mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-01-18 22:23:04 +01:00
272 lines
9.4 KiB
C++
272 lines
9.4 KiB
C++
#pragma once
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#include <dsp/block.h>
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#include <dsp/types.h>
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#include <dsp/utils/window_functions.h>
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namespace dsp {
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namespace filter_window {
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class generic_window {
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public:
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virtual int getTapCount() { return -1; }
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virtual void createTaps(float* taps, int tapCount, float factor = 1.0f) {}
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};
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class generic_complex_window {
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public:
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virtual int getTapCount() { return -1; }
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virtual void createTaps(dsp::complex_t* taps, int tapCount, float factor = 1.0f) {}
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};
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class BlackmanWindow : public filter_window::generic_window {
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public:
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BlackmanWindow() {}
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BlackmanWindow(float cutoff, float transWidth, float sampleRate) { init(cutoff, transWidth, sampleRate); }
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void init(float cutoff, float transWidth, float sampleRate) {
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_cutoff = cutoff;
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_transWidth = transWidth;
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_sampleRate = sampleRate;
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}
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void setSampleRate(float sampleRate) {
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_sampleRate = sampleRate;
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}
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void setCutoff(float cutoff) {
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_cutoff = cutoff;
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}
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void setTransWidth(float transWidth) {
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_transWidth = transWidth;
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}
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int getTapCount() {
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float fc = _cutoff / _sampleRate;
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if (fc > 1.0f) {
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fc = 1.0f;
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}
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int _M = 4.0f / (_transWidth / _sampleRate);
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if (_M < 4) {
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_M = 4;
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}
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if (_M % 2 == 0) { _M++; }
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return _M;
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}
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void createTaps(float* taps, int tapCount, float factor = 1.0f) {
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// Calculate cuttoff frequency
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float omega = 2.0f * FL_M_PI * (_cutoff / _sampleRate);
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if (omega > FL_M_PI) { omega = FL_M_PI; }
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// Generate taps
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float val;
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float sum = 0.0f;
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float tc = tapCount;
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for (int i = 0; i < tapCount; i++) {
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val = math::sinc(omega, (float)i - (tc/2), FL_M_PI) * window_function::blackman(i, tc - 1);
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taps[i] = val;
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sum += val;
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}
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// Normalize taps and multiply by supplied factor
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for (int i = 0; i < tapCount; i++) {
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taps[i] *= factor;
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taps[i] /= sum;
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}
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}
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private:
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float _cutoff, _transWidth, _sampleRate;
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};
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class BandPassBlackmanWindow : public filter_window::generic_complex_window {
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public:
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BandPassBlackmanWindow() {}
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BandPassBlackmanWindow(float lowCutoff, float highCutoff, float transWidth, float sampleRate) { init(lowCutoff, highCutoff, transWidth, sampleRate); }
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void init(float lowCutoff, float highCutoff, float transWidth, float sampleRate) {
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assert(lowCutoff <= highCutoff);
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_lowCutoff = lowCutoff;
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_highCutoff = highCutoff;
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_transWidth = transWidth;
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_sampleRate = sampleRate;
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// Calculate other values
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_offset = (_lowCutoff + _highCutoff) / 2.0f;
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_cutoff = fabs((_highCutoff - _lowCutoff) / 2.0f);
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}
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void setSampleRate(float sampleRate) {
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_sampleRate = sampleRate;
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}
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void setCutoffs(float lowCutoff, float highCutoff) {
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assert(lowCutoff <= highCutoff);
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_lowCutoff = lowCutoff;
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_highCutoff = highCutoff;
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// Calculate other values
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_offset = (_lowCutoff + _highCutoff) / 2.0f;
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_cutoff = fabs((_highCutoff - _lowCutoff) / 2.0f);
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}
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void setLowCutoff(float lowCutoff) {
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assert(lowCutoff <= _highCutoff);
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_lowCutoff = lowCutoff;
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// Calculate other values
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_offset = (_lowCutoff + _highCutoff) / 2.0f;
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_cutoff = fabs((_highCutoff - _lowCutoff) / 2.0f);
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}
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void setHighCutoff(float highCutoff) {
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assert(_lowCutoff <= highCutoff);
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_highCutoff = highCutoff;
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// Calculate other values
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_offset = (_lowCutoff + _highCutoff) / 2.0f;
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_cutoff = fabs((_highCutoff - _lowCutoff) / 2.0f);
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}
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void setTransWidth(float transWidth) {
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_transWidth = transWidth;
