#include #include "android_backend.h" #include #include #include "imgui.h" #include "imgui_impl_android.h" #include "imgui_impl_opengl3.h" #include #include #include #include #include #include #include #include #include #include #include #include // Credit to the ImGui android OpenGL3 example for a lot of this code! namespace backend { struct android_app* app = NULL; EGLDisplay _EglDisplay = EGL_NO_DISPLAY; EGLSurface _EglSurface = EGL_NO_SURFACE; EGLContext _EglContext = EGL_NO_CONTEXT; bool _Initialized = false; char _LogTag[] = "SDR++"; bool initialized = false; bool pauseRendering = false; bool exited = false; // Forward declaration int ShowSoftKeyboardInput(); int PollUnicodeChars(); void doPartialInit() { backend::init(); style::loadFonts(options::opts.root + "/res"); // TODO: Don't hardcode, use config icons::load(options::opts.root + "/res"); thememenu::applyTheme(); ImGui::GetStyle().ScaleAllSizes(style::uiScale); gui::mainWindow.setFirstMenuRender(); } void handleAppCmd(struct android_app* app, int32_t appCmd) { switch (appCmd) { case APP_CMD_SAVE_STATE: spdlog::warn("APP_CMD_SAVE_STATE"); break; case APP_CMD_INIT_WINDOW: spdlog::warn("APP_CMD_INIT_WINDOW"); if (pauseRendering && !exited) { doPartialInit(); pauseRendering = false; } exited = false; break; case APP_CMD_TERM_WINDOW: spdlog::warn("APP_CMD_TERM_WINDOW"); pauseRendering = true; backend::end(); break; case APP_CMD_GAINED_FOCUS: spdlog::warn("APP_CMD_GAINED_FOCUS"); break; case APP_CMD_LOST_FOCUS: spdlog::warn("APP_CMD_LOST_FOCUS"); break; } } int32_t handleInputEvent(struct android_app* app, AInputEvent* inputEvent) { return ImGui_ImplAndroid_HandleInputEvent(inputEvent); } int aquireWindow() { while (!app->window) { spdlog::warn("Waiting on the shitty window thing"); std::this_thread::sleep_for(std::chrono::milliseconds(30)); int out_events; struct android_poll_source* out_data; while (ALooper_pollAll(0, NULL, &out_events, (void**)&out_data) >= 0) { // Process one event if (out_data != NULL) { out_data->process(app, out_data); } // Exit the app by returning from within the infinite loop if (app->destroyRequested != 0) { return -1; } } } ANativeWindow_acquire(app->window); return 0; } int init(std::string resDir) { spdlog::warn("Backend init"); // Get window aquireWindow(); // EGL Init { _EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (_EglDisplay == EGL_NO_DISPLAY) __android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglGetDisplay(EGL_DEFAULT_DISPLAY) returned EGL_NO_DISPLAY"); if (eglInitialize(_EglDisplay, 0, 0) != EGL_TRUE) __android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglInitialize() returned with an error"); const EGLint egl_attributes[] = { EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE }; EGLint num_configs = 0; if (eglChooseConfig(_EglDisplay, egl_attributes, nullptr, 0, &num_configs) != EGL_TRUE) __android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglChooseConfig() returned with an error"); if (num_configs == 0) __android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglChooseConfig() returned 0 matching config"); // Get the first matching config EGLConfig egl_config; eglChooseConfig(_EglDisplay, egl_attributes, &egl_config, 1, &num_configs); EGLint egl_format; eglGetConfigAttrib(_EglDisplay, egl_config, EGL_NATIVE_VISUAL_ID, &egl_format); ANativeWindow_setBuffersGeometry(app->window, 0, 0, egl_format); const EGLint egl_context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE }; _EglContext = eglCreateContext(_EglDisplay, egl_config, EGL_NO_CONTEXT, egl_context_attributes); if (_EglContext == EGL_NO_CONTEXT) __android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglCreateContext() returned EGL_NO_CONTEXT"); _EglSurface = eglCreateWindowSurface(_EglDisplay, egl_config, app->window, NULL); eglMakeCurrent(_EglDisplay, _EglSurface, _EglSurface, _EglContext); } // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; // Disable loading/saving of .ini file from disk. // FIXME: Consider using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android. io.IniFilename = NULL; // Setup Platform/Renderer backends