHome == "" {
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return fmt.Errorf("XDG_CONFIG_HOME set but empty")
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}
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configHome = filepath.Join(_configHome, "yay")
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} else if _configHome, set := os.LookupEnv("HOME"); set {
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if _configHome == "" {
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return fmt.Errorf("HOME set but empty")
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}
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configHome = filepath.Join(_configHome, ".config/yay")
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if configHome = os.Getenv("XDG_CONFIG_HOME"); configHome != "" {
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configHome = filepath.Join(configHome, "yay")
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} else if configHome = os.Getenv("HOME"); configHome != "" {
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configHome = filepath.Join(configHome, ".config/yay")
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} else {
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return fmt.Errorf("XDG_CONFIG_HOME and HOME unset")
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}
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if _cacheHome, set := os.LookupEnv("XDG_CACHE_HOME"); set {
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if _cacheHome == "" {
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return fmt.Errorf("XDG_CACHE_HOME set but empty")
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}
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cacheHome = filepath.Join(_cacheHome, "yay")
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} else if _cacheHome, set := os.LookupEnv("HOME"); set {
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if _cacheHome == "" {
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return fmt.Errorf("XDG_CACHE_HOME set but empty")
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}
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cacheHome = filepath.Join(_cacheHome, ".cache/yay")
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if cacheHome = os.Getenv("XDG_CACHE_HOME"); cacheHome != "" {
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cacheHome = filepath.Join(cacheHome, "yay")
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} else if cacheHome = os.Getenv("HOME"); cacheHome != "" {
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cacheHome = filepath.Join(cacheHome, ".cache/yay")
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} else {
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return fmt.Errorf("XDG_CACHE_HOME and HOME unset")
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}
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