mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2024-11-12 21:42:51 +01:00
483 lines
16 KiB
C++
483 lines
16 KiB
C++
#include <backend.h>log
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#include "android_backend.h"
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#include <core.h>
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#include <gui/gui.h>
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#include "imgui.h"
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#include "imgui_impl_android.h"
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#include "imgui_impl_opengl3.h"
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#include <android/log.h>
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#include <android_native_app_glue.h>
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#include <android/asset_manager.h>
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#include <EGL/egl.h>
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#include <GLES3/gl3.h>
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#include <stdint.h>
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#include <gui/icons.h>
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#include <gui/style.h>
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#include <gui/menus/theme.h>
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#include <filesystem>
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// Credit to the ImGui android OpenGL3 example for a lot of this code!
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namespace backend {
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struct android_app* app = NULL;
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EGLDisplay _EglDisplay = EGL_NO_DISPLAY;
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EGLSurface _EglSurface = EGL_NO_SURFACE;
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EGLContext _EglContext = EGL_NO_CONTEXT;
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bool _Initialized = false;
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char _LogTag[] = "SDR++";
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bool initialized = false;
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bool pauseRendering = false;
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bool exited = false;
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// Forward declaration
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int ShowSoftKeyboardInput();
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int PollUnicodeChars();
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void doPartialInit() {
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std::string root = (std::string)core::args["root"];
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backend::init();
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style::loadFonts(root + "/res"); // TODO: Don't hardcode, use config
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icons::load(root + "/res");
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thememenu::applyTheme();
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ImGui::GetStyle().ScaleAllSizes(style::uiScale);
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gui::mainWindow.setFirstMenuRender();
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}
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void handleAppCmd(struct android_app* app, int32_t appCmd) {
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switch (appCmd) {
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case APP_CMD_SAVE_STATE:
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flog::warn("APP_CMD_SAVE_STATE");
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break;
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case APP_CMD_INIT_WINDOW:
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flog::warn("APP_CMD_INIT_WINDOW");
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if (pauseRendering && !exited) {
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doPartialInit();
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pauseRendering = false;
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}
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exited = false;
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break;
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case APP_CMD_TERM_WINDOW:
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flog::warn("APP_CMD_TERM_WINDOW");
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pauseRendering = true;
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backend::end();
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break;
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case APP_CMD_GAINED_FOCUS:
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flog::warn("APP_CMD_GAINED_FOCUS");
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break;
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case APP_CMD_LOST_FOCUS:
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flog::warn("APP_CMD_LOST_FOCUS");
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break;
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}
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}
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int32_t handleInputEvent(struct android_app* app, AInputEvent* inputEvent) {
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return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
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}
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int aquireWindow() {
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while (!app->window) {
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flog::warn("Waiting on the shitty window thing"); std::this_thread::sleep_for(std::chrono::milliseconds(30));
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int out_events;
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struct android_poll_source* out_data;
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while (ALooper_pollAll(0, NULL, &out_events, (void**)&out_data) >= 0) {
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// Process one event
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if (out_data != NULL) { out_data->process(app, out_data); }
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// Exit the app by returning from within the infinite loop
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if (app->destroyRequested != 0) {
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return -1;
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}
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}
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}
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ANativeWindow_acquire(app->window);
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return 0;
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}
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int init(std::string resDir) {
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flog::warn("Backend init");
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// Get window
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aquireWindow();
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// EGL Init
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{
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_EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (_EglDisplay == EGL_NO_DISPLAY)
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__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglGetDisplay(EGL_DEFAULT_DISPLAY) returned EGL_NO_DISPLAY");
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if (eglInitialize(_EglDisplay, 0, 0) != EGL_TRUE)
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__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglInitialize() returned with an error");
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const EGLint egl_attributes[] = { EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE };
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EGLint num_configs = 0;
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if (eglChooseConfig(_EglDisplay, egl_attributes, nullptr, 0, &num_configs) != EGL_TRUE)
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__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglChooseConfig() returned with an error");
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if (num_configs == 0)
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__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglChooseConfig() returned 0 matching config");
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// Get the first matching config
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EGLConfig egl_config;
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eglChooseConfig(_EglDisplay, egl_attributes, &egl_config, 1, &num_configs);
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EGLint egl_format;
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eglGetConfigAttrib(_EglDisplay, egl_config, EGL_NATIVE_VISUAL_ID, &egl_format);
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ANativeWindow_setBuffersGeometry(app->window, 0, 0, egl_format);
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const EGLint egl_context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
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_EglContext = eglCreateContext(_EglDisplay, egl_config, EGL_NO_CONTEXT, egl_context_attributes);
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if (_EglContext == EGL_NO_CONTEXT)
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__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglCreateContext() returned EGL_NO_CONTEXT");
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_EglSurface = eglCreateWindowSurface(_EglDisplay, egl_config, app->window, NULL);
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eglMakeCurrent(_EglDisplay, _EglSurface, _EglSurface, _EglContext);
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}
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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// Disable loading/saving of .ini file from disk.
