mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2024-11-06 02:37:32 +01:00
Backend abstraction + added android support + partial high DPI scaling + added missing files
This commit is contained in:
parent
e5f3d1672c
commit
e9cb7fda42
12
android/.gitignore
vendored
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12
android/.gitignore
vendored
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.cxx
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.externalNativeBuild
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build/
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*.iml
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.idea
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.gradle
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local.properties
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# Android Studio puts a Gradle wrapper here, that we don't want:
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gradle/
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gradlew*
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64
android/app/build.gradle
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64
android/app/build.gradle
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apply plugin: 'com.android.application'
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apply plugin: 'kotlin-android'
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android {
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compileSdkVersion 28
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buildToolsVersion "30.0.3"
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ndkVersion "23.0.7599858"
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defaultConfig {
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applicationId "org.sdrpp.sdrpp"
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minSdkVersion 28
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targetSdkVersion 28
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versionCode 1
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versionName "1.1.0"
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externalNativeBuild {
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cmake {
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arguments "-DOPT_BACKEND_GLFW=OFF", "-DOPT_BACKEND_ANDROID=ON", "-DOPT_BUILD_SOAPY_SOURCE=OFF", "-DOPT_BUILD_ANDROID_AUDIO_SINK=ON", "-DOPT_BUILD_AUDIO_SINK=OFF", "-DOPT_BUILD_DISCORD_PRESENCE=OFF", "-DUSE_INTERNAL_LIBCORRECT=OFF"
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}
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}
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android-optimize.txt')
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}
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}
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externalNativeBuild {
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cmake {
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version "3.18.1"
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path "../../CMakeLists.txt"
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}
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}
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sourceSets {
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main {
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assets.srcDirs += ['assets']
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}
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}
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}
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task deleteTempAssets (type: Delete) {
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delete 'assets'
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}
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task copyResources(type: Copy) {
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description = 'Copy resources...'
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from '../../root/'
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into 'assets/'
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include('**/*')
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}
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repositories {
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mavenCentral()
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}
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dependencies {
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implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
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implementation 'androidx.appcompat:appcompat:1.0.2'
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}
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copyResources.dependsOn deleteTempAssets
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preBuild.dependsOn copyResources
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34
android/app/src/main/AndroidManifest.xml
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34
android/app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.sdrpp.sdrpp">
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<application
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android:label="SDR++"
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android:allowBackup="false"
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android:fullBackupContent="false"
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android:hasCode="true">
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<activity
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android:name="org.sdrpp.sdrpp.MainActivity"
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android:icon="@mipmap/ic_launcher"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:configChanges="orientation|keyboardHidden|screenSize">
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<meta-data android:name="android.app.lib_name" android:value="sdrpp_core" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<!-- <intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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<meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" android:resource="@xml/device_filter" /> -->
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</activity>
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</application>
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.INTERNET"/>
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</manifest>
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32
android/app/src/main/java/DeviceManager.kt
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32
android/app/src/main/java/DeviceManager.kt
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package org.sdrpp.sdrpp;
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import android.app.NativeActivity;
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import android.app.AlertDialog;
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import android.app.PendingIntent;
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import android.content.Intent;
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import android.content.IntentFilter;
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import android.content.BroadcastReceiver;
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import android.content.Context;
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import android.content.DialogInterface;
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import android.content.pm.PackageManager;
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import android.hardware.usb.*;
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import android.Manifest;
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import android.os.Bundle;
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import android.view.View;
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import android.view.KeyEvent;
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import android.view.inputmethod.InputMethodManager;
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import android.util.Log;
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import android.content.res.AssetManager;
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import androidx.core.app.ActivityCompat;
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import androidx.core.content.PermissionChecker;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.io.*;
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class DeviceManager {
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public fun init() {
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}
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}
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192
android/app/src/main/java/MainActivity.kt
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192
android/app/src/main/java/MainActivity.kt
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package org.sdrpp.sdrpp;
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import android.app.NativeActivity;
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import android.app.AlertDialog;
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import android.app.PendingIntent;
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import android.content.Intent;
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import android.content.IntentFilter;
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import android.content.BroadcastReceiver;
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import android.content.Context;
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import android.content.DialogInterface;
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import android.content.pm.PackageManager;
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import android.hardware.usb.*;
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import android.Manifest;
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import android.os.Bundle;
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import android.view.View;
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import android.view.KeyEvent;
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import android.view.inputmethod.InputMethodManager;
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import android.util.Log;
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import android.content.res.AssetManager;
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import androidx.core.app.ActivityCompat;
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import androidx.core.content.PermissionChecker;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.io.*;
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private const val ACTION_USB_PERMISSION = "org.sdrpp.sdrpp.USB_PERMISSION";
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private val usbReceiver = object : BroadcastReceiver() {
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override fun onReceive(context: Context, intent: Intent) {
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if (ACTION_USB_PERMISSION == intent.action) {
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synchronized(this) {
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var _this = context as MainActivity;
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_this.SDR_device = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE)
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if (intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)) {
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_this.SDR_conn = _this.usbManager!!.openDevice(_this.SDR_device);
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// Save SDR info
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_this.SDR_VID = _this.SDR_device!!.getVendorId();
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_this.SDR_PID = _this.SDR_device!!.getProductId()
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_this.SDR_FD = _this.SDR_conn!!.getFileDescriptor();
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}
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// Whatever the hell this does
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context.unregisterReceiver(this);
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// Hide again the system bars
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_this.hideSystemBars();
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}
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}
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}
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}
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class MainActivity : NativeActivity() {
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private val TAG : String = "SDR++";
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public var usbManager : UsbManager? = null;
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public var SDR_device : UsbDevice? = null;
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public var SDR_conn : UsbDeviceConnection? = null;
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public var SDR_VID : Int = -1;
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public var SDR_PID : Int = -1;
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public var SDR_FD : Int = -1;
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fun checkAndAsk(permission: String) {
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if (PermissionChecker.checkSelfPermission(this, permission) != PackageManager.PERMISSION_GRANTED) {
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ActivityCompat.requestPermissions(this, arrayOf(permission), 1);
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}
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}
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public fun hideSystemBars() {
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val decorView = getWindow().getDecorView();
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val uiOptions = View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
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decorView.setSystemUiVisibility(uiOptions);
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}
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public override fun onCreate(savedInstanceState: Bundle?) {
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// Hide bars
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hideSystemBars();
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// Ask for required permissions, without these the app cannot run.
