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https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-01-13 03:37:10 +01:00
Fixed slow waterfall with low sample rates
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parent
ed49ad6f7f
commit
f5d6e609d7
@ -148,9 +148,6 @@ namespace dsp {
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if (running) {
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if (running) {
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return;
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return;
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}
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}
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if (blockSize < 1 ) {
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return;
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}
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_blockSize = blockSize;
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_blockSize = blockSize;
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output.setMaxLatency(blockSize * 2);
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output.setMaxLatency(blockSize * 2);
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}
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}
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@ -159,9 +156,6 @@ namespace dsp {
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if (running) {
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if (running) {
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return;
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return;
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}
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}
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if (skip < 0 ) {
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skip = 0;
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}
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_skip = skip;
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_skip = skip;
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}
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}
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@ -170,9 +164,20 @@ namespace dsp {
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private:
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private:
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static void _worker(BlockDecimator* _this) {
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static void _worker(BlockDecimator* _this) {
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complex_t* buf = new complex_t[_this->_blockSize];
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complex_t* buf = new complex_t[_this->_blockSize];
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bool delay = _this->_skip < 0;
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int readCount = std::min<int>(_this->_blockSize + _this->_skip, _this->_blockSize);
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int skip = std::max<int>(_this->_skip, 0);
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int delaySize = (-_this->_skip) * sizeof(complex_t);
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complex_t* start = &buf[std::max<int>(-_this->_skip, 0)];
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complex_t* delayStart = &buf[_this->_blockSize + _this->_skip];
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while (true) {
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while (true) {
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int read = _this->_input->readAndSkip(buf, _this->_blockSize, _this->_skip);
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if (delay) {
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if (read < 0) { break; };
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memmove(buf, delayStart, delaySize);
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}
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if (_this->_input->readAndSkip(start, readCount, skip) < 0) { break; };
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if (_this->output.write(buf, _this->_blockSize) < 0) { break; };
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if (_this->output.write(buf, _this->_blockSize) < 0) { break; };
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}
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}
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delete[] buf;
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delete[] buf;
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@ -46,7 +46,8 @@ void SignalPath::setSampleRate(float sampleRate) {
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dcBiasRemover.setBlockSize(inputBlockSize);
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dcBiasRemover.setBlockSize(inputBlockSize);
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split.setBlockSize(inputBlockSize);
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split.setBlockSize(inputBlockSize);
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fftBlockDec.setSkip((sampleRate / fftRate) - fftSize);
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int skip = (sampleRate / fftRate) - fftSize;
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fftBlockDec.setSkip(skip);
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mainVFO.setInputSampleRate(sampleRate, inputBlockSize);
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mainVFO.setInputSampleRate(sampleRate, inputBlockSize);
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// // Reset the modulator and audio systems
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// // Reset the modulator and audio systems
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