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// FIXME: Consider using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android.
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io.IniFilename = NULL;
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// Setup Platform/Renderer backends
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ImGui_ImplAndroid_Init(app->window);
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ImGui_ImplOpenGL3_Init("#version 300 es");
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return 0;
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}
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void beginFrame() {
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplAndroid_NewFrame();
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ImGui::NewFrame();
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}
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void render(bool vsync) {
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// Rendering
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ImGui::Render();
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auto dSize = ImGui::GetIO().DisplaySize;
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glViewport(0, 0, dSize.x, dSize.y);
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glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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eglSwapBuffers(_EglDisplay, _EglSurface);
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}
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// No screen pos to detect
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void getMouseScreenPos(double& x, double& y) { x = 0; y = 0; }
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void setMouseScreenPos(double x, double y) {}
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int renderLoop() {
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while (true) {
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int out_events;
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struct android_poll_source* out_data;
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while (ALooper_pollAll(0, NULL, &out_events, (void**)&out_data) >= 0) {
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// Process one event
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if (out_data != NULL) { out_data->process(app, out_data); }
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// Exit the app by returning from within the infinite loop
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if (app->destroyRequested != 0) {
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flog::warn("ASKED TO EXIT");
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exited = true;
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// Stop SDR
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gui::mainWindow.setPlayState(false);
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return 0;
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}
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}
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if (_EglDisplay == EGL_NO_DISPLAY) { continue; }
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if (!pauseRendering) {
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// Initiate a new frame
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ImGuiIO& io = ImGui::GetIO();
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auto dsize = io.DisplaySize;
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// Poll Unicode characters via JNI
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// FIXME: do not call this every frame because of JNI overhead
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PollUnicodeChars();
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// Open on-screen (soft) input if requested by Dear ImGui
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static bool WantTextInputLast = false;
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if (io.WantTextInput && !WantTextInputLast)
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ShowSoftKeyboardInput();
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WantTextInputLast = io.WantTextInput;
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// Render
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beginFrame();
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if (dsize.x > 0 && dsize.y > 0) {
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(ImVec2(dsize.x, dsize.y));
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gui::mainWindow.draw();
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}
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render();
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}
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else {
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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}
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}
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return 0;
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}
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int end() {
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplAndroid_Shutdown();
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ImGui::DestroyContext();
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// Destroy all
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if (_EglDisplay != EGL_NO_DISPLAY) {
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eglMakeCurrent(_EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (_EglContext != EGL_NO_CONTEXT) { eglDestroyContext(_EglDisplay, _EglContext); }
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if (_EglSurface != EGL_NO_SURFACE) { eglDestroySurface(_EglDisplay, _EglSurface); }
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eglTerminate(_EglDisplay);
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}
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_EglDisplay = EGL_NO_DISPLAY;
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_EglContext = EGL_NO_CONTEXT;
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_EglSurface = EGL_NO_SURFACE;
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if (app->window) { ANativeWindow_release(app->window); }
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return 0;
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}
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int ShowSoftKeyboardInput() {
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JavaVM* java_vm = app->activity->vm;
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JNIEnv* java_env = NULL;
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jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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return -1;
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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return -2;
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jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
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if (native_activity_clazz == NULL)
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return -3;
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jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
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if (method_id == NULL)
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return -4;
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java_env->CallVoidMethod(app->activity->clazz, method_id);
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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return -5;
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return 0;
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}
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int getDeviceFD(int& vid, int& pid, const std::vector<DevVIDPID>& allowedVidPids) {
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JavaVM* java_vm = app->activity->vm;
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JNIEnv* java_env = NULL;
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jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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return -1;
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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return -1;
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jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
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if (native_activity_clazz == NULL)
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return -1;
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jfieldID fd_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_FD", "I");
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jfieldID vid_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_VID", "I");
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jfieldID pid_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_PID", "I");
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if (!vid_field_id || !vid_field_id || !pid_field_id)
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return -1;
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int fd = java_env->GetIntField(app->activity->clazz, fd_field_id);
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vid = java_env->GetIntField(app->activity->clazz, vid_field_id);
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pid = java_env->GetIntField(app->activity->clazz, pid_field_id);
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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return -1;
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// If no vid/pid was given, just return successfully
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if (allowedVidPids.empty()) {
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return fd;
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}
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// Otherwise, check that the vid/pid combo is allowed
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for (auto const& vp : allowedVidPids) {
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if (vp.vid != vid || vp.pid != pid) { continue; }
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return fd;
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}
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return -1;
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}
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// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
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// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
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// the resulting Unicode characters here via JNI and send them to Dear ImGui.