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checkAndAsk(Manifest.permission.WRITE_EXTERNAL_STORAGE);
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checkAndAsk(Manifest.permission.READ_EXTERNAL_STORAGE);
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// TODO: Have the main code wait until these two permissions are available
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// Register events
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usbManager = getSystemService(Context.USB_SERVICE) as UsbManager;
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val permissionIntent = PendingIntent.getBroadcast(this, 0, Intent(ACTION_USB_PERMISSION), 0)
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val filter = IntentFilter(ACTION_USB_PERMISSION)
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registerReceiver(usbReceiver, filter)
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// Get permission for all USB devices
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val devList = usbManager!!.getDeviceList();
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for ((name, dev) in devList) {
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usbManager!!.requestPermission(dev, permissionIntent);
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}
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// Ask for internet permission
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checkAndAsk(Manifest.permission.INTERNET);
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super.onCreate(savedInstanceState)
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}
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public override fun onResume() {
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// Hide bars again
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hideSystemBars();
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super.onResume();
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}
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fun showSoftInput() {
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val inputMethodManager = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager;
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inputMethodManager.showSoftInput(window.decorView, 0);
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}
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fun hideSoftInput() {
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val inputMethodManager = getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager;
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inputMethodManager.hideSoftInputFromWindow(window.decorView.windowToken, 0);
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hideSystemBars();
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}
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// Queue for the Unicode characters to be polled from native code (via pollUnicodeChar())
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private var unicodeCharacterQueue: LinkedBlockingQueue<Int> = LinkedBlockingQueue()
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// We assume dispatchKeyEvent() of the NativeActivity is actually called for every
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// KeyEvent and not consumed by any View before it reaches here
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override fun dispatchKeyEvent(event: KeyEvent): Boolean {
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if (event.action == KeyEvent.ACTION_DOWN) {
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unicodeCharacterQueue.offer(event.getUnicodeChar(event.metaState))
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}
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return super.dispatchKeyEvent(event)
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}
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fun pollUnicodeChar(): Int {
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return unicodeCharacterQueue.poll() ?: 0
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}
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public fun createIfDoesntExist(path: String) {
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// This is a directory, create it in the filesystem
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var folder = File(path);
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var success = true;
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if (!folder.exists()) {
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success = folder.mkdirs();
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}
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if (!success) {
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Log.e(TAG, "Could not create folder with path " + path);
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}
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}
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public fun extractDir(aman: AssetManager, local: String, rsrc: String): Int {
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val flist = aman.list(rsrc);
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var ecount = 0;
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for (fp in flist) {
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val lpath = local + "/" + fp;
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val rpath = rsrc + "/" + fp;
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Log.w(TAG, "Extracting '" + rpath + "' to '" + lpath + "'");
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// Create local path if non-existent
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createIfDoesntExist(local);
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// Create if directory
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val ext = extractDir(aman, lpath, rpath);
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// Extract if file
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|
if (ext == 0) {
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// This is a file, extract it
|
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|
val _os = FileOutputStream(lpath);
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val _is = aman.open(rpath);
|
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val ilen = _is.available();
|
||||||
|
var fbuf = ByteArray(ilen);
|
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|
_is.read(fbuf, 0, ilen);
|
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|
_os.write(fbuf);
|
||||||
|
_os.close();
|
||||||
|
_is.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
ecount++;
|
||||||
|
}
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||||||
|
return ecount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public fun getAppDir(): String {
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|
val fdir = getFilesDir().getAbsolutePath();
|
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|
|
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// Extract all resources to the app directory
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|
val aman = getAssets();
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extractDir(aman, fdir + "/res", "res");
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createIfDoesntExist(fdir + "/modules");
|
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|
|
||||||
|
return fdir;
|
||||||
|
}
|
||||||
|
}
|
BIN
android/app/src/main/res/mipmap/ic_launcher.png
Normal file
BIN
android/app/src/main/res/mipmap/ic_launcher.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
53
android/app/src/main/res/xml/device_filter.xml
Normal file
53
android/app/src/main/res/xml/device_filter.xml
Normal file
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<resources>
|
||||||
|
|
||||||
|
<!-- RTL-SDR -->
|
||||||
|
<usb-device vendor-id="0x0bda" product-id="0x2832" />
|
||||||
|
<usb-device vendor-id="0x0bda" product-id="0x2838" />
|
||||||
|
<usb-device vendor-id="0x0413" product-id="0x6680" />
|
||||||
|
<usb-device vendor-id="0x0413" product-id="0x6f0f" />
|
||||||
|
<usb-device vendor-id="0x0458" product-id="0x707f" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00a9" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00b3" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00b4" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00b5" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00b7" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00b8" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00b9" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00c0" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00c6" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00d3" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00d7" />
|
||||||
|
<usb-device vendor-id="0x0ccd" product-id="0x00e0" />
|
||||||
|
<usb-device vendor-id="0x1554" product-id="0x5020" />
|
||||||
|
<usb-device vendor-id="0x15f4" product-id="0x0131" />
|
||||||
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<usb-device vendor-id="0x15f4" product-id="0x0133" />
|
||||||
|
<usb-device vendor-id="0x185b" product-id="0x0620" />
|
||||||
|
<usb-device vendor-id="0x185b" product-id="0x0650" />
|
||||||
|
<usb-device vendor-id="0x185b" product-id="0x0680" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd393" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd394" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd395" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd397" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd398" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd39d" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd3a4" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd3a8" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd3af" />
|
||||||
|
<usb-device vendor-id="0x1b80" product-id="0xd3b0" />
|
||||||
|
<usb-device vendor-id="0x1d19" product-id="0x1101" />
|
||||||
|
<usb-device vendor-id="0x1d19" product-id="0x1102" />
|
||||||
|
<usb-device vendor-id="0x1d19" product-id="0x1103" />
|
||||||
|
<usb-device vendor-id="0x1d19" product-id="0x1104" />
|
||||||
|
<usb-device vendor-id="0x1f4d" product-id="0xa803" />
|
||||||
|
<usb-device vendor-id="0x1f4d" product-id="0xb803" />
|
||||||
|
<usb-device vendor-id="0x1f4d" product-id="0xc803" />
|
||||||
|
<usb-device vendor-id="0x1f4d" product-id="0xd286" />
|
||||||
|
<usb-device vendor-id="0x1f4d" product-id="0xd803" />
|
||||||
|
|
||||||
|
<!-- Airspy One -->
|
||||||
|
<usb-device vendor-id="0x1d50" product-id="0x60a1" />
|
||||||
|
|
||||||
|
<!-- Airspy HF+ -->
|
||||||
|
<usb-device vendor-id="0x03EB" product-id="0x800C" />
|
||||||
|
|
||||||
|
</resources>
|
22
android/build.gradle
Normal file
22
android/build.gradle
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
buildscript {
|
||||||
|
ext.kotlin_version = '1.4.31'
|
||||||
|
repositories {
|
||||||
|
google()
|
||||||
|
mavenCentral()
|
||||||
|
}
|
||||||
|
dependencies {
|
||||||
|
classpath 'com.android.tools.build:gradle:4.1.0'
|
||||||
|
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
allprojects {
|
||||||
|
repositories {
|
||||||
|
google()
|
||||||
|
mavenCentral()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
task clean(type: Delete) {
|
||||||
|
delete rootProject.buildDir
|
||||||
|
}
|
1
android/gradle.properties
Normal file
1
android/gradle.properties
Normal file
@ -0,0 +1 @@
|
|||||||
|
android.useAndroidX=true
|
1
android/settings.gradle
Normal file
1
android/settings.gradle
Normal file
@ -0,0 +1 @@
|
|||||||
|
include ':app'
|
17
core/backends/android/android_backend.h
Normal file
17
core/backends/android/android_backend.h
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <vector>
|
||||||
|
#include <stdint.h>
|
||||||
|
|
||||||
|
namespace backend {
|
||||||
|
struct DevVIDPID {
|
||||||
|
uint16_t vid;
|
||||||
|
uint16_t pid;
|
||||||
|
};
|
||||||
|
|
||||||
|
extern const std::vector<DevVIDPID> AIRSPY_VIDPIDS;
|
||||||
|
extern const std::vector<DevVIDPID> AIRSPYHF_VIDPIDS;
|
||||||
|
extern const std::vector<DevVIDPID> HACKRF_VIDPIDS;
|
||||||
|
extern const std::vector<DevVIDPID> RTL_SDR_VIDPIDS;
|
||||||
|
|
||||||
|
int getDeviceFD(int& vid, int& pid, const std::vector<DevVIDPID>& allowedVidPids);
|
||||||
|
}
|
490
core/backends/android/backend.cpp
Normal file
490
core/backends/android/backend.cpp
Normal file
@ -0,0 +1,490 @@
|
|||||||
|
#include <backend.h>
|
||||||
|
#include "android_backend.h"
|
||||||
|
#include <core.h>
|
||||||
|
#include <gui/gui.h>
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_android.h"
|
||||||
|
#include "imgui_impl_opengl3.h"
|
||||||
|
#include <android/log.h>
|
||||||
|
#include <android_native_app_glue.h>
|
||||||
|
#include <android/asset_manager.h>
|
||||||
|
#include <EGL/egl.h>
|
||||||
|
#include <GLES3/gl3.h>
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <spdlog/sinks/android_sink.h>
|
||||||
|
#include <gui/icons.h>
|
||||||
|
#include <gui/style.h>
|
||||||
|
#include <gui/menus/theme.h>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <options.h>
|
||||||
|
|
||||||
|
// Credit to the ImGui android OpenGL3 example for a lot of this code!
