SDRPlusPlus/core/src/dsp/window.h

424 lines
14 KiB
C++

#pragma once
#include <dsp/block.h>
#include <dsp/types.h>
#include <dsp/utils/window_functions.h>
#include <fftw3.h>
namespace dsp {
namespace filter_window {
class generic_window {
public:
virtual int getTapCount() { return -1; }
virtual void createTaps(float* taps, int tapCount, float factor = 1.0f) {}
};
class generic_complex_window {
public:
virtual int getTapCount() { return -1; }
virtual void createTaps(dsp::complex_t* taps, int tapCount, float factor = 1.0f) {}
};
class BlackmanWindow : public filter_window::generic_window {
public:
BlackmanWindow() {}
BlackmanWindow(float cutoff, float transWidth, float sampleRate) { init(cutoff, transWidth, sampleRate); }
void init(float cutoff, float transWidth, float sampleRate) {
_cutoff = cutoff;
_transWidth = transWidth;
_sampleRate = sampleRate;
}
void setSampleRate(float sampleRate) {
_sampleRate = sampleRate;
}
void setCutoff(float cutoff) {
_cutoff = cutoff;
}
void setTransWidth(float transWidth) {
_transWidth = transWidth;
}
int getTapCount() {
float fc = _cutoff / _sampleRate;
if (fc > 1.0f) {
fc = 1.0f;
}
int _M = 4.0f / (_transWidth / _sampleRate);
if (_M < 4) {
_M = 4;
}
if (_M % 2 == 0) { _M++; }
return _M;
}
void createTaps(float* taps, int tapCount, float factor = 1.0f) {
// Calculate cuttoff frequency
float omega = 2.0f * FL_M_PI * (_cutoff / _sampleRate);
if (omega > FL_M_PI) { omega = FL_M_PI; }
// Generate taps
float val;
float sum = 0.0f;
float tc = tapCount;
for (int i = 0; i < tapCount; i++) {
val = math::sinc(omega, (float)i - (tc/2), FL_M_PI) * window_function::blackman(i, tc - 1);
taps[i] = val;
sum += val;
}
// Normalize taps and multiply by supplied factor
for (int i = 0; i < tapCount; i++) {
taps[i] *= factor;
taps[i] /= sum;
}
}
private:
float _cutoff, _transWidth, _sampleRate;
};
class BandPassBlackmanWindow : public filter_window::generic_complex_window {
public:
BandPassBlackmanWindow() {}
BandPassBlackmanWindow(float lowCutoff, float highCutoff, float transWidth, float sampleRate) { init(lowCutoff, highCutoff, transWidth, sampleRate); }
void init(float lowCutoff, float highCutoff, float transWidth, float sampleRate) {
assert(lowCutoff <= highCutoff);
_lowCutoff = lowCutoff;
_highCutoff = highCutoff;
_transWidth = transWidth;
_sampleRate = sampleRate;
// Calculate other values
_offset = (_lowCutoff + _highCutoff) / 2.0f;
_cutoff = fabs((_highCutoff - _lowCutoff) / 2.0f);
}
void setSampleRate(float sampleRate) {
_sampleRate = sampleRate;
}
void setCutoffs(float lowCutoff, float highCutoff) {
assert(lowCutoff <= highCutoff);
_lowCutoff = lowCutoff;
_highCutoff = highCutoff;
// Calculate other values
_offset = (_lowCutoff + _highCutoff) / 2.0f;
_cutoff = fabs((_highCutoff - _lowCutoff) / 2.0f);
}
void setLowCutoff(float lowCutoff) {
assert(lowCutoff <= _highCutoff);
_lowCutoff = lowCutoff;
// Calculate other values
_offset = (_lowCutoff + _highCutoff) / 2.0f;
_cutoff = fabs((_highCutoff - _lowCutoff) / 2.0f);
}
void setHighCutoff(float highCutoff) {
assert(_lowCutoff <= highCutoff);
_highCutoff = highCutoff;
// Calculate other values
_offset = (_lowCutoff + _highCutoff) / 2.0f;
_cutoff = fabs((_highCutoff - _lowCutoff) / 2.0f);
}
void setTransWidth(float transWidth) {
_transWidth = transWidth;
}
int getTapCount() {
float fc = _cutoff / _sampleRate;
if (fc > 1.0f) {
fc = 1.0f;
}
int _M = 4.0f / (_transWidth / _sampleRate);