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int PollUnicodeChars() {
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JavaVM* java_vm = app->activity->vm;
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JNIEnv* java_env = NULL;
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jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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return -1;
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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return -2;
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jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
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if (native_activity_clazz == NULL)
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return -3;
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jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
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if (method_id == NULL)
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return -4;
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// Send the actual characters to Dear ImGui
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ImGuiIO& io = ImGui::GetIO();
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jint unicode_character;
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while ((unicode_character = java_env->CallIntMethod(app->activity->clazz, method_id)) != 0)
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io.AddInputCharacter(unicode_character);
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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return -5;
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return 0;
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}
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std::string getAppFilesDir() {
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JavaVM* java_vm = app->activity->vm;
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JNIEnv* java_env = NULL;
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jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
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if (jni_return == JNI_ERR)
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throw std::runtime_error("Could not get JNI environment");
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jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
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if (jni_return != JNI_OK)
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throw std::runtime_error("Could not attach to thread");
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jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
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if (native_activity_clazz == NULL)
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throw std::runtime_error("Could not get MainActivity class");
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jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "getAppDir", "()Ljava/lang/String;");
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if (method_id == NULL)
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throw std::runtime_error("Could not get method ID");
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jstring jstr = (jstring)java_env->CallObjectMethod(app->activity->clazz, method_id);
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const char* _str = java_env->GetStringUTFChars(jstr, NULL);
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std::string str(_str);
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java_env->ReleaseStringUTFChars(jstr, _str);
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jni_return = java_vm->DetachCurrentThread();
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if (jni_return != JNI_OK)
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throw std::runtime_error("Could not detach from thread");
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return str;
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}
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const std::vector<DevVIDPID> AIRSPY_VIDPIDS = {
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{ 0x1d50, 0x60a1 }
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};
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const std::vector<DevVIDPID> AIRSPYHF_VIDPIDS = {
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{ 0x03EB, 0x800C }
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};
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const std::vector<DevVIDPID> HACKRF_VIDPIDS = {
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{ 0x1d50, 0x604b },
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{ 0x1d50, 0x6089 },
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{ 0x1d50, 0xcc15 }
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};
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const std::vector<DevVIDPID> RTL_SDR_VIDPIDS = {
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{ 0x0bda, 0x2832 },
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{ 0x0bda, 0x2838 },
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{ 0x0413, 0x6680 },
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{ 0x0413, 0x6f0f },
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{ 0x0458, 0x707f },
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{ 0x0ccd, 0x00a9 },
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{ 0x0ccd, 0x00b3 },
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{ 0x0ccd, 0x00b4 },
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{ 0x0ccd, 0x00b5 },
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{ 0x0ccd, 0x00b7 },
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{ 0x0ccd, 0x00b8 },
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{ 0x0ccd, 0x00b9 },
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{ 0x0ccd, 0x00c0 },
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{ 0x0ccd, 0x00c6 },
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{ 0x0ccd, 0x00d3 },
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{ 0x0ccd, 0x00d7 },
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{ 0x0ccd, 0x00e0 },
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{ 0x1554, 0x5020 },
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{ 0x15f4, 0x0131 },
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{ 0x15f4, 0x0133 },
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{ 0x185b, 0x0620 },
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{ 0x185b, 0x0650 },
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{ 0x185b, 0x0680 },
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{ 0x1b80, 0xd393 },
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{ 0x1b80, 0xd394 },
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{ 0x1b80, 0xd395 },
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{ 0x1b80, 0xd397 },
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{ 0x1b80, 0xd398 },
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{ 0x1b80, 0xd39d },
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{ 0x1b80, 0xd3a4 },
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{ 0x1b80, 0xd3a8 },
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{ 0x1b80, 0xd3af },
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{ 0x1b80, 0xd3b0 },
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{ 0x1d19, 0x1101 },
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{ 0x1d19, 0x1102 },
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{ 0x1d19, 0x1103 },
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{ 0x1d19, 0x1104 },
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{ 0x1f4d, 0xa803 },
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{ 0x1f4d, 0xb803 },
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{ 0x1f4d, 0xc803 },
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{ 0x1f4d, 0xd286 },
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{ 0x1f4d, 0xd803 }
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};
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}
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extern "C" {
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void android_main(struct android_app* app) {
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// Save app instance
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app->onAppCmd = backend::handleAppCmd;
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app->onInputEvent = backend::handleInputEvent;
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backend::app = app;
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// Check if this is the first time we run or not
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if (backend::initialized) {
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flog::warn("android_main called again");
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backend::doPartialInit();
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backend::pauseRendering = false;
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backend::renderLoop();
|
|
return;
|
|
}
|
|
backend::initialized = true;
|
|
|
|
// Grab files dir
|
|
std::string appdir = backend::getAppFilesDir();
|
|
|
|
// Call main
|
|
char* rootpath = new char[appdir.size() + 1];
|
|
strcpy(rootpath, appdir.c_str());
|
|
char* dummy[] = { "", "-r", rootpath };
|
|
sdrpp_main(3, dummy);
|
|
}
|
|
} |