|
||||||
|
|
||||||
|
namespace backend {
|
||||||
|
struct android_app* app = NULL;
|
||||||
|
EGLDisplay _EglDisplay = EGL_NO_DISPLAY;
|
||||||
|
EGLSurface _EglSurface = EGL_NO_SURFACE;
|
||||||
|
EGLContext _EglContext = EGL_NO_CONTEXT;
|
||||||
|
bool _Initialized = false;
|
||||||
|
char _LogTag[] = "SDR++";
|
||||||
|
bool initialized = false;
|
||||||
|
bool pauseRendering = false;
|
||||||
|
bool exited = false;
|
||||||
|
|
||||||
|
// Forward declaration
|
||||||
|
int ShowSoftKeyboardInput();
|
||||||
|
int PollUnicodeChars();
|
||||||
|
|
||||||
|
void doPartialInit() {
|
||||||
|
backend::init();
|
||||||
|
style::loadFonts(options::opts.root + "/res"); // TODO: Don't hardcode, use config
|
||||||
|
icons::load(options::opts.root + "/res");
|
||||||
|
thememenu::applyTheme();
|
||||||
|
ImGui::GetStyle().ScaleAllSizes(style::uiScale);
|
||||||
|
gui::mainWindow.setFirstMenuRender();
|
||||||
|
}
|
||||||
|
|
||||||
|
void handleAppCmd(struct android_app* app, int32_t appCmd) {
|
||||||
|
switch (appCmd) {
|
||||||
|
case APP_CMD_SAVE_STATE:
|
||||||
|
spdlog::warn("APP_CMD_SAVE_STATE");
|
||||||
|
break;
|
||||||
|
case APP_CMD_INIT_WINDOW:
|
||||||
|
spdlog::warn("APP_CMD_INIT_WINDOW");
|
||||||
|
if (pauseRendering && !exited) {
|
||||||
|
doPartialInit();
|
||||||
|
pauseRendering = false;
|
||||||
|
}
|
||||||
|
exited = false;
|
||||||
|
break;
|
||||||
|
case APP_CMD_TERM_WINDOW:
|
||||||
|
spdlog::warn("APP_CMD_TERM_WINDOW");
|
||||||
|
pauseRendering = true;
|
||||||
|
backend::end();
|
||||||
|
break;
|
||||||
|
case APP_CMD_GAINED_FOCUS:
|
||||||
|
spdlog::warn("APP_CMD_GAINED_FOCUS");
|
||||||
|
break;
|
||||||
|
case APP_CMD_LOST_FOCUS:
|
||||||
|
spdlog::warn("APP_CMD_LOST_FOCUS");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t handleInputEvent(struct android_app* app, AInputEvent* inputEvent) {
|
||||||
|
return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
|
||||||
|
}
|
||||||
|
|
||||||
|
int aquireWindow() {
|
||||||
|
while (!app->window) {
|
||||||
|
spdlog::warn("Waiting on the shitty window thing"); std::this_thread::sleep_for(std::chrono::milliseconds(30));
|
||||||
|
int out_events;
|
||||||
|
struct android_poll_source* out_data;
|
||||||
|
|
||||||
|
while (ALooper_pollAll(0, NULL, &out_events, (void**)&out_data) >= 0) {
|
||||||
|
// Process one event
|
||||||
|
if (out_data != NULL) { out_data->process(app, out_data); }
|
||||||
|
|
||||||
|
// Exit the app by returning from within the infinite loop
|
||||||
|
if (app->destroyRequested != 0) {
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ANativeWindow_acquire(app->window);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int init(std::string resDir) {
|
||||||
|
spdlog::warn("Backend init");
|
||||||
|
|
||||||
|
// Get window
|
||||||
|
aquireWindow();
|
||||||
|
|
||||||
|
// EGL Init
|
||||||
|
{
|
||||||
|
_EglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||||
|
if (_EglDisplay == EGL_NO_DISPLAY)
|
||||||
|
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglGetDisplay(EGL_DEFAULT_DISPLAY) returned EGL_NO_DISPLAY");
|
||||||
|
|
||||||
|
if (eglInitialize(_EglDisplay, 0, 0) != EGL_TRUE)
|
||||||
|
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglInitialize() returned with an error");
|
||||||
|
|
||||||
|
const EGLint egl_attributes[] = { EGL_BLUE_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_RED_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_NONE };
|
||||||
|
EGLint num_configs = 0;
|
||||||
|
if (eglChooseConfig(_EglDisplay, egl_attributes, nullptr, 0, &num_configs) != EGL_TRUE)
|
||||||
|
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglChooseConfig() returned with an error");
|
||||||
|
if (num_configs == 0)
|
||||||
|
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglChooseConfig() returned 0 matching config");
|
||||||
|
|
||||||
|
// Get the first matching config
|
||||||
|
EGLConfig egl_config;
|
||||||
|
eglChooseConfig(_EglDisplay, egl_attributes, &egl_config, 1, &num_configs);
|
||||||
|
EGLint egl_format;
|
||||||
|
eglGetConfigAttrib(_EglDisplay, egl_config, EGL_NATIVE_VISUAL_ID, &egl_format);
|
||||||
|
ANativeWindow_setBuffersGeometry(app->window, 0, 0, egl_format);
|
||||||
|
|
||||||
|
const EGLint egl_context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
|
||||||
|
_EglContext = eglCreateContext(_EglDisplay, egl_config, EGL_NO_CONTEXT, egl_context_attributes);
|
||||||
|
|
||||||
|
if (_EglContext == EGL_NO_CONTEXT)
|
||||||
|
__android_log_print(ANDROID_LOG_ERROR, _LogTag, "%s", "eglCreateContext() returned EGL_NO_CONTEXT");
|
||||||
|
|
||||||
|
_EglSurface = eglCreateWindowSurface(_EglDisplay, egl_config, app->window, NULL);
|
||||||
|
eglMakeCurrent(_EglDisplay, _EglSurface, _EglSurface, _EglContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
(void)io;
|
||||||
|
|
||||||
|
// Disable loading/saving of .ini file from disk.
