mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
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281 lines
8.4 KiB
C++
281 lines
8.4 KiB
C++
#pragma once
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#include <stdint.h>
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#include <mutex>
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#include <memory>
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#include <map>
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#ifdef _WIN32
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#include <iphlpapi.h>
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#else
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#include <unistd.h>
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#include <strings.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <signal.h>
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#include <poll.h>
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#include <fcntl.h>
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#include <ifaddrs.h>
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#endif
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namespace net {
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#ifdef _WIN32
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typedef SOCKET SockHandle_t;
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typedef int socklen_t;
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#else
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typedef int SockHandle_t;
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#endif
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typedef uint32_t IP_t;
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class Socket;
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class Listener;
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struct InterfaceInfo {
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IP_t address;
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IP_t netmask;
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IP_t broadcast;
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};
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class Address {
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friend Socket;
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friend Listener;
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public:
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/**
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* Default constructor. Corresponds to 0.0.0.0:0.
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*/
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Address();
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/**
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* Do not instantiate this class manually. Use the provided functions.
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* @param host Hostname or IP.
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* @param port TCP/UDP port.
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*/
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Address(const std::string& host, int port);
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/**
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* Do not instantiate this class manually. Use the provided functions.
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* @param ip IP in host byte order.
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* @param port TCP/UDP port.
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*/
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Address(IP_t ip, int port);
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/**
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* Get the IP address.
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* @return IP address in standard string format.
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*/
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std::string getIPStr();
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/**
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* Get the IP address.
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* @return IP address in host byte order.
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*/
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IP_t getIP();
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/**
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* Set the IP address.
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* @param ip IP address in host byte order.
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*/
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void setIP(IP_t ip);
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/**
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* Get the TCP/UDP port.
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* @return TCP/UDP port number.
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*/
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int getPort();
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/**
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* Set the TCP/UDP port.
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* @param port TCP/UDP port number.
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*/
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void setPort(int port);
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struct sockaddr_in addr;
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};
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enum {
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NO_TIMEOUT = -1,
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NONBLOCKING = 0
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};
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enum SocketType {
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SOCKET_TYPE_TCP,
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SOCKET_TYPE_UDP
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};
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class Socket {
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public:
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/**
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* Do not instantiate this class manually. Use the provided functions.
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*/
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Socket(SockHandle_t sock, const Address* raddr = NULL);
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~Socket();
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/**
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* Close socket. The socket can no longer be used after this.
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*/
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void close();
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/**
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* Check if the socket is open.
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* @return True if open, false if closed.
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*/
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bool isOpen();
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/**
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* Get socket type. Either TCP or UDP.
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* @return Socket type.
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*/
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SocketType type();
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/**
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* Send data on socket.
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* @param data Data to be sent.
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* @param len Number of bytes to be sent.
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* @param dest Destination address. NULL to use the default remote address.
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* @return Number of bytes sent.
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*/
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int send(const uint8_t* data, size_t len, const Address* dest = NULL);
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/**
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* Send string on socket. Terminating NULL byte is not sent, include one in the string if you need it.
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* @param str String to be sent.
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* @param dest Destination address. NULL to use the default remote address.
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* @return Number of bytes sent.
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*/
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int sendstr(const std::string& str, const Address* dest = NULL);
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/**
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* Receive data from socket.
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* @param data Buffer to read the data into.
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* @param maxLen Maximum number of bytes to read.
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* @param forceLen Read the maximum number of bytes even if it requires multiple receive operations.
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* @param timeout Timeout in milliseconds. Use NO_TIMEOUT or NONBLOCKING here if needed.
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* @param dest Destination address. If multiple packets, this will contain the address of the last one. NULL if not used.
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* @return Number of bytes read. 0 means timed out or closed. -1 means would block or error.
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*/
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int recv(uint8_t* data, size_t maxLen, bool forceLen = false, int timeout = NO_TIMEOUT, Address* dest = NULL);
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/**
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* Receive line from socket.
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* @param str String to read the data into.
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* @param maxLen Maximum line length allowed, 0 for no limit.