ImGui_ImplAndroid_Init(app->window); ImGui_ImplOpenGL3_Init("#version 300 es"); return 0; } void beginFrame() { // Start the Dear ImGui frame ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplAndroid_NewFrame(); ImGui::NewFrame(); } void render(bool vsync) { // Rendering ImGui::Render(); auto dSize = ImGui::GetIO().DisplaySize; glViewport(0, 0, dSize.x, dSize.y); glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); eglSwapBuffers(_EglDisplay, _EglSurface); } // No screen pos to detect void getMouseScreenPos(double& x, double& y) { x = 0; y = 0; } void setMouseScreenPos(double x, double y) {} int renderLoop() { spdlog::warn("BRUH: {0}", (void*)backend::app->window); while (true) { int out_events; struct android_poll_source* out_data; while (ALooper_pollAll(0, NULL, &out_events, (void**)&out_data) >= 0) { // Process one event if (out_data != NULL) { out_data->process(app, out_data); } // Exit the app by returning from within the infinite loop if (app->destroyRequested != 0) { spdlog::warn("ASKED TO EXIT"); exited = true; // Stop SDR gui::mainWindow.setPlayState(false); return 0; } } if (_EglDisplay == EGL_NO_DISPLAY) { continue; } if (!pauseRendering) { // Initiate a new frame ImGuiIO& io = ImGui::GetIO(); auto dsize = io.DisplaySize; // Poll Unicode characters via JNI // FIXME: do not call this every frame because of JNI overhead PollUnicodeChars(); // Open on-screen (soft) input if requested by Dear ImGui static bool WantTextInputLast = false; if (io.WantTextInput && !WantTextInputLast) ShowSoftKeyboardInput(); WantTextInputLast = io.WantTextInput; // Render beginFrame(); if (dsize.x > 0 && dsize.y > 0) { ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowSize(ImVec2(dsize.x, dsize.y)); gui::mainWindow.draw(); } render(); } else { std::this_thread::sleep_for(std::chrono::milliseconds(30)); } } return 0; } int end() { // Cleanup ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplAndroid_Shutdown(); ImGui::DestroyContext(); // Destroy all if (_EglDisplay != EGL_NO_DISPLAY) { eglMakeCurrent(_EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (_EglContext != EGL_NO_CONTEXT) { eglDestroyContext(_EglDisplay, _EglContext); } if (_EglSurface != EGL_NO_SURFACE) { eglDestroySurface(_EglDisplay, _EglSurface); } eglTerminate(_EglDisplay); } _EglDisplay = EGL_NO_DISPLAY; _EglContext = EGL_NO_CONTEXT; _EglSurface = EGL_NO_SURFACE; if (app->window) { ANativeWindow_release(app->window); } return 0; } int ShowSoftKeyboardInput() { JavaVM* java_vm = app->activity->vm; JNIEnv* java_env = NULL; jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6); if (jni_return == JNI_ERR) return -1; jni_return = java_vm->AttachCurrentThread(&java_env, NULL); if (jni_return != JNI_OK) return -2; jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz); if (native_activity_clazz == NULL) return -3; jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V"); if (method_id == NULL) return -4; java_env->CallVoidMethod(app->activity->clazz, method_id); jni_return = java_vm->DetachCurrentThread(); if (jni_return != JNI_OK) return -5; return 0; } int getDeviceFD(int& vid, int& pid, const std::vector& allowedVidPids) { JavaVM* java_vm = app->activity->vm; JNIEnv* java_env = NULL; jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6); if (jni_return == JNI_ERR) return -1; jni_return = java_vm->AttachCurrentThread(&java_env, NULL); if (jni_return != JNI_OK) return -1; jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz); if (native_activity_clazz == NULL) return -1; jfieldID fd_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_FD", "I"); jfieldID vid_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_VID", "I"); jfieldID pid_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_PID", "I"); if (!vid_field_id || !vid_field_id || !pid_field_id) return -1; int fd = java_env->GetIntField(app->activity->clazz, fd_field_id); vid = java_env->GetIntField(app->activity->clazz, vid_field_id); pid = java_env->GetIntField(app->activity->clazz, pid_field_id); jni_return = java_vm->DetachCurrentThread(); if (jni_return != JNI_OK) return -1; // If no vid/pid was given, just return successfully if (allowedVidPids.empty()) { return