|
||||||
|
// FIXME: Consider using LoadIniSettingsFromMemory() / SaveIniSettingsToMemory() to save in appropriate location for Android.
|
||||||
|
io.IniFilename = NULL;
|
||||||
|
|
||||||
|
// Setup Platform/Renderer backends
|
||||||
|
ImGui_ImplAndroid_Init(app->window);
|
||||||
|
ImGui_ImplOpenGL3_Init("#version 300 es");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void beginFrame() {
|
||||||
|
// Start the Dear ImGui frame
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
ImGui_ImplAndroid_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void render(bool vsync) {
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
auto dSize = ImGui::GetIO().DisplaySize;
|
||||||
|
glViewport(0, 0, dSize.x, dSize.y);
|
||||||
|
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
eglSwapBuffers(_EglDisplay, _EglSurface);
|
||||||
|
}
|
||||||
|
|
||||||
|
// No screen pos to detect
|
||||||
|
void getMouseScreenPos(double& x, double& y) { x = 0; y = 0; }
|
||||||
|
void setMouseScreenPos(double x, double y) {}
|
||||||
|
|
||||||
|
int renderLoop() {
|
||||||
|
spdlog::warn("BRUH: {0}", (void*)backend::app->window);
|
||||||
|
while (true) {
|
||||||
|
int out_events;
|
||||||
|
struct android_poll_source* out_data;
|
||||||
|
|
||||||
|
while (ALooper_pollAll(0, NULL, &out_events, (void**)&out_data) >= 0) {
|
||||||
|
// Process one event
|
||||||
|
if (out_data != NULL) { out_data->process(app, out_data); }
|
||||||
|
|
||||||
|
// Exit the app by returning from within the infinite loop
|
||||||
|
if (app->destroyRequested != 0) {
|
||||||
|
spdlog::warn("ASKED TO EXIT");
|
||||||
|
exited = true;
|
||||||
|
|
||||||
|
// Stop SDR
|
||||||
|
gui::mainWindow.setPlayState(false);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_EglDisplay == EGL_NO_DISPLAY) { continue; }
|
||||||
|
|
||||||
|
if (!pauseRendering) {
|
||||||
|
// Initiate a new frame
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
auto dsize = io.DisplaySize;
|
||||||
|
|
||||||
|
// Poll Unicode characters via JNI
|
||||||
|
// FIXME: do not call this every frame because of JNI overhead
|
||||||
|
PollUnicodeChars();
|
||||||
|
|
||||||
|
// Open on-screen (soft) input if requested by Dear ImGui
|
||||||
|
static bool WantTextInputLast = false;
|
||||||
|
if (io.WantTextInput && !WantTextInputLast)
|
||||||
|
ShowSoftKeyboardInput();
|
||||||
|
WantTextInputLast = io.WantTextInput;
|
||||||
|
|
||||||
|
// Render
|
||||||
|
beginFrame();
|
||||||
|
|
||||||
|
if (dsize.x > 0 && dsize.y > 0) {
|
||||||
|
ImGui::SetNextWindowPos(ImVec2(0, 0));
|
||||||
|
ImGui::SetNextWindowSize(ImVec2(dsize.x, dsize.y));
|
||||||
|
gui::mainWindow.draw();
|
||||||
|
}
|
||||||
|
render();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
std::this_thread::sleep_for(std::chrono::milliseconds(30));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int end() {
|
||||||
|
// Cleanup
|
||||||
|
ImGui_ImplOpenGL3_Shutdown();
|
||||||
|
ImGui_ImplAndroid_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
// Destroy all
|
||||||
|
if (_EglDisplay != EGL_NO_DISPLAY) {
|
||||||
|
eglMakeCurrent(_EglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||||
|
if (_EglContext != EGL_NO_CONTEXT) { eglDestroyContext(_EglDisplay, _EglContext); }
|
||||||
|
if (_EglSurface != EGL_NO_SURFACE) { eglDestroySurface(_EglDisplay, _EglSurface); }
|
||||||
|
eglTerminate(_EglDisplay);
|
||||||
|
}
|
||||||
|
|
||||||
|
_EglDisplay = EGL_NO_DISPLAY;
|
||||||
|
_EglContext = EGL_NO_CONTEXT;
|
||||||
|
_EglSurface = EGL_NO_SURFACE;
|
||||||
|
|
||||||
|
if (app->window) { ANativeWindow_release(app->window); }
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int ShowSoftKeyboardInput() {
|
||||||
|
JavaVM* java_vm = app->activity->vm;
|
||||||
|
JNIEnv* java_env = NULL;
|
||||||
|
|
||||||
|
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
|
||||||
|
if (jni_return == JNI_ERR)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
|
||||||
|
if (jni_return != JNI_OK)
|
||||||
|
return -2;
|
||||||
|
|
||||||
|
jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
|
||||||
|
if (native_activity_clazz == NULL)
|
||||||
|
return -3;
|
||||||
|
|
||||||
|
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
|
||||||
|
if (method_id == NULL)
|
||||||
|
return -4;
|
||||||
|
|
||||||
|
java_env->CallVoidMethod(app->activity->clazz, method_id);
|
||||||
|
|
||||||
|
jni_return = java_vm->DetachCurrentThread();
|
||||||
|
if (jni_return != JNI_OK)
|
||||||
|
return -5;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int getDeviceFD(int& vid, int& pid, const std::vector<DevVIDPID>& allowedVidPids) {
|
||||||
|
JavaVM* java_vm = app->activity->vm;
|
||||||
|
JNIEnv* java_env = NULL;
|
||||||
|
|
||||||
|
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
|
||||||
|
if (jni_return == JNI_ERR)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
|
||||||
|
if (jni_return != JNI_OK)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
|
||||||
|
if (native_activity_clazz == NULL)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
jfieldID fd_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_FD", "I");
|
||||||
|
jfieldID vid_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_VID", "I");
|
||||||
|
jfieldID pid_field_id = java_env->GetFieldID(native_activity_clazz, "SDR_PID", "I");
|
||||||
|
|
||||||
|
if (!vid_field_id || !vid_field_id || !pid_field_id)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
int fd = java_env->GetIntField(app->activity->clazz, fd_field_id);
|
||||||
|
vid = java_env->GetIntField(app->activity->clazz, vid_field_id);
|
||||||
|
pid = java_env->GetIntField(app->activity->clazz, pid_field_id);
|
||||||
|
|
||||||
|
jni_return = java_vm->DetachCurrentThread();
|
||||||
|
if (jni_return != JNI_OK)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
// If no vid/pid was given, just return successfully
|
||||||
|
if (allowedVidPids.empty()) {
|
||||||
|
return fd;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Otherwise, check that the vid/pid combo is allowed
|
||||||
|
for (auto const& vp : allowedVidPids) {
|
||||||
|
if (vp.vid != vid || vp.pid != pid) { continue; }
|
||||||
|
return fd;
|
||||||
|
}
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
|
||||||
|
// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
|
||||||
|
// the resulting Unicode characters here via JNI and send them to Dear ImGui.