if (_M < 4) {
_M = 4;
}
if (_M % 2 == 0) { _M++; }
return _M;
}
void createTaps(dsp::complex_t* taps, int tapCount, float factor = 1.0f) {
// Calculate cuttoff frequency
float omega = 2.0f * FL_M_PI * (_cutoff / _sampleRate);
if (omega > FL_M_PI) { omega = FL_M_PI; }
// Generate taps
float val;
float sum = 0.0f;
float tc = tapCount;
for (int i = 0; i < tapCount; i++) {
val = math::sinc(omega, (float)i - (tc/2), FL_M_PI) * window_function::blackman(i, tc - 1);
taps[i].re = val;
taps[i].im = 0;
sum += val;
}
// Normalize taps and multiply by supplied factor
for (int i = 0; i < tapCount; i++) {
taps[i] = taps[i] * factor;
taps[i] = taps[i] / sum;
}
// Add offset
lv_32fc_t phase = lv_cmake(1.0f, 0.0f);
lv_32fc_t phaseDelta = lv_cmake(std::cos((-_offset / _sampleRate) * 2.0f * FL_M_PI), std::sin((-_offset / _sampleRate) * 2.0f * FL_M_PI));
volk_32fc_s32fc_x2_rotator_32fc((lv_32fc_t*)taps, (lv_32fc_t*)taps, phaseDelta, &phase, tapCount);
}
private:
float _lowCutoff, _highCutoff;
float _cutoff, _transWidth, _sampleRate, _offset;
};
}
class RRCTaps : public filter_window::generic_window {
public:
RRCTaps() {}
RRCTaps(int tapCount, float sampleRate, float baudRate, float alpha) { init(tapCount, sampleRate, baudRate, alpha); }
void init(int tapCount, float sampleRate, float baudRate, float alpha) {
_tapCount = tapCount;
_sampleRate = sampleRate;
_baudRate = baudRate;
_alpha = alpha;
}
int getTapCount() {
return _tapCount;
}
void setSampleRate(float sampleRate) {
_sampleRate = sampleRate;
}
void setBaudRate(float baudRate) {
_baudRate = baudRate;
}
void setTapCount(int count) {
_tapCount = count;
}
void setAlpha(float alpha) {
_alpha = alpha;
}
void createTaps(float* taps, int tapCount, float factor = 1.0f) {
// ======== CREDIT: GNU Radio =========
tapCount |= 1; // ensure that tapCount is odd
double spb = _sampleRate / _baudRate; // samples per bit/symbol
double scale = 0;
for (int i = 0; i < tapCount; i++)
{
double x1, x2, x3, num, den;
double xindx = i - tapCount / 2;
x1 = FL_M_PI * xindx / spb;
x2 = 4 * _alpha * xindx / spb;
x3 = x2 * x2 - 1;
// Avoid Rounding errors...
if (fabs(x3) >= 0.000001) {
if (i != tapCount / 2)
num = cos((1 + _alpha) * x1) +
sin((1 - _alpha) * x1) / (4 * _alpha * xindx / spb);
else
num = cos((1 + _alpha) * x1) + (1 - _alpha) * FL_M_PI / (4 * _alpha);
den = x3 * FL_M_PI;
}
else {
if (_alpha == 1)
{
taps[i] = -1;
scale += taps[i];
continue;
}
x3 = (1 - _alpha) * x1;
x2 = (1 + _alpha) * x1;
num = (sin(x2) * (1 + _alpha) * FL_M_PI -
cos(x3) * ((1 - _alpha) * FL_M_PI * spb) / (4 * _alpha * xindx) +
sin(x3) * spb * spb / (4 * _alpha * xindx * xindx));
den = -32 * FL_M_PI * _alpha * _alpha * xindx / spb;
}
taps[i] = 4 * _alpha * num / den;
scale += taps[i];
}
for (int i = 0; i < tapCount; i++) {
taps[i] = taps[i] / scale;
}
}
private:
int _tapCount;
float _sampleRate, _baudRate, _alpha;
};
// class NotchWindow : public filter_window::generic_complex_window {
// public:
// NotchWindow() {}
// NotchWindow(float frequency, float width, float sampleRate, int tapCount) { init(frequency, width, sampleRate, tapCount); }
// ~NotchWindow() {
// if (fft_in) { fftwf_free(fft_in); }
// if (fft_out) { fftwf_free(fft_out); }
// fftwf_destroy_plan(fft_plan);
// }
// void init(float frequency, float width, float sampleRate, int tapCount) {
// _frequency = frequency;
// _width = width;
// _sampleRate = sampleRate;
// _tapCount = tapCount;