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* @param timeout Timeout in milliseconds. Use NO_TIMEOUT or NONBLOCKING here if needed.
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* @param dest Destination address. If multiple packets, this will contain the address of the last one. NULL if not used.
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* @return Length of the returned string. 0 means timed out or closed. -1 means would block or error.
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*/
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int recvline(std::string& str, int maxLen = 0, int timeout = NO_TIMEOUT, Address* dest = NULL);
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private:
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Address* raddr = NULL;
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SockHandle_t sock;
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bool open = true;
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};
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class Listener {
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public:
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/**
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* Do not instantiate this class manually. Use the provided functions.
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*/
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Listener(SockHandle_t sock);
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~Listener();
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/**
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* Stop listening. The listener can no longer be used after this.
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*/
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void stop();
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/**
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* CHeck if the listener is still listening.
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* @return True if listening, false if not.
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*/
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bool listening();
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/**
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* Accept connection.
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* @param timeout Timeout in milliseconds. Use NO_TIMEOUT or NONBLOCKING here if needed.
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* @return Socket of the connection. NULL means timed out, would block or closed.
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*/
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std::shared_ptr<Socket> accept(Address* dest = NULL, int timeout = NO_TIMEOUT);
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private:
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SockHandle_t sock;
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bool open = true;
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};
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/**
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* Get a list of the network interface.
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* @return List of network interfaces and their addresses.
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*/
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std::map<std::string, InterfaceInfo> listInterfaces();
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/**
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* Create TCP listener.
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* @param addr Address to listen on.
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* @return Listener instance on success, Throws runtime_error otherwise.
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*/
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std::shared_ptr<Listener> listen(const Address& addr);
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/**
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* Create TCP listener.
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* @param host Hostname or IP to listen on ("0.0.0.0" for Any).
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* @param port Port to listen on.
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* @return Listener instance on success, Throws runtime_error otherwise.
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*/
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std::shared_ptr<Listener> listen(std::string host, int port);
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/**
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* Create TCP connection.
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* @param addr Remote address.
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* @return Socket instance on success, Throws runtime_error otherwise.
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*/
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std::shared_ptr<Socket> connect(const Address& addr);
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/**
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* Create TCP connection.
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* @param host Remote hostname or IP address.
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* @param port Remote port.
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* @return Socket instance on success, Throws runtime_error otherwise.
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*/
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std::shared_ptr<Socket> connect(std::string host, int port);
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/**
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* Create UDP socket.
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* @param raddr Remote address.
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* @param laddr Local address to bind the socket to.
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* @return Socket instance on success, Throws runtime_error otherwise.
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*/
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std::shared_ptr<Socket> openudp(const Address& raddr, const Address& laddr);
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/**
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* Create UDP socket.
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* @param rhost Remote hostname or IP address.
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* @param rport Remote port.
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* @param laddr Local address to bind the socket to.
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* @return Socket instance on success, Throws runtime_error otherwise.
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*/
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std::shared_ptr<Socket> openudp(std::string rhost, int rport, const Address& laddr);
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/**
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* Create UDP socket.
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* @param raddr Remote address.
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* @param lhost Local hostname or IP used to bind the socket (optional, "0.0.0.0" for Any).
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* @param lpost Local port used to bind the socket to (optional, 0 to allocate automatically).
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* @return Socket instance on success, Throws runtime_error otherwise.
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*/
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std::shared_ptr<Socket> openudp(const Address& raddr, std::string lhost = "0.0.0.0", int lport = 0);
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/**
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* Create UDP socket.
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* @param rhost Remote hostname or IP address.
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* @param rport Remote port.
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* @param lhost Local hostname or IP used to bind the socket (optional, "0.0.0.0" for Any).
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* @param lpost Local port used to bind the socket to (optional, 0 to allocate automatically).
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* @return Socket instance on success, Throws runtime_error otherwise.
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*/
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std::shared_ptr<Socket> openudp(std::string rhost, int rport, std::string lhost = "0.0.0.0", int lport = 0);
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} |