|
||||||
|
int PollUnicodeChars() {
|
||||||
|
JavaVM* java_vm = app->activity->vm;
|
||||||
|
JNIEnv* java_env = NULL;
|
||||||
|
|
||||||
|
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
|
||||||
|
if (jni_return == JNI_ERR)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
|
||||||
|
if (jni_return != JNI_OK)
|
||||||
|
return -2;
|
||||||
|
|
||||||
|
jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
|
||||||
|
if (native_activity_clazz == NULL)
|
||||||
|
return -3;
|
||||||
|
|
||||||
|
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
|
||||||
|
if (method_id == NULL)
|
||||||
|
return -4;
|
||||||
|
|
||||||
|
// Send the actual characters to Dear ImGui
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
jint unicode_character;
|
||||||
|
while ((unicode_character = java_env->CallIntMethod(app->activity->clazz, method_id)) != 0)
|
||||||
|
io.AddInputCharacter(unicode_character);
|
||||||
|
|
||||||
|
jni_return = java_vm->DetachCurrentThread();
|
||||||
|
if (jni_return != JNI_OK)
|
||||||
|
return -5;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string getAppFilesDir() {
|
||||||
|
JavaVM* java_vm = app->activity->vm;
|
||||||
|
JNIEnv* java_env = NULL;
|
||||||
|
|
||||||
|
jint jni_return = java_vm->GetEnv((void**)&java_env, JNI_VERSION_1_6);
|
||||||
|
if (jni_return == JNI_ERR)
|
||||||
|
throw std::runtime_error("Could not get JNI environement");
|
||||||
|
|
||||||
|
jni_return = java_vm->AttachCurrentThread(&java_env, NULL);
|
||||||
|
if (jni_return != JNI_OK)
|
||||||
|
throw std::runtime_error("Could not attach to thread");
|
||||||
|
|
||||||
|
jclass native_activity_clazz = java_env->GetObjectClass(app->activity->clazz);
|
||||||
|
if (native_activity_clazz == NULL)
|
||||||
|
throw std::runtime_error("Could not get MainActivity class");
|
||||||
|
|
||||||
|
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "getAppDir", "()Ljava/lang/String;");
|
||||||
|
if (method_id == NULL)
|
||||||
|
throw std::runtime_error("Could not get methode ID");
|
||||||
|
|
||||||
|
jstring jstr = (jstring)java_env->CallObjectMethod(app->activity->clazz, method_id);
|
||||||
|
|
||||||
|
const char* _str = java_env->GetStringUTFChars(jstr, NULL);
|
||||||
|
std::string str(_str);
|
||||||
|
java_env->ReleaseStringUTFChars(jstr, _str);
|
||||||
|
|
||||||
|
jni_return = java_vm->DetachCurrentThread();
|
||||||
|
if (jni_return != JNI_OK)
|
||||||
|
throw std::runtime_error("Could not detach from thread");
|
||||||
|
|
||||||
|
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<DevVIDPID> AIRSPY_VIDPIDS = {
|
||||||
|
{ 0x1d50, 0x60a1 }
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::vector<DevVIDPID> AIRSPYHF_VIDPIDS = {
|
||||||
|
{ 0x03EB, 0x800C }
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::vector<DevVIDPID> HACKRF_VIDPIDS = {
|
||||||
|
{ 0x1d50, 0x604b },
|
||||||
|
{ 0x1d50, 0x6089 },
|
||||||
|
{ 0x1d50, 0xcc15 }
|
||||||
|
};
|
||||||
|
|
||||||
|
const std::vector<DevVIDPID> RTL_SDR_VIDPIDS = {
|
||||||
|
{ 0x0bda, 0x2832 },
|
||||||
|
{ 0x0bda, 0x2838 },
|
||||||
|
{ 0x0413, 0x6680 },
|
||||||
|
{ 0x0413, 0x6f0f },
|
||||||
|
{ 0x0458, 0x707f },
|
||||||
|
{ 0x0ccd, 0x00a9 },
|
||||||
|
{ 0x0ccd, 0x00b3 },
|
||||||
|
{ 0x0ccd, 0x00b4 },
|
||||||
|
{ 0x0ccd, 0x00b5 },
|
||||||
|
{ 0x0ccd, 0x00b7 },
|
||||||
|
{ 0x0ccd, 0x00b8 },
|
||||||
|
{ 0x0ccd, 0x00b9 },
|
||||||
|
{ 0x0ccd, 0x00c0 },
|
||||||
|
{ 0x0ccd, 0x00c6 },
|
||||||
|
{ 0x0ccd, 0x00d3 },
|
||||||
|
{ 0x0ccd, 0x00d7 },
|
||||||
|
{ 0x0ccd, 0x00e0 },
|
||||||
|
{ 0x1554, 0x5020 },
|
||||||
|
{ 0x15f4, 0x0131 },
|
||||||
|
{ 0x15f4, 0x0133 },
|
||||||
|
{ 0x185b, 0x0620 },
|
||||||
|
{ 0x185b, 0x0650 },
|
||||||
|
{ 0x185b, 0x0680 },
|
||||||
|
{ 0x1b80, 0xd393 },
|
||||||
|
{ 0x1b80, 0xd394 },
|
||||||
|
{ 0x1b80, 0xd395 },
|
||||||
|
{ 0x1b80, 0xd397 },
|
||||||
|
{ 0x1b80, 0xd398 },
|
||||||
|
{ 0x1b80, 0xd39d },
|
||||||
|
{ 0x1b80, 0xd3a4 },
|
||||||
|
{ 0x1b80, 0xd3a8 },
|
||||||
|
{ 0x1b80, 0xd3af },
|
||||||
|
{ 0x1b80, 0xd3b0 },
|
||||||
|
{ 0x1d19, 0x1101 },
|
||||||
|
{ 0x1d19, 0x1102 },
|
||||||
|
{ 0x1d19, 0x1103 },
|
||||||
|
{ 0x1d19, 0x1104 },
|
||||||
|
{ 0x1f4d, 0xa803 },
|
||||||
|
{ 0x1f4d, 0xb803 },
|
||||||
|
{ 0x1f4d, 0xc803 },
|
||||||
|
{ 0x1f4d, 0xd286 },
|
||||||
|
{ 0x1f4d, 0xd803 }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
void android_main(struct android_app* app) {
|
||||||
|
// Save app instance
|
||||||
|
app->onAppCmd = backend::handleAppCmd;
|
||||||
|
app->onInputEvent = backend::handleInputEvent;
|
||||||
|
backend::app = app;
|
||||||
|
|
||||||
|
// Check if this is the first time we run or not
|
||||||
|
if (backend::initialized) {
|
||||||
|
spdlog::warn("android_main called again");
|
||||||
|
backend::doPartialInit();
|
||||||
|
backend::pauseRendering = false;
|
||||||
|
backend::renderLoop();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
backend::initialized = true;
|
||||||
|
|
||||||
|
// prepare spdlog
|
||||||
|
auto console_sink = std::make_shared<spdlog::sinks::android_sink_st>("SDR++");
|
||||||
|
auto logger = std::shared_ptr<spdlog::logger>(new spdlog::logger("", { console_sink }));
|
||||||
|
spdlog::set_default_logger(logger);
|
||||||
|
|
||||||
|
// Grab files dir
|
||||||
|
std::string appdir = backend::getAppFilesDir();
|
||||||
|
|
||||||
|
// Call main
|
||||||
|
char* rootpath = new char[appdir.size() + 1];
|
||||||
|
strcpy(rootpath, appdir.c_str());
|
||||||
|
char* dummy[] = { "", "-r", rootpath };
|
||||||
|
sdrpp_main(3, dummy);
|
||||||
|
}
|
||||||
|
}
|
187
core/backends/android/imgui/imgui_impl_android.cpp
Normal file
187
core/backends/android/imgui/imgui_impl_android.cpp
Normal file
@ -0,0 +1,187 @@
|
|||||||
|
// dear imgui: Platform Binding for Android native app
|
||||||
|
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Platform: Keyboard arrays indexed using AKEYCODE_* codes, e.g. ImGui::IsKeyPressed(AKEYCODE_SPACE).