fd; } // Otherwise, check that the vid/pid combo is allowed for (auto const& vp : allowedVidPids) { if (vp.vid != vid || vp.pid != pid) { continue; } return fd; } return -1; } // Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function. // Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll // the resulting Unicode characters here via JNI and send them to Dear ImGui. int PollUnicodeChars() { JavaVM* java_vm = app->activity->vm; JNIEnv* java_env = NULL; jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6); if (jni_return == JNI_ERR) return -1; jni_return = java_vm->AttachCurrentThread(&java_env, NULL); if (jni_return != JNI_OK) return -2; jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz); if (native_activity_clazz == NULL) return -3; jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I"); if (method_id == NULL) return -4; // Send the actual characters to Dear ImGui ImGuiIO& io = ImGui::GetIO(); jint unicode_character; while ((unicode_character = java_env->CallIntMethod(app->activity->clazz, method_id)) != 0) io.AddInputCharacter(unicode_character); jni_return = java_vm->DetachCurrentThread(); if (jni_return != JNI_OK) return -5; return 0; } std::string getAppFilesDir() { JavaVM* java_vm = app->activity->vm; JNIEnv* java_env = NULL; jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6); if (jni_return == JNI_ERR) throw std::runtime_error("Could not get JNI environement"); jni_return = java_vm->AttachCurrentThread(&java_env, NULL); if (jni_return != JNI_OK) throw std::runtime_error("Could not attach to thread"); jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz); if (native_activity_clazz == NULL) throw std::runtime_error("Could not get MainActivity class"); jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "getAppDir", "()Ljava/lang/String;"); if (method_id == NULL) throw std::runtime_error("Could not get methode ID"); jstring jstr = (jstring)java_env->CallObjectMethod(app->activity->clazz, method_id); const char* _str = java_env->GetStringUTFChars(jstr, NULL); std::string str(_str); java_env->ReleaseStringUTFChars(jstr, _str); jni_return = java_vm->DetachCurrentThread(); if (jni_return != JNI_OK) throw std::runtime_error("Could not detach from thread"); return str; } const std::vector AIRSPY_VIDPIDS = { { 0x1d50, 0x60a1 } }; const std::vector AIRSPYHF_VIDPIDS = { { 0x03EB, 0x800C } }; const std::vector HACKRF_VIDPIDS = { { 0x1d50, 0x604b }, { 0x1d50, 0x6089 }, { 0x1d50, 0xcc15 } }; const std::vector RTL_SDR_VIDPIDS = { { 0x0bda, 0x2832 }, { 0x0bda, 0x2838 }, { 0x0413, 0x6680 }, { 0x0413, 0x6f0f }, { 0x0458, 0x707f }, { 0x0ccd, 0x00a9 }, { 0x0ccd, 0x00b3 }, { 0x0ccd, 0x00b4 }, { 0x0ccd, 0x00b5 }, { 0x0ccd, 0x00b7 }, { 0x0ccd, 0x00b8 }, { 0x0ccd, 0x00b9 }, { 0x0ccd, 0x00c0 }, { 0x0ccd, 0x00c6 }, { 0x0ccd, 0x00d3 }, { 0x0ccd, 0x00d7 }, { 0x0ccd, 0x00e0 }, { 0x1554, 0x5020 }, { 0x15f4, 0x0131 }, { 0x15f4, 0x0133 }, { 0x185b, 0x0620 }, { 0x185b, 0x0650 }, { 0x185b, 0x0680 }, { 0x1b80, 0xd393 }, { 0x1b80, 0xd394 }, { 0x1b80, 0xd395 }, { 0x1b80, 0xd397 }, { 0x1b80, 0xd398 }, { 0x1b80, 0xd39d }, { 0x1b80, 0xd3a4 }, { 0x1b80, 0xd3a8 }, { 0x1b80, 0xd3af }, { 0x1b80, 0xd3b0 }, { 0x1d19, 0x1101 }, { 0x1d19, 0x1102 }, { 0x1d19, 0x1103 }, { 0x1d19, 0x1104 }, { 0x1f4d, 0xa803 }, { 0x1f4d, 0xb803 }, { 0x1f4d, 0xc803 }, { 0x1f4d, 0xd286 }, { 0x1f4d, 0xd803 } }; } extern "C" { void android_main(struct android_app* app) { // Save app instance app->onAppCmd = backend::handleAppCmd; app->onInputEvent = backend::handleInputEvent; backend::app = app; // Check if this is the first time we run or not if (backend::initialized) { spdlog::warn("android_main called again"); backend::doPartialInit(); backend::pauseRendering = false; backend::renderLoop(); return; } backend::initialized = true; // prepare spdlog auto console_sink = std::make_shared("SDR++"); auto logger = std::shared_ptr(new spdlog::logger("", { console_sink })); spdlog::set_default_logger(logger); // Grab files dir std::string appdir = backend::getAppFilesDir(); // Call main char* rootpath = new char[appdir.size() + 1]; strcpy(rootpath, appdir.c_str()); char* dummy[] = { "", "-r", rootpath }; sdrpp_main(3, dummy); } }