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Change DLC_SPACE_AGE to enable specific Space Age mods (#530)
* Change variable DLC_SPACE_AGE to allow listing specific Space Age mods to enable * Adjust DLC_SPACE_AGE note Co-authored-by: Florian Kinder <florian.kinder@fankserver.com> --------- Co-authored-by: Florian Kinder <florian.kinder@fankserver.com>
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@ -273,7 +273,7 @@ These are the environment variables which can be specified at container run time
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| UPDATE_MODS_ON_START | If mods should be updated before starting the server | | 0.17+ |
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| UPDATE_MODS_ON_START | If mods should be updated before starting the server | | 0.17+ |
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| USERNAME | factorio.com username | | 0.17+ |
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| USERNAME | factorio.com username | | 0.17+ |
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| CONSOLE_LOG_LOCATION | Saves the console log to the specifies location | | |
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| CONSOLE_LOG_LOCATION | Saves the console log to the specifies location | | |
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| DLC_SPACE_AGE | Enables or disables the mods for DLC Space Age in mod-list.json | true | 2.0.8+ |
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| DLC_SPACE_AGE | Enables or disables the mods for DLC Space Age in mod-list.json[^1] | true | 2.0.8+ |
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| MODS | Mod directory to use | /factorio/mods | 2.0.8+ |
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| MODS | Mod directory to use | /factorio/mods | 2.0.8+ |
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**Note:** All environment variables are compared as strings
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**Note:** All environment variables are compared as strings
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@ -432,3 +432,8 @@ Use the `PORT` environment variable to start the server on the a different port,
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* [bplein](https://github.com/bplein/docker_factorio_server) - Coded scenario support
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* [bplein](https://github.com/bplein/docker_factorio_server) - Coded scenario support
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* [jaredledvina](https://github.com/jaredledvina/docker_factorio_server) - Contributed version updates
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* [jaredledvina](https://github.com/jaredledvina/docker_factorio_server) - Contributed version updates
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* [carlbennett](https://github.com/carlbennett) - Contributed version updates and bugfixes
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* [carlbennett](https://github.com/carlbennett) - Contributed version updates and bugfixes
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[^1]: Space Age mods can also be individually enabled by using their name separated by space.
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Example 1: Enable all by using `true`
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Example 2: Enable all by listing the mod names `space-age elevated-rails quality`
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Example 3: Enable only Elevated rails `elevated-rails`
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@ -4,6 +4,8 @@ set -eou pipefail
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# Path to the mod-list.json file
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# Path to the mod-list.json file
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MOD_LIST_FILE="$MODS/mod-list.json"
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MOD_LIST_FILE="$MODS/mod-list.json"
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ALL_SPACE_AGE_MODS=("elevated-rails" "quality" "space-age")
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if [[ ! -f "$MOD_LIST_FILE" ]]; then
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if [[ ! -f "$MOD_LIST_FILE" ]]; then
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# Create the mod-list.json file if it doesn't exist
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# Create the mod-list.json file if it doesn't exist
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echo '{"mods":[{"name":"base","enabled":true}]}' > "$MOD_LIST_FILE"
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echo '{"mods":[{"name":"base","enabled":true}]}' > "$MOD_LIST_FILE"
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@ -26,18 +28,30 @@ disable_mod()
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# Enable or disable DLCs if configured
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# Enable or disable DLCs if configured
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if [[ ${DLC_SPACE_AGE:-} == "true" ]]; then
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if [[ ${DLC_SPACE_AGE:-} == "true" ]]; then
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# Define the DLC mods
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# Define the DLC mods
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DLC_MODS=("elevated-rails" "quality" "space-age")
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ENABLE_MODS=(${ALL_SPACE_AGE_MODS[@]})
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elif [[ ${DLC_SPACE_AGE:-} == "false" ]]; then
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# Iterate over each DLC mod
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for MOD in "${DLC_MODS[@]}"; do
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enable_mod "$MOD"
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done
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else
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# Define the DLC mods
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# Define the DLC mods
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DLC_MODS=("elevated-rails" "quality" "space-age")
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DISABLE_MODS=(${ALL_SPACE_AGE_MODS[@]})
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else
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ENABLE_MODS=()
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DISABLE_MODS=()
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# Iterate over each DLC mod
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for SPACE_AGE_MOD in "${ALL_SPACE_AGE_MODS[@]}"; do
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for MOD in "${DLC_MODS[@]}"; do
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REGEX="(^|\s)$SPACE_AGE_MOD($|\s)"
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disable_mod "$MOD"
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if [[ "$DLC_SPACE_AGE" =~ $REGEX ]]; then
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ENABLE_MODS+=($SPACE_AGE_MOD)
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else
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DISABLE_MODS+=($SPACE_AGE_MOD)
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fi
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done
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done
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fi
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fi
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# Iterate over each DLC mod to enable
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for MOD in "${ENABLE_MODS[@]}"; do
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enable_mod "$MOD"
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done
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# Iterate over each DLC mod to disable
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for MOD in "${DISABLE_MODS[@]}"; do
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disable_mod "$MOD"
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done
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