|
||||||
|
// Missing features:
|
||||||
|
// [ ] Platform: Clipboard support.
|
||||||
|
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||||
|
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||||||
|
// Important:
|
||||||
|
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
|
||||||
|
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||||
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||||
|
|
||||||
|
// CHANGELOG
|
||||||
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2021-03-04: Initial version.
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_android.h"
|
||||||
|
#include <time.h>
|
||||||
|
#include <map>
|
||||||
|
#include <queue>
|
||||||
|
#include <android/native_window.h>
|
||||||
|
#include <android/input.h>
|
||||||
|
#include <android/keycodes.h>
|
||||||
|
#include <android/log.h>
|
||||||
|
|
||||||
|
// Android data
|
||||||
|
static double g_Time = 0.0;
|
||||||
|
static ANativeWindow* g_Window;
|
||||||
|
static char g_LogTag[] = "ImGuiExample";
|
||||||
|
static std::map<int32_t, std::queue<int32_t>> g_KeyEventQueues; // FIXME: Remove dependency on map and queue once we use upcoming input queue.
|
||||||
|
|
||||||
|
int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event)
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
int32_t event_type = AInputEvent_getType(input_event);
|
||||||
|
switch (event_type)
|
||||||
|
{
|
||||||
|
case AINPUT_EVENT_TYPE_KEY:
|
||||||
|
{
|
||||||
|
int32_t event_key_code = AKeyEvent_getKeyCode(input_event);
|
||||||
|
int32_t event_action = AKeyEvent_getAction(input_event);
|
||||||
|
int32_t event_meta_state = AKeyEvent_getMetaState(input_event);
|
||||||
|
|
||||||
|
io.KeyCtrl = ((event_meta_state & AMETA_CTRL_ON) != 0);
|
||||||
|
io.KeyShift = ((event_meta_state & AMETA_SHIFT_ON) != 0);
|
||||||
|
io.KeyAlt = ((event_meta_state & AMETA_ALT_ON) != 0);
|
||||||
|
|
||||||
|
switch (event_action)
|
||||||
|
{
|
||||||
|
// FIXME: AKEY_EVENT_ACTION_DOWN and AKEY_EVENT_ACTION_UP occur at once as soon as a touch pointer
|
||||||
|
// goes up from a key. We use a simple key event queue/ and process one event per key per frame in
|
||||||
|
// ImGui_ImplAndroid_NewFrame()...or consider using IO queue, if suitable: https://github.com/ocornut/imgui/issues/2787
|
||||||
|
case AKEY_EVENT_ACTION_DOWN:
|
||||||
|
case AKEY_EVENT_ACTION_UP:
|
||||||
|
g_KeyEventQueues[event_key_code].push(event_action);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case AINPUT_EVENT_TYPE_MOTION:
|
||||||
|
{
|
||||||
|
int32_t event_action = AMotionEvent_getAction(input_event);
|
||||||
|
int32_t event_pointer_index = (event_action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||||
|
event_action &= AMOTION_EVENT_ACTION_MASK;
|
||||||
|
switch (event_action)
|
||||||
|
{
|
||||||
|
case AMOTION_EVENT_ACTION_DOWN:
|
||||||
|
case AMOTION_EVENT_ACTION_UP:
|
||||||
|
// Physical mouse buttons (and probably other physical devices) also invoke the actions AMOTION_EVENT_ACTION_DOWN/_UP,
|
||||||
|
// but we have to process them separately to identify the actual button pressed. This is done below via
|
||||||
|
// AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback).
|
||||||
|
if((AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_FINGER)
|
||||||
|
|| (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_STYLUS) || (AMotionEvent_getToolType(input_event, event_pointer_index) == AMOTION_EVENT_TOOL_TYPE_UNKNOWN))
|
||||||
|
{
|
||||||
|
io.MouseDown[0] = (event_action == AMOTION_EVENT_ACTION_DOWN);
|
||||||
|
io.MousePos = ImVec2(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
|
||||||
|
case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
|
||||||
|
{
|
||||||
|
int32_t button_state = AMotionEvent_getButtonState(input_event);
|
||||||
|
io.MouseDown[0] = ((button_state & AMOTION_EVENT_BUTTON_PRIMARY) != 0);
|
||||||
|
io.MouseDown[1] = ((button_state & AMOTION_EVENT_BUTTON_SECONDARY) != 0);
|
||||||
|
io.MouseDown[2] = ((button_state & AMOTION_EVENT_BUTTON_TERTIARY) != 0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AMOTION_EVENT_ACTION_HOVER_MOVE: // Hovering: Tool moves while NOT pressed (such as a physical mouse)
|
||||||
|
case AMOTION_EVENT_ACTION_MOVE: // Touch pointer moves while DOWN
|
||||||
|
io.MousePos = ImVec2(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
|
||||||
|
break;
|
||||||
|
case AMOTION_EVENT_ACTION_SCROLL:
|
||||||
|
io.MouseWheel = AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_VSCROLL, event_pointer_index);
|
||||||
|
io.MouseWheelH = AMotionEvent_getAxisValue(input_event, AMOTION_EVENT_AXIS_HSCROLL, event_pointer_index);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ImGui_ImplAndroid_Init(ANativeWindow* window)
|
||||||
|
{
|
||||||
|
g_Window = window;
|
||||||
|
g_Time = 0.0;
|
||||||
|
|
||||||
|
// Setup backend capabilities flags
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
io.BackendPlatformName = "imgui_impl_android";
|
||||||
|
|
||||||
|
// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeysDown[] array.
