Always use software bitmap on certain devices (#1543)

* Include Coil's broken hardware bitmap device list

Declares all listed devices as unable to use hardware bitmaps.

Might fix #1541.

* Hide Hardware Bitmap Threshold setting if unusable

This hides the setting from the UI if the user's device in on Coil's
list of devices with problematic hardware bitmap implementations.

Also moved HARDWARE_BITMAP_UNSUPPORTED into the ImageUtil as a
property for more ergonomic access across the project.

* Add missing negation

* Update CHANGELOG.md

* Update CHANGELOG.md

* Needs to be and not or

Also fix typo in CHANGELOG.md

---------

Co-authored-by: AntsyLich <59261191+AntsyLich@users.noreply.github.com>
This commit is contained in:
MajorTanya
2024-12-06 16:14:18 +01:00
committed by GitHub
parent cc96f859bc
commit 7f2cfb5eb2
3 changed files with 120 additions and 1 deletions

View File

@ -62,6 +62,7 @@ import logcat.LogPriority
import okhttp3.Headers
import tachiyomi.core.common.util.lang.launchNonCancellable
import tachiyomi.core.common.util.lang.withUIContext
import tachiyomi.core.common.util.system.ImageUtil
import tachiyomi.core.common.util.system.logcat
import tachiyomi.domain.manga.interactor.ResetViewerFlags
import tachiyomi.i18n.MR
@ -341,7 +342,8 @@ object SettingsAdvancedScreen : SearchableSettings {
subtitleProvider = { value, options ->
stringResource(MR.strings.pref_hardware_bitmap_threshold_summary, options[value].orEmpty())
},
enabled = GLUtil.DEVICE_TEXTURE_LIMIT > GLUtil.SAFE_TEXTURE_LIMIT,
enabled = !ImageUtil.HARDWARE_BITMAP_UNSUPPORTED &&
GLUtil.DEVICE_TEXTURE_LIMIT > GLUtil.SAFE_TEXTURE_LIMIT,
entries = GLUtil.CUSTOM_TEXTURE_LIMIT_OPTIONS
.mapIndexed { index, option ->
val display = if (index == 0) {