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			15 lines
		
	
	
		
			306 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			306 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include <imgui/imgui.h>
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| #include <stdint.h>
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| #include <GL/glew.h>
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| 
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| namespace icons {
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|     extern ImTextureID LOGO;
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|     extern ImTextureID PLAY;
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|     extern ImTextureID STOP;
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|     extern ImTextureID PLAY_RAW;
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|     extern ImTextureID STOP_RAW;
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| 
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|     GLuint loadTexture(char* path);
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|     void load();
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| } |