#include "imgui.h" #include "imgui_impl_glfw.h" #include "imgui_impl_opengl3.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define STB_IMAGE_RESIZE_IMPLEMENTATION #include #include #include #ifdef _WIN32 #include #endif namespace core { ConfigManager configManager; ScriptManager scriptManager; ModuleManager moduleManager; void setInputSampleRate(double samplerate) { // NOTE: Zoom controls won't work gui::waterfall.setBandwidth(samplerate); gui::waterfall.setViewOffset(0); gui::waterfall.setViewBandwidth(samplerate); sigpath::signalPath.setSampleRate(samplerate); setViewBandwidthSlider(samplerate); } }; bool maximized = false; bool fullScreen = false; static void glfw_error_callback(int error, const char* description) { spdlog::error("Glfw Error {0}: {1}", error, description); } static void maximized_callback(GLFWwindow* window, int n) { if (n == GLFW_TRUE) { maximized = true; } else { maximized = false; } } duk_ret_t test_func(duk_context *ctx) { printf("Hello from C++\n"); return 1; } // main int sdrpp_main(int argc, char *argv[]) { #ifdef _WIN32 //FreeConsole(); // ConfigManager::setResourceDir("./res"); // ConfigManager::setConfigDir("."); #endif spdlog::info("SDR++ v" VERSION_STR); // Load default options and parse command line options::loadDefaults(); if (!options::parse(argc, argv)) { return -1; } // Check root directory if (!std::filesystem::exists(options::opts.root)) { spdlog::warn("Root directory {0} does not exist, creating it", options::opts.root); if (!std::filesystem::create_directory(options::opts.root)) { spdlog::error("Could not create root directory {0}", options::opts.root); return -1; } } if (!std::filesystem::is_directory(options::opts.root)) { spdlog::error("{0} is not a directory", options::opts.root); return -1; } // ======== DEFAULT CONFIG ======== json defConfig; defConfig["bandColors"]["amateur"] = "#FF0000FF"; defConfig["bandColors"]["aviation"] = "#00FF00FF"; defConfig["bandColors"]["broadcast"] = "#0000FFFF"; defConfig["bandColors"]["marine"] = "#00FFFFFF"; defConfig["bandColors"]["military"] = "#FFFF00FF"; defConfig["bandPlan"] = "General"; defConfig["bandPlanEnabled"] = true; defConfig["centerTuning"] = false; defConfig["fftHeight"] = 300; defConfig["frequency"] = 100000000.0; defConfig["max"] = 0.0; defConfig["maximized"] = false; defConfig["menuOrder"] = { "Source", "Radio", "Recorder", "Sinks", "Audio", "Scripting", "Band Plan", "Display" }; defConfig["menuWidth"] = 300; defConfig["min"] = -70.0; defConfig["moduleInstances"]["Radio"] = "radio"; defConfig["moduleInstances"]["Recorder"] = "recorder"; defConfig["moduleInstances"]["SoapySDR Source"] = "soapy_source"; defConfig["moduleInstances"]["PlutoSDR Source"] = "plutosdr_source"; defConfig["moduleInstances"]["RTL-TCP Source"] = "rtl_tcp_source"; defConfig["moduleInstances"]["AirspyHF+ Source"] = "airspyhf_source"; defConfig["moduleInstances"]["HackRF Source"] = "hackrf_source"; defConfig["moduleInstances"]["Audio Sink"] = "audio_sink"; defConfig["modules"] = json::array(); defConfig["offset"] = 0.0; defConfig["showWaterfall"] = true; defConfig["source"] = ""; defConfig["streams"] = json::object(); defConfig["windowSize"]["h"] = 720; defConfig["windowSize"]["w"] = 1280; defConfig["bandColors"]["broadcast"] = "#0000FFFF"; defConfig["bandColors"]["amateur"] = "#FF0000FF"; defConfig["bandColors"]["aviation"] = "#00FF00FF"; defConfig["bandColors"]["marine"] = "#00FFFFFF"; defConfig["bandColors"]["military"] = "#FFFF00FF"; #ifdef _WIN32 defConfig["modulesDirectory"] = "./modules"; defConfig["resourcesDirectory"] = "./res"; #else defConfig["modulesDirectory"] = "/usr/lib/sdrpp/plugins"; defConfig["resourcesDirectory"] = "/usr/share/sdrpp"; #endif // Load config spdlog::info("Loading config"); core::configManager.setPath(options::opts.root + "/config.json"); core::configManager.load(defConfig); core::configManager.enableAutoSave(); // Setup window glfwSetErrorCallback(glfw_error_callback); if (!glfwInit()) { return 1; } #ifdef __APPLE__ // GL 3.2 + GLSL 150 const char* glsl_version = "#version 150"; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac #else // GL 3.0 + GLSL 120 const char* glsl_version = "#version 120"; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); #endif core::configManager.aquire(); int winWidth = core::configManager.conf["windowSize"]["w"]; int winHeight = core::configManager.conf["windowSize"]["h"]; maximized = core::configManager.conf["maximized"]; std::string resDir = core::configManager.conf["resourcesDirectory"]; json bandColors = core::configManager.conf["bandColors"]; core::configManager.release(); // Create window with graphics context GLFWmonitor* monitor = glfwGetPrimaryMonitor(); GLFWwindow* window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL); if (window == NULL) return 1; glfwMakeContextCurrent(window); #if (GLFW_VERSION_MAJOR == 3) && (GLFW_VERSION_MINOR >= 3) if (maximized) { glfwMaximizeWindow(window); } glfwSetWindowMaximizeCallback(window, maximized_callback); #endif // Load app icon GLFWimage icons[10]; icons[0].pixels = stbi_load(((std::string)(resDir + "/icons/sdrpp.png")).c_str(), &icons[0].width, &icons[0].height, 0, 4); icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4); icons[1].width = icons[1].height = 16; icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4); icons[2].width = icons[2].height = 24; icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4); icons[3].width = icons[3].height = 32; icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4); icons[4].width = icons[4].height = 48; icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4); icons[5].width = icons[5].height = 64; icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4); icons[6].width = icons[6].height = 96; icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4); icons[7].width = icons[7].height = 128; icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4); icons[8].width = icons[8].height = 196; icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4); icons[9].width = icons[9].height = 256; stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4); stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4); stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4); stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4); stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4); stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4); stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4); stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4); stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4); glfwSetWindowIcon(window, 10, icons); stbi_image_free(icons[0].pixels); for (int i = 1; i < 10; i++) { free(icons[i].pixels); } if (glewInit() != GLEW_OK) { spdlog::error("Failed to initialize OpenGL loader!"); return 1; } // Setup Dear ImGui context IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; io.IniFilename = NULL; // Setup Platform/Renderer bindings ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL3_Init(glsl_version); if (!style::setDarkStyle(resDir)) { return -1; } LoadingScreen::setWindow(window); LoadingScreen::show("Loading icons"); spdlog::info("Loading icons"); if (!icons::load(resDir)) { return -1; } LoadingScreen::show("Loading band plans"); spdlog::info("Loading band plans"); bandplan::loadFromDir(resDir + "/bandplans"); LoadingScreen::show("Loading band plan colors"); spdlog::info("Loading band plans color table"); bandplan::loadColorTable(bandColors); windowInit(); spdlog::info("Ready."); bool _maximized = maximized; int fsWidth, fsHeight, fsPosX, fsPosY; // Main loop while (!glfwWindowShouldClose(window)) { glfwPollEvents(); // Start the Dear ImGui frame ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); //ImGui::ShowDemoWindow(); if (_maximized != maximized) { _maximized = maximized; core::configManager.aquire(); core::configManager.conf["maximized"]= _maximized; if (!maximized) { glfwSetWindowSize(window, core::configManager.conf["windowSize"]["w"], core::configManager.conf["windowSize"]["h"]); } core::configManager.release(true); } int _winWidth, _winHeight; glfwGetWindowSize(window, &_winWidth, &_winHeight); if (ImGui::IsKeyPressed(GLFW_KEY_F11)) { fullScreen = !fullScreen; if (fullScreen) { spdlog::info("Fullscreen: ON"); fsWidth = _winWidth; fsHeight = _winHeight; glfwGetWindowPos(window, &fsPosX, &fsPosY); const GLFWvidmode * mode = glfwGetVideoMode(glfwGetPrimaryMonitor()); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0); } else { spdlog::info("Fullscreen: OFF"); glfwSetWindowMonitor(window, nullptr, fsPosX, fsPosY, fsWidth, fsHeight, 0); } } if ((_winWidth != winWidth || _winHeight != winHeight) && !maximized && _winWidth > 0 && _winHeight > 0) { winWidth = _winWidth; winHeight = _winHeight; core::configManager.aquire(); core::configManager.conf["windowSize"]["w"] = winWidth; core::configManager.conf["windowSize"]["h"] = winHeight; core::configManager.release(true); } if (winWidth > 0 && winHeight > 0) { ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowSize(ImVec2(_winWidth, _winHeight)); drawWindow(); } // Rendering ImGui::Render(); int display_w, display_h; glfwGetFramebufferSize(window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f); //glClearColor(0.9f, 0.9f, 0.9f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapInterval(1); // Enable vsync glfwSwapBuffers(window); } // Cleanup ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); glfwDestroyWindow(window); glfwTerminate(); return 0; }