mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-01-27 18:14:44 +01:00
194 lines
5.0 KiB
C++
194 lines
5.0 KiB
C++
#include <imgui.h>
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#include <module.h>
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#include <gui/gui.h>
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#include <signal_path/signal_path.h>
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#include <signal_path/sink.h>
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#include <dsp/buffer/packer.h>
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#include <utils/flog.h>
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#include <config.h>
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#include <utils/optionlist.h>
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#include <aaudio/AAudio.h>
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#include <core.h>
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#define CONCAT(a, b) ((std::string(a) + b).c_str())
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SDRPP_MOD_INFO{
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/* Name: */ "audio_sink",
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/* Description: */ "Android audio sink module for SDR++",
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/* Author: */ "Ryzerth",
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/* Version: */ 0, 1, 0,
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/* Max instances */ 1
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};
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ConfigManager config;
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class AudioSink : SinkManager::Sink {
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public:
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AudioSink(SinkManager::Stream* stream, std::string streamName) {
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_stream = stream;
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_streamName = streamName;
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packer.init(_stream->sinkOut, 512);
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// TODO: Add choice? I don't think anyone cares on android...
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sampleRate = 48000;
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_stream->setSampleRate(sampleRate);
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}
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~AudioSink() {
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}
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void start() {
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if (running) {
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return;
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}
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doStart();
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running = true;
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}
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void stop() {
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if (!running) {
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return;
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}
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doStop();
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running = false;
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}
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void menuHandler() {
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// Draw menu here
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}
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private:
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void doStart() {
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// Create stream builder
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AAudioStreamBuilder *builder;
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aaudio_result_t result = AAudio_createStreamBuilder(&builder);
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// Set stream options
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bufferSize = round(sampleRate / 60.0);
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AAudioStreamBuilder_setDirection(builder, AAUDIO_DIRECTION_OUTPUT);
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AAudioStreamBuilder_setSharingMode(builder, AAUDIO_SHARING_MODE_SHARED);
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AAudioStreamBuilder_setSampleRate(builder, sampleRate);
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AAudioStreamBuilder_setChannelCount(builder, 2);
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AAudioStreamBuilder_setFormat(builder, AAUDIO_FORMAT_PCM_FLOAT);
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AAudioStreamBuilder_setBufferCapacityInFrames(builder, bufferSize);
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AAudioStreamBuilder_setErrorCallback(builder, errorCallback, this);
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packer.setSampleCount(bufferSize);
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// Open the stream
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AAudioStreamBuilder_openStream(builder, &stream);
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// Stream stream and packer
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packer.start();
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AAudioStream_requestStart(stream);
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// We no longer need the builder
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AAudioStreamBuilder_delete(builder);
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// Start worker thread
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workerThread = std::thread(&AudioSink::worker, this);
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}
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void doStop() {
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packer.stop();
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packer.out.stopReader();
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AAudioStream_requestStop(stream);
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AAudioStream_close(stream);
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if (workerThread.joinable()) { workerThread.join(); }
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packer.out.clearReadStop();
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}
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void worker() {
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while (true) {
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int count = packer.out.read();
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if (count < 0) { return; }
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AAudioStream_write(stream, packer.out.readBuf, count, 100000000);
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packer.out.flush();
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}
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}
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static void errorCallback(AAudioStream *stream, void *userData, aaudio_result_t error){
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// detect an audio device detached and restart the stream
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if (error == AAUDIO_ERROR_DISCONNECTED){
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std::thread thr(&AudioSink::restart, (AudioSink*)userData);
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thr.detach();
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}
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}
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void restart() {
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if (running) { doStop(); }
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if (running) { doStart(); }
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}
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std::thread workerThread;
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AAudioStream *stream = NULL;
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SinkManager::Stream* _stream;
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dsp::buffer::Packer<dsp::stereo_t> packer;
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std::string _streamName;
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double sampleRate;
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int bufferSize;
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bool running = false;
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};
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class AudioSinkModule : public ModuleManager::Instance {
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public:
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AudioSinkModule(std::string name) {
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this->name = name;
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provider.create = create_sink;
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provider.ctx = this;
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sigpath::sinkManager.registerSinkProvider("Audio", provider);
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}
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~AudioSinkModule() {
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// Unregister sink, this will automatically stop and delete all instances of the audio sink
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sigpath::sinkManager.unregisterSinkProvider("Audio");
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}
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void postInit() {}
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void enable() {
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enabled = true;
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}
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void disable() {
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enabled = false;
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}
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bool isEnabled() {
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return enabled;
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}
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private:
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static SinkManager::Sink* create_sink(SinkManager::Stream* stream, std::string streamName, void* ctx) {
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return (SinkManager::Sink*)(new AudioSink(stream, streamName));
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}
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std::string name;
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bool enabled = true;
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SinkManager::SinkProvider provider;
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};
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MOD_EXPORT void _INIT_() {
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json def = json({});
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config.setPath(core::args["root"].s() + "/audio_sink_config.json");
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config.load(def);
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config.enableAutoSave();
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}
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MOD_EXPORT void* _CREATE_INSTANCE_(std::string name) {
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AudioSinkModule* instance = new AudioSinkModule(name);
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return instance;
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}
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MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
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delete (AudioSinkModule*)instance;
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}
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MOD_EXPORT void _END_() {
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config.disableAutoSave();
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config.save();
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} |