// // Ensure the number of taps is even
// if (_tapCount & 1) { _tapCount++; }
// fft_in = (complex_t*)fftwf_malloc(_tapCount * sizeof(complex_t));
// fft_out = (complex_t*)fftwf_malloc(_tapCount * sizeof(complex_t));
// fft_plan = fftwf_plan_dft_1d(_tapCount, (fftwf_complex*)fft_in, (fftwf_complex*)fft_out, FFTW_BACKWARD, FFTW_ESTIMATE);
// }
// void setFrequency(float frequency) {
// _frequency = frequency;
// }
// void setWidth(float width) {
// _width = width;
// }
// void setSampleRate(float sampleRate) {
// _sampleRate = sampleRate;
// }
// void setTapCount(int count) {
// _tapCount = count;
// // Ensure the number of taps is even
// // Free buffers
// if (fft_in) { fftwf_free(fft_in); }
// if (fft_out) { fftwf_free(fft_out); }
// fftwf_destroy_plan(fft_plan);
// // Reallocate
// fft_in = (complex_t*)fftwf_malloc(_tapCount * sizeof(complex_t));
// fft_out = (complex_t*)fftwf_malloc(_tapCount * sizeof(complex_t));
// // Create new plan
// fft_plan = fftwf_plan_dft_1d(_tapCount, (fftwf_complex*)fft_in, (fftwf_complex*)fft_out, FFTW_BACKWARD, FFTW_ESTIMATE);
// }
// int getTapCount() {
// return _tapCount;
// }
// void createTaps(complex_t* taps, int tapCount, float factor = 1.0f) {
// float ratio = _sampleRate / (float)tapCount;
// int thalf = tapCount / 2;
// float start = _frequency - (_width / 2.0f);
// float stop = _frequency + (_width / 2.0f);
// // Fill taps
// float freq;
// float pratio = 2.0f * FL_M_PI / (float)tapCount;
// complex_t phaseDiff = {cosf(pratio), -sinf(pratio)};
// complex_t phasor = {1, 0};
// for (int i = 0; i < tapCount; i++) {
// freq = (i < thalf) ? ((float)i * ratio) : -((float)(tapCount - i) * ratio);
// if (freq >= start && freq <= stop) {
// fft_in[i] = {0, 0};
// }
// else {
// fft_in[i] = phasor;
// }
// phasor = phasor * phaseDiff;
// }
// // Run IFFT
// fftwf_execute(fft_plan);
// // Apply window and copy to output
// for (int i = 0; i < tapCount; i++) {
// taps[tapCount - i - 1] = fft_out[i] / (float)tapCount;
// }
// }
// private:
// complex_t* fft_in = NULL;
// complex_t* fft_out = NULL;
// float _frequency, _width, _sampleRate;
// int _tapCount;
// fftwf_plan fft_plan;
// };
class NotchWindow : public filter_window::generic_complex_window {
public:
NotchWindow() {}
NotchWindow(float frequency, float width, float sampleRate, int tapCount) { init(frequency, width, sampleRate, tapCount); }
void init(float frequency, float width, float sampleRate, int tapCount) {
_frequency = frequency;
_sampleRate = sampleRate;
_tapCount = tapCount;
}
void setFrequency(float frequency) {
_frequency = frequency;
}
void setWidth(float width) {}
void setSampleRate(float sampleRate) {
_sampleRate = sampleRate;
}
void setTapCount(int count) {
_tapCount = count;
}
int getTapCount() {
return _tapCount;
}
void createTaps(complex_t* taps, int tapCount, float factor = 1.0f) {
// Generate exponential decay
float fact = 1.0f / (float)tapCount;
for (int i = 0; i < tapCount; i++) {
taps[tapCount - i - 1] = {expf(-fact*i) * (float)window_function::blackman(i, tapCount - 1), 0};
}
// Frequency translate it to the right place
lv_32fc_t phase = lv_cmake(1.0f, 0.0f);
lv_32fc_t phaseDelta = lv_cmake(std::cos((-_frequency / _sampleRate) * 2.0f * FL_M_PI), std::sin((-_frequency / _sampleRate) * 2.0f * FL_M_PI));
volk_32fc_s32fc_x2_rotator_32fc((lv_32fc_t*)taps, (lv_32fc_t*)taps, phaseDelta, &phase, tapCount);
}
private:
float _frequency, _sampleRate;
int _tapCount;
};
}