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}
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int getTapCount() {
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float fc = _cutoff / _sampleRate;
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if (fc > 1.0f) {
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fc = 1.0f;
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}
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int _M = 4.0f / (_transWidth / _sampleRate);
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if (_M < 4) {
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_M = 4;
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}
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if (_M % 2 == 0) { _M++; }
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return _M;
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}
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void createTaps(dsp::complex_t* taps, int tapCount, float factor = 1.0f) {
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// Calculate cuttoff frequency
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float omega = 2.0f * FL_M_PI * (_cutoff / _sampleRate);
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if (omega > FL_M_PI) { omega = FL_M_PI; }
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// Generate taps
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float val;
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float sum = 0.0f;
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float tc = tapCount;
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for (int i = 0; i < tapCount; i++) {
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val = math::sinc(omega, (float)i - (tc/2), FL_M_PI) * window_function::blackman(i, tc - 1);
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taps[i].re = val;
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taps[i].im = 0;
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sum += val;
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}
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// Normalize taps and multiply by supplied factor
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for (int i = 0; i < tapCount; i++) {
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taps[i] = taps[i] * factor;
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taps[i] = taps[i] / sum;
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}
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// Add offset
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lv_32fc_t phase = lv_cmake(1.0f, 0.0f);
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lv_32fc_t phaseDelta = lv_cmake(std::cos((-_offset / _sampleRate) * 2.0f * FL_M_PI), std::sin((-_offset / _sampleRate) * 2.0f * FL_M_PI));
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volk_32fc_s32fc_x2_rotator_32fc((lv_32fc_t*)taps, (lv_32fc_t*)taps, phaseDelta, &phase, tapCount);
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}
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private:
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float _lowCutoff, _highCutoff;
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float _cutoff, _transWidth, _sampleRate, _offset;
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};
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}
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class RRCTaps : public filter_window::generic_window {
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public:
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RRCTaps() {}
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RRCTaps(int tapCount, float sampleRate, float baudRate, float alpha) { init(tapCount, sampleRate, baudRate, alpha); }
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void init(int tapCount, float sampleRate, float baudRate, float alpha) {
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_tapCount = tapCount;
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_sampleRate = sampleRate;
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_baudRate = baudRate;
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_alpha = alpha;
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}
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int getTapCount() {
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return _tapCount;
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}
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void setSampleRate(float sampleRate) {
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_sampleRate = sampleRate;
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}
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void setBaudRate(float baudRate) {
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_baudRate = baudRate;
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}
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void setTapCount(int count) {
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_tapCount = count;
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}
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void setAlpha(float alpha) {
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_alpha = alpha;
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}
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void createTaps(float* taps, int tapCount, float factor = 1.0f) {
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// ======== CREDIT: GNU Radio =========
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tapCount |= 1; // ensure that tapCount is odd
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double spb = _sampleRate / _baudRate; // samples per bit/symbol
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double scale = 0;
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for (int i = 0; i < tapCount; i++)
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{
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double x1, x2, x3, num, den;
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double xindx = i - tapCount / 2;
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x1 = FL_M_PI * xindx / spb;
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x2 = 4 * _alpha * xindx / spb;
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x3 = x2 * x2 - 1;
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// Avoid Rounding errors...
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if (fabs(x3) >= 0.000001) {
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if (i != tapCount / 2)
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num = cos((1 + _alpha) * x1) +
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sin((1 - _alpha) * x1) / (4 * _alpha * xindx / spb);
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else
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num = cos((1 + _alpha) * x1) + (1 - _alpha) * FL_M_PI / (4 * _alpha);
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den = x3 * FL_M_PI;
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}
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else {
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if (_alpha == 1)
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{
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taps[i] = -1;
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scale += taps[i];
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continue;
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}
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x3 = (1 - _alpha) * x1;
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x2 = (1 + _alpha) * x1;
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num = (sin(x2) * (1 + _alpha) * FL_M_PI -
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cos(x3) * ((1 - _alpha) * FL_M_PI * spb) / (4 * _alpha * xindx) +
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sin(x3) * spb * spb / (4 * _alpha * xindx * xindx));
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den = -32 * FL_M_PI * _alpha * _alpha * xindx / spb;
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}
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taps[i] = 4 * _alpha * num / den;
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scale += taps[i];
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}
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for (int i = 0; i < tapCount; i++) {
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taps[i] = taps[i] / scale;
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}
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}
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private:
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int _tapCount;
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float _sampleRate, _baudRate, _alpha;
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};
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} |