mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2024-12-29 04:17:16 +01:00
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
#include <gui/icons.h>
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#include <stdint.h>
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#include <config.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include <imgui/stb_image.h>
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#include <filesystem>
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#include <spdlog/spdlog.h>
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namespace icons {
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ImTextureID LOGO;
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ImTextureID PLAY;
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ImTextureID STOP;
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ImTextureID MENU;
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ImTextureID MUTED;
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ImTextureID UNMUTED;
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ImTextureID NORMAL_TUNING;
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ImTextureID CENTER_TUNING;
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GLuint loadTexture(std::string path) {
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int w, h, n;
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stbi_uc* data = stbi_load(path.c_str(), &w, &h, &n, 0);
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GLuint texId;
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glGenTextures(1, &texId);
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glBindTexture(GL_TEXTURE_2D, texId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (uint8_t*)data);
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stbi_image_free(data);
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return texId;
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}
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bool load(std::string resDir) {
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if (!std::filesystem::is_directory(resDir)) {
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spdlog::error("Invalid resource directory: {0}", resDir);
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return false;
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}
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LOGO = (ImTextureID)(uintptr_t)loadTexture(resDir + "/icons/sdrpp.png");
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PLAY = (ImTextureID)(uintptr_t)loadTexture(resDir + "/icons/play.png");
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STOP = (ImTextureID)(uintptr_t)loadTexture(resDir + "/icons/stop.png");
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MENU = (ImTextureID)(uintptr_t)loadTexture(resDir + "/icons/menu.png");
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MUTED = (ImTextureID)(uintptr_t)loadTexture(resDir + "/icons/muted.png");
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UNMUTED = (ImTextureID)(uintptr_t)loadTexture(resDir + "/icons/unmuted.png");
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NORMAL_TUNING = (ImTextureID)(uintptr_t)loadTexture(resDir + "/icons/normal_tuning.png");
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CENTER_TUNING = (ImTextureID)(uintptr_t)loadTexture(resDir + "/icons/center_tuning.png");
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return true;
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}
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} |