#pragma once #include #include #include #include #include class ScriptManager { public: ScriptManager(); friend class Script; class Script { public: Script(ScriptManager* man, std::string name, std::string path); void run(); bool running = false; private: static void scriptWorker(Script* _this); duk_context* ctx; std::thread worker; std::string code; std::string name; ScriptManager* manager; }; struct ScriptRunHandler_t { void (*handler)(void* ctx, duk_context* dukCtx, duk_idx_t objId); void* ctx; }; void bindScriptRunHandler(std::string name, ScriptManager::ScriptRunHandler_t handler); ScriptManager::Script* createScript(std::string name, std::string path); std::map scripts; private: static duk_context* createContext(ScriptManager* _this, std::string name); // API static duk_ret_t duk_setSource(duk_context* ctx); std::map handlers; };