|
||||||
|
io.KeyMap[ImGuiKey_Tab] = AKEYCODE_TAB;
|
||||||
|
io.KeyMap[ImGuiKey_LeftArrow] = AKEYCODE_DPAD_LEFT; // also covers physical keyboard arrow key
|
||||||
|
io.KeyMap[ImGuiKey_RightArrow] = AKEYCODE_DPAD_RIGHT; // also covers physical keyboard arrow key
|
||||||
|
io.KeyMap[ImGuiKey_UpArrow] = AKEYCODE_DPAD_UP; // also covers physical keyboard arrow key
|
||||||
|
io.KeyMap[ImGuiKey_DownArrow] = AKEYCODE_DPAD_DOWN; // also covers physical keyboard arrow key
|
||||||
|
io.KeyMap[ImGuiKey_PageUp] = AKEYCODE_PAGE_UP;
|
||||||
|
io.KeyMap[ImGuiKey_PageDown] = AKEYCODE_PAGE_DOWN;
|
||||||
|
io.KeyMap[ImGuiKey_Home] = AKEYCODE_MOVE_HOME;
|
||||||
|
io.KeyMap[ImGuiKey_End] = AKEYCODE_MOVE_END;
|
||||||
|
io.KeyMap[ImGuiKey_Insert] = AKEYCODE_INSERT;
|
||||||
|
io.KeyMap[ImGuiKey_Delete] = AKEYCODE_FORWARD_DEL;
|
||||||
|
io.KeyMap[ImGuiKey_Backspace] = AKEYCODE_DEL;
|
||||||
|
io.KeyMap[ImGuiKey_Space] = AKEYCODE_SPACE;
|
||||||
|
io.KeyMap[ImGuiKey_Enter] = AKEYCODE_ENTER;
|
||||||
|
io.KeyMap[ImGuiKey_Escape] = AKEYCODE_ESCAPE;
|
||||||
|
io.KeyMap[ImGuiKey_KeyPadEnter] = AKEYCODE_NUMPAD_ENTER;
|
||||||
|
io.KeyMap[ImGuiKey_A] = AKEYCODE_A;
|
||||||
|
io.KeyMap[ImGuiKey_C] = AKEYCODE_C;
|
||||||
|
io.KeyMap[ImGuiKey_V] = AKEYCODE_V;
|
||||||
|
io.KeyMap[ImGuiKey_X] = AKEYCODE_X;
|
||||||
|
io.KeyMap[ImGuiKey_Y] = AKEYCODE_Y;
|
||||||
|
io.KeyMap[ImGuiKey_Z] = AKEYCODE_Z;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplAndroid_Shutdown()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ImGui_ImplAndroid_NewFrame()
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
|
||||||
|
// Process queued key events
|
||||||
|
// FIXME: This is a workaround for multiple key event actions occurring at once (see above) and can be removed once we use upcoming input queue.
|
||||||
|
for (auto& key_queue : g_KeyEventQueues)
|
||||||
|
{
|
||||||
|
if (key_queue.second.empty())
|
||||||
|
continue;
|
||||||
|
io.KeysDown[key_queue.first] = (key_queue.second.front() == AKEY_EVENT_ACTION_DOWN);
|
||||||
|
key_queue.second.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Setup display size (every frame to accommodate for window resizing)
|
||||||
|
int32_t window_width = ANativeWindow_getWidth(g_Window);
|
||||||
|
int32_t window_height = ANativeWindow_getHeight(g_Window);
|
||||||
|
int display_width = window_width;
|
||||||
|
int display_height = window_height;
|
||||||
|
|
||||||
|
io.DisplaySize = ImVec2((float)window_width, (float)window_height);
|
||||||
|
if (window_width > 0 && window_height > 0)
|
||||||
|
io.DisplayFramebufferScale = ImVec2((float)display_width / window_width, (float)display_height / window_height);
|
||||||
|
|
||||||
|
// Setup time step
|
||||||
|
struct timespec current_timespec;
|
||||||
|
clock_gettime(CLOCK_MONOTONIC, ¤t_timespec);
|
||||||
|
double current_time = (double)(current_timespec.tv_sec) + (current_timespec.tv_nsec / 1000000000.0);
|
||||||
|
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
|
||||||
|
g_Time = current_time;
|
||||||
|
}
|
27
core/backends/android/imgui/imgui_impl_android.h
Normal file
27
core/backends/android/imgui/imgui_impl_android.h
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
// dear imgui: Platform Binding for Android native app
|
||||||
|
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
|
||||||
|
|
||||||
|
// Implemented features:
|
||||||
|
// [X] Platform: Keyboard arrays indexed using AKEYCODE_* codes, e.g. ImGui::IsKeyPressed(AKEYCODE_SPACE).
|
||||||
|
// Missing features:
|
||||||
|
// [ ] Platform: Clipboard support.
|
||||||
|
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||||
|
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||||||
|
// Important:
|
||||||
|
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
|
||||||
|
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
|
||||||
|
|
||||||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||||
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||||
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
struct ANativeWindow;
|
||||||
|
struct AInputEvent;
|
||||||
|
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
|
||||||
|
IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event);
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
|
||||||
|
IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();
|
27
core/backends/android/keybinds.h
Normal file
27
core/backends/android/keybinds.h
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
// No keyboard controls
|
||||||
|
#define KB_KEY_HOME -1
|
||||||
|
#define KB_KEY_MENU -1
|
||||||
|
#define KB_KEY_END -1
|
||||||
|
#define KB_KEY_ESC -1
|
||||||
|
#define KB_KEY_PG_UP -1
|
||||||
|
#define KB_KEY_PG_DOWN -1
|
||||||
|
|
||||||
|
#define KB_KEY_ENTER -1
|
||||||
|
#define KB_KEY_KP_ENTER -1
|
||||||
|
#define KB_KEY_DEL -1
|
||||||
|
#define KB_KEY_BACKSPACE -1
|
||||||
|
|
||||||
|
#define KB_KEY_LEFT -1
|
||||||
|
#define KB_KEY_RIGHT -1
|
||||||
|
#define KB_KEY_UP -1
|
||||||
|
#define KB_KEY_DOWN -1
|
||||||
|
|
||||||
|
#define KB_KEY_LCTRL -1
|
||||||
|
#define KB_KEY_RCTRL -1
|
||||||
|
#define KB_KEY_LSHIFT -1
|
||||||
|
#define KB_KEY_RSHIFT -1
|
||||||
|
|
||||||
|
#define KB_KEY_A -1
|
||||||
|
#define KB_KEY_R -1
|
13
sink_modules/android_audio_sink/CMakeLists.txt
Normal file
13
sink_modules/android_audio_sink/CMakeLists.txt
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.13)
|
||||||
|
project(audio_sink)
|
||||||
|
|
||||||
|
file(GLOB SRC "src/*.cpp")
|
||||||
|
|
||||||
|
add_library(audio_sink SHARED ${SRC})
|
||||||
|
target_link_libraries(audio_sink PRIVATE sdrpp_core)
|
||||||
|
set_target_properties(audio_sink PROPERTIES PREFIX "")
|
||||||
|
|
||||||
|
target_include_directories(audio_sink PRIVATE "src/")
|
||||||
|
|
||||||
|
target_compile_options(audio_sink PRIVATE -O3 -std=c++17)
|
||||||
|
target_link_libraries(audio_sink PRIVATE aaudio)
|
195
sink_modules/android_audio_sink/src/main.cpp
Normal file
195
sink_modules/android_audio_sink/src/main.cpp
Normal file
@ -0,0 +1,195 @@
|
|||||||
|
#include <imgui.h>
|
||||||
|
#include <module.h>
|
||||||
|
#include <gui/gui.h>
|
||||||
|
#include <signal_path/signal_path.h>
|
||||||
|
#include <signal_path/sink.h>
|
||||||
|
#include <dsp/audio.h>
|
||||||
|
#include <dsp/processing.h>
|
||||||
|
#include <spdlog/spdlog.h>
|
||||||
|
#include <config.h>
|
||||||
|
#include <options.h>
|
||||||
|
#include <utils/optionlist.h>
|
||||||
|
#include <aaudio/AAudio.h>
|
||||||
|
|
||||||
|
#define CONCAT(a, b) ((std::string(a) + b).c_str())
|
||||||
|
|
||||||
|
SDRPP_MOD_INFO{
|
||||||
|
/* Name: */ "audio_sink",
|
||||||
|
/* Description: */ "Android audio sink module for SDR++",
|
||||||
|
/* Author: */ "Ryzerth",
|
||||||
|
/* Version: */ 0, 1, 0,
|
||||||
|
/* Max instances */ 1
|
||||||
|
};
|
||||||
|
|
||||||
|
ConfigManager config;
|
||||||
|
|
||||||
|
class AudioSink : SinkManager::Sink {
|
||||||
|
public:
|
||||||
|
AudioSink(SinkManager::Stream* stream, std::string streamName) {
|
||||||
|
_stream = stream;
|
||||||
|
_streamName = streamName;
|
||||||
|
|
||||||
|
packer.init(_stream->sinkOut, 512);
|
||||||
|
|
||||||
|
// TODO: Add choice? I don't think anyone cares on android...
