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Hopefully fixed MacOS cursor not calling ImGui when moved through software
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@ -224,7 +224,9 @@ namespace backend {
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}
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void setMouseScreenPos(double x, double y) {
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// Tell GLFW to move the cursor and then manually fire the event
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glfwSetCursorPos(window, x, y);
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ImGui_ImplGlfw_CursorPosCallback(window, x, y);
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}
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int renderLoop() {
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@ -300,4 +302,4 @@ namespace backend {
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return 0; // TODO: Int really needed?
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}
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}
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}
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