#include #include #include #include #define STB_IMAGE_IMPLEMENTATION #include namespace icons { ImTextureID LOGO; ImTextureID PLAY; ImTextureID STOP; ImTextureID MENU; ImTextureID MUTED; ImTextureID UNMUTED; GLuint loadTexture(std::string path) { int w,h,n; stbi_uc* data = stbi_load(path.c_str(), &w, &h, &n, 0); GLuint texId; glGenTextures(1, &texId); glBindTexture(GL_TEXTURE_2D, texId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (uint8_t*)data); stbi_image_free(data); return texId; } void load() { LOGO = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/sdrpp.png"); PLAY = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/play.png"); STOP = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/stop.png"); MENU = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/menu.png"); MUTED = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/muted.png"); UNMUTED = (ImTextureID)(uintptr_t)loadTexture(ROOT_DIR "/res/icons/unmuted.png"); } }