#pragma once #include #include #include #include #include #include #include #include class USBDemodulator : public Demodulator { public: USBDemodulator() {} USBDemodulator(std::string prefix, VFOManager::VFO* vfo, float audioSampleRate, float bandWidth, ConfigManager* config) { init(prefix, vfo, audioSampleRate, bandWidth, config); } void init(std::string prefix, VFOManager::VFO* vfo, float audioSampleRate, float bandWidth, ConfigManager* config) { uiPrefix = prefix; _vfo = vfo; audioSampRate = audioSampleRate; bw = bandWidth; _config = config; _config->aquire(); if(_config->conf.contains(prefix)) { if(!_config->conf[prefix].contains("USB")) { if (!_config->conf[prefix]["USB"].contains("bandwidth")) { _config->conf[prefix]["USB"]["bandwidth"] = bw; } if (!_config->conf[prefix]["USB"].contains("snapInterval")) { _config->conf[prefix]["USB"]["snapInterval"] = snapInterval; } } json conf = _config->conf[prefix]["USB"]; bw = conf["bandwidth"]; snapInterval = conf["snapInterval"]; } else { _config->conf[prefix]["USB"]["bandwidth"] = bw; _config->conf[prefix]["USB"]["snapInterval"] = snapInterval; } _config->release(true); squelch.init(_vfo->output, squelchLevel); demod.init(&squelch.out, bbSampRate, bandWidth, dsp::SSBDemod::MODE_USB); agc.init(&demod.out, 20.0f, bbSampRate); float audioBW = std::min(audioSampRate / 2.0f, bw); win.init(audioBW, audioBW, bbSampRate); resamp.init(&agc.out, &win, bbSampRate, audioSampRate); win.setSampleRate(bbSampRate * resamp.getInterpolation()); resamp.updateWindow(&win); m2s.init(&resamp.out); } void start() { squelch.start(); demod.start(); agc.start(); resamp.start(); m2s.start(); running = true; } void stop() { squelch.stop(); demod.stop(); agc.stop(); resamp.stop(); m2s.stop(); running = false; } bool isRunning() { return running; } void select() { _vfo->setSampleRate(bbSampRate, bw); _vfo->setSnapInterval(snapInterval); _vfo->setReference(ImGui::WaterfallVFO::REF_LOWER); } void setVFO(VFOManager::VFO* vfo) { _vfo = vfo; squelch.setInput(_vfo->output); } VFOManager::VFO* getVFO() { return _vfo; } void setAudioSampleRate(float sampleRate) { if (running) { resamp.stop(); } audioSampRate = sampleRate; float audioBW = std::min(audioSampRate / 2.0f, bw); resamp.setOutSampleRate(audioSampRate); win.setSampleRate(bbSampRate * resamp.getInterpolation()); win.setCutoff(audioBW); win.setTransWidth(audioBW); resamp.updateWindow(&win); if (running) { resamp.start(); } } float getAudioSampleRate() { return audioSampRate; } dsp::stream* getOutput() { return &m2s.out; } void showMenu() { float menuWidth = ImGui::GetContentRegionAvailWidth(); ImGui::SetNextItemWidth(menuWidth); if (ImGui::InputFloat(("##_radio_usb_bw_" + uiPrefix).c_str(), &bw, 1, 100, 0)) { bw = std::clamp(bw, bwMin, bwMax); setBandwidth(bw); _config->aquire(); _config->conf[uiPrefix]["USB"]["bandwidth"] = bw; _config->release(true); } ImGui::Text("Snap Interval"); ImGui::SameLine(); ImGui::SetNextItemWidth(menuWidth - ImGui::GetCursorPosX()); if (ImGui::InputFloat(("##_radio_usb_snap_" + uiPrefix).c_str(), &snapInterval, 1, 100, 0)) { setSnapInterval(snapInterval); _config->aquire(); _config->conf[uiPrefix]["USB"]["snapInterval"] = snapInterval; _config->release(true); } ImGui::Text("Squelch"); ImGui::SameLine(); ImGui::SetNextItemWidth(menuWidth - ImGui::GetCursorPosX()); if (ImGui::SliderFloat(("##_radio_usb_squelch_" + uiPrefix).c_str(), &squelchLevel, -100.0f, 0.0f, "%.3fdB")) { squelch.setLevel(squelchLevel); _config->aquire(); _config->conf[uiPrefix]["USB"]["squelchLevel"] = squelchLevel; _config->release(true); } } private: void setBandwidth(float bandWidth) { bw = bandWidth; _vfo->setBandwidth(bw); demod.setBandWidth(bw); float audioBW = std::min(audioSampRate / 2.0f, bw); win.setSampleRate(bbSampRate * resamp.getInterpolation()); win.setCutoff(audioBW); win.setTransWidth(audioBW); resamp.updateWindow(&win); } void setSnapInterval(float snapInt) { snapInterval = snapInt; _vfo->setSnapInterval(snapInterval); } const float bwMax = 3000; const float bwMin = 500; const float bbSampRate = 6000; std::string uiPrefix; float snapInterval = 100; float audioSampRate = 48000; float bw = 3000; bool running = false; float squelchLevel = -100.0f; VFOManager::VFO* _vfo; dsp::Squelch squelch; dsp::SSBDemod demod; dsp::AGC agc; dsp::filter_window::BlackmanWindow win; dsp::PolyphaseResampler resamp; dsp::MonoToStereo m2s; ConfigManager* _config; };