#include namespace mod { API_t API; std::map modules; std::vector moduleNames; void loadModule(std::string path, std::string name) { if (!std::filesystem::exists(path)) { spdlog::error("{0} does not exist", path); return; } if (!std::filesystem::is_regular_file(path)) { spdlog::error("{0} isn't a loadable module", path); return; } Module_t mod; #ifdef _WIN32 mod.inst = LoadLibraryA(path.c_str()); if (mod.inst == NULL) { spdlog::error("Couldn't load {0}.", name); return; } mod._INIT_ = (void*(*)(mod::API_t*,ImGuiContext*,std::string))GetProcAddress(mod.inst, "_INIT_"); mod._DRAW_MENU_ = (void(*)(void*))GetProcAddress(mod.inst, "_DRAW_MENU_"); mod._STOP_ = (void(*)(void*))GetProcAddress(mod.inst, "_STOP_"); #else // Linux function here #endif if (mod._INIT_ == NULL) { spdlog::error("Couldn't load {0} because it's missing _INIT_.", name); return; } if (mod._DRAW_MENU_ == NULL) { spdlog::error("Couldn't load {0} because it's missing _DRAW_MENU_.", name); return; } if (mod._STOP_ == NULL) { spdlog::error("Couldn't load {0} because it's missing _STOP_.", name); return; } mod.ctx = mod._INIT_(&API, ImGui::GetCurrentContext(), name); if (mod.ctx == NULL) { spdlog::error("{0} Failed to initialize.", name); } modules[name] = mod; moduleNames.push_back(name); } };