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README.md
10
README.md
@ -7,7 +7,7 @@
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<!-- start autogeneration tags -->
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* `2.0.9`, `latest`
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* `2`, `2.0`, `2.0.8`, `stable`, `stable-2.0.8`
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* `2`, `2.0`, `2.0.8`, `stable-2.0.8`
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* `1`, `1.1`, `1.1.110`, `stable-1.1.110`
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* `1.0`, `1.0.0`
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* `0.17`, `0.17.79`
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@ -262,7 +262,7 @@ The `server-settings.json` file may then contain the variable references like th
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These are the environment variables which can be specified at container run time.
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| Variable Name | Description | Default | Available in |
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|----------------------|----------------------------------------------------------------------|----------------|--------------|
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| - | - | - | - |
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| GENERATE_NEW_SAVE | Generate a new save if one does not exist before starting the server | false | 0.17+ |
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| LOAD_LATEST_SAVE | Load latest when true. Otherwise load SAVE_NAME | true | 0.17+ |
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| PORT | UDP port the server listens on | 34197 | 0.15+ |
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@ -271,10 +271,8 @@ These are the environment variables which can be specified at container run time
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| SAVE_NAME | Name to use for the save file | _autosave1 | 0.17+ |
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| TOKEN | factorio.com token | | 0.17+ |
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| UPDATE_MODS_ON_START | If mods should be updated before starting the server | | 0.17+ |
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| USERNAME | factorio.com username | | 0.17+ |
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| CONSOLE_LOG_LOCATION | Saves the console log to the specifies location | | |
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| DLC_SPACE_AGE | Enables or disables the mods for DLC Space Age in mod-list.json | true | 2.0.8+ |
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| MODS | Mod directory to use | /factorio/mods | 2.0.10+ |
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| USERNAME | factorio.com username | | 0.17+ | |
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| CONSOLE_LOG_LOCATION | Saves the console log to the specifies location | |
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**Note:** All environment variables are compared as strings
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@ -60,7 +60,6 @@
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"2.0.8": {
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"sha256": "d9594c4d552a3e4f965b188a4774da8c8b010fc23ddb0efc63b1d94818dde1ca",
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"tags": [
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"stable",
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"stable-2.0.8",
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"2",
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"2.0",
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@ -28,8 +28,7 @@ ENV PORT=34197 \
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SCENARIOS=/factorio/scenarios \
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SCRIPTOUTPUT=/factorio/script-output \
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PUID="$PUID" \
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PGID="$PGID" \
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DLC_SPACE_AGE="true"
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PGID="$PGID"
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SHELL ["/bin/bash", "-eo", "pipefail", "-c"]
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@ -1,43 +0,0 @@
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#!/bin/bash
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set -eou pipefail
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# Path to the mod-list.json file
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MOD_LIST_FILE="$MODS/mod-list.json"
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if [[ ! -f "$MOD_LIST_FILE" ]]; then
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# Create the mod-list.json file if it doesn't exist
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echo '{"mods":[{"name":"base","enabled":true}]}' > "$MOD_LIST_FILE"
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fi
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enable_mod()
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{
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echo "Enable mod $1 for DLC"
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jq --arg mod_name "$1" 'if .mods | map(.name) | index($mod_name) then .mods |= map(if .name == $mod_name and .enabled == false then .enabled = true else . end) else . end' "$MOD_LIST_FILE" > "$MOD_LIST_FILE.tmp"
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mv "$MOD_LIST_FILE.tmp" "$MOD_LIST_FILE"
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}
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disable_mod()
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{
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echo "Disable mod $1 for DLC"
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jq --arg mod_name "$1" 'if .mods | map(.name) | index($mod_name) then .mods |= map(if .name == $mod_name and .enabled == true then .enabled = false else . end) else .mods += [{"name": $mod_name, "enabled": false}] end' "$MOD_LIST_FILE" > "$MOD_LIST_FILE.tmp"
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mv "$MOD_LIST_FILE.tmp" "$MOD_LIST_FILE"
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}
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# Enable or disable DLCs if configured
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if [[ ${DLC_SPACE_AGE:-} == "true" ]]; then
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# Define the DLC mods
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DLC_MODS=("elevated-rails" "quality" "space-age")
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# Iterate over each DLC mod
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for MOD in "${DLC_MODS[@]}"; do
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enable_mod "$MOD"
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done
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else
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# Define the DLC mods
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DLC_MODS=("elevated-rails" "quality" "space-age")
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# Iterate over each DLC mod
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for MOD in "${DLC_MODS[@]}"; do
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disable_mod "$MOD"
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done
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fi
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@ -43,10 +43,8 @@ if [[ ${UPDATE_MODS_ON_START:-} == "true" ]]; then
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./docker-update-mods.sh
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fi
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./docker-dlc.sh
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EXEC=""
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if [[ $(id -u) == 0 ]]; then
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if [[ $(id -u) = 0 ]]; then
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# Update the User and Group ID based on the PUID/PGID variables
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usermod -o -u "$PUID" factorio
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groupmod -o -g "$PGID" factorio
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@ -102,7 +100,6 @@ FLAGS=(\
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--server-adminlist "$CONFIG/server-adminlist.json" \
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--rcon-password "$(cat "$CONFIG/rconpw")" \
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--server-id /factorio/config/server-id.json \
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--mod-directory "$MODS" \
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)
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if [ -n "$CONSOLE_LOG_LOCATION" ]; then
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