|
||||||
|
sampleRate = 48000;
|
||||||
|
_stream->setSampleRate(sampleRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
~AudioSink() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void start() {
|
||||||
|
if (running) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
doStart();
|
||||||
|
running = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void stop() {
|
||||||
|
if (!running) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
doStop();
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void menuHandler() {
|
||||||
|
// Draw menu here
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
void doStart() {
|
||||||
|
// Create stream builder
|
||||||
|
AAudioStreamBuilder *builder;
|
||||||
|
aaudio_result_t result = AAudio_createStreamBuilder(&builder);
|
||||||
|
|
||||||
|
// Set stream options
|
||||||
|
bufferSize = round(sampleRate / 60.0);
|
||||||
|
AAudioStreamBuilder_setDirection(builder, AAUDIO_DIRECTION_OUTPUT);
|
||||||
|
AAudioStreamBuilder_setSharingMode(builder, AAUDIO_SHARING_MODE_SHARED);
|
||||||
|
AAudioStreamBuilder_setSampleRate(builder, sampleRate);
|
||||||
|
AAudioStreamBuilder_setChannelCount(builder, 2);
|
||||||
|
AAudioStreamBuilder_setFormat(builder, AAUDIO_FORMAT_PCM_FLOAT);
|
||||||
|
AAudioStreamBuilder_setBufferCapacityInFrames(builder, bufferSize);
|
||||||
|
AAudioStreamBuilder_setErrorCallback(builder, errorCallback, this);
|
||||||
|
packer.setSampleCount(bufferSize);
|
||||||
|
|
||||||
|
// Open the stream
|
||||||
|
AAudioStreamBuilder_openStream(builder, &stream);
|
||||||
|
|
||||||
|
// Stream stream and packer
|
||||||
|
packer.start();
|
||||||
|
AAudioStream_requestStart(stream);
|
||||||
|
|
||||||
|
// We no longer need the builder
|
||||||
|
AAudioStreamBuilder_delete(builder);
|
||||||
|
|
||||||
|
// Start worker thread
|
||||||
|
workerThread = std::thread(&AudioSink::worker, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void doStop() {
|
||||||
|
packer.stop();
|
||||||
|
packer.out.stopReader();
|
||||||
|
AAudioStream_requestStop(stream);
|
||||||
|
AAudioStream_close(stream);
|
||||||
|
if (workerThread.joinable()) { workerThread.join(); }
|
||||||
|
packer.out.clearReadStop();
|
||||||
|
}
|
||||||
|
|
||||||
|
void worker() {
|
||||||
|
while (true) {
|
||||||
|
int count = packer.out.read();
|
||||||
|
if (count < 0) { return; }
|
||||||
|
AAudioStream_write(stream, packer.out.readBuf, count, 100000000);
|
||||||
|
packer.out.flush();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void errorCallback(AAudioStream *stream, void *userData, aaudio_result_t error){
|
||||||
|
// detect an audio device detached and restart the stream
|
||||||
|
if (error == AAUDIO_ERROR_DISCONNECTED){
|
||||||
|
std::thread thr(&AudioSink::restart, (AudioSink*)userData);
|
||||||
|
thr.detach();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void restart() {
|
||||||
|
if (running) { doStop(); }
|
||||||
|
if (running) { doStart(); }
|
||||||
|
}
|
||||||
|
|
||||||
|
std::thread workerThread;
|
||||||
|
|
||||||
|
AAudioStream *stream = NULL;
|
||||||
|
SinkManager::Stream* _stream;
|
||||||
|
dsp::Packer<dsp::stereo_t> packer;
|
||||||
|
|
||||||
|
std::string _streamName;
|
||||||
|
double sampleRate;
|
||||||
|
int bufferSize;
|
||||||
|
|
||||||
|
bool running = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
class AudioSinkModule : public ModuleManager::Instance {
|
||||||
|
public:
|
||||||
|
AudioSinkModule(std::string name) {
|
||||||
|
this->name = name;
|
||||||
|
provider.create = create_sink;
|
||||||
|
provider.ctx = this;
|
||||||
|
|
||||||
|
sigpath::sinkManager.registerSinkProvider("Audio", provider);
|
||||||
|
}
|
||||||
|
|
||||||
|
~AudioSinkModule() {
|
||||||
|
// Unregister sink, this will automatically stop and delete all instances of the audio sink
|
||||||
|
sigpath::sinkManager.unregisterSinkProvider("Audio");
|
||||||
|
}
|
||||||
|
|
||||||
|
void postInit() {}
|
||||||
|
|
||||||
|
void enable() {
|
||||||
|
enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void disable() {
|
||||||
|
enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isEnabled() {
|
||||||
|
return enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static SinkManager::Sink* create_sink(SinkManager::Stream* stream, std::string streamName, void* ctx) {
|
||||||
|
return (SinkManager::Sink*)(new AudioSink(stream, streamName));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string name;
|
||||||
|
bool enabled = true;
|
||||||
|
SinkManager::SinkProvider provider;
|
||||||
|
};
|
||||||
|
|
||||||
|
MOD_EXPORT void _INIT_() {
|
||||||
|
json def = json({});
|
||||||
|
config.setPath(options::opts.root + "/audio_sink_config.json");
|
||||||
|
config.load(def);
|
||||||
|
config.enableAutoSave();
|
||||||
|
}
|
||||||
|
|
||||||
|
MOD_EXPORT void* _CREATE_INSTANCE_(std::string name) {
|
||||||
|
AudioSinkModule* instance = new AudioSinkModule(name);
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
|
||||||
|
delete (AudioSinkModule*)instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
MOD_EXPORT void _END_() {
|
||||||
|
config.disableAutoSave();
|
||||||
|
config.save();
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user