Files
SDRPlusPlus/core/src/gui/widgets/image.cpp

64 lines
1.9 KiB
C++

#include <gui/widgets/image.h>
namespace ImGui {
ImageDisplay::ImageDisplay(int width, int height) {
_width = width;
_height = height;
buffer = malloc(_width * _height * 4);
activeBuffer = malloc(_width * _height * 4);
memset(buffer, 0, _width * _height * 4);
memset(activeBuffer, 0, _width * _height * 4);
glGenTextures(1, &textureId);
}
ImageDisplay::~ImageDisplay() {
free(buffer);
free(activeBuffer);
}
void ImageDisplay::draw(const ImVec2& size_arg) {
std::lock_guard<std::mutex> lck(bufferMtx);
ImGuiWindow* window = GetCurrentWindow();
ImGuiStyle& style = GetStyle();
ImVec2 min = window->DC.CursorPos;
// Calculate scale
float width = CalcItemWidth();
float height = roundf((width / (float)_width) * (float)_height);
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), height);
ImRect bb(min, ImVec2(min.x + size.x, min.y + size.y));
ItemSize(size, style.FramePadding.y);
if (!ItemAdd(bb, 0)) {
return;
}
if (newData) {
newData = false;
updateTexture();
}
window->DrawList->AddImage((void*)(intptr_t)textureId, min, ImVec2(min.x + width, min.y + height));
}
void ImageDisplay::swap() {
std::lock_guard<std::mutex> lck(bufferMtx);
void* tmp = activeBuffer;
activeBuffer = buffer;
buffer = tmp;
newData = true;
memset(buffer, 0, _width * _height * 4);
}
void ImageDisplay::updateTexture() {
glBindTexture(GL_TEXTURE_2D, textureId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _width, _height, 0, GL_RGBA, GL_UNSIGNED_BYTE, activeBuffer);
}
}