mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-07-09 18:45:22 +02:00
New custom network lib + half finished rigctl server
This commit is contained in:
@ -1,2 +1,381 @@
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#pragma once
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#include <utils/networking.h>
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#include <assert.h>
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namespace net {
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#ifdef _WIN32
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extern bool winsock_init = false;
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#endif
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ConnClass::ConnClass(Socket sock) {
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_sock = sock;
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connectionOpen = true;
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readWorkerThread = std::thread(&ConnClass::readWorker, this);
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writeWorkerThread = std::thread(&ConnClass::writeWorker, this);
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}
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ConnClass::~ConnClass() {
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ConnClass::close();
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}
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void ConnClass::close() {
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std::lock_guard lck(closeMtx);
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// Set stopWorkers to true
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{
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std::lock_guard lck1(readQueueMtx);
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std::lock_guard lck2(writeQueueMtx);
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stopWorkers = true;
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}
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// Notify the workers of the change
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readQueueCnd.notify_all();
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writeQueueCnd.notify_all();
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if (connectionOpen) {
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#ifdef _WIN32
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closesocket(_sock);
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#else
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::close(_sock);
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#endif
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}
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// Wait for the theads to terminate
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if (readWorkerThread.joinable()) { readWorkerThread.join(); }
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if (writeWorkerThread.joinable()) { writeWorkerThread.join(); }
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{
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std::lock_guard lck(connectionOpenMtx);
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connectionOpen = false;
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}
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connectionOpenCnd.notify_all();
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}
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bool ConnClass::isOpen() {
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return connectionOpen;
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}
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void ConnClass::waitForEnd() {
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std::unique_lock lck(readQueueMtx);
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connectionOpenCnd.wait(lck, [this](){ return !connectionOpen; });
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}
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int ConnClass::read(int count, uint8_t* buf) {
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assert(connectionOpen);
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std::lock_guard lck(readMtx);
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#ifdef _WIN32
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int ret = recv(_sock, (char*)buf, count, 0);
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#else
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int ret = ::read(_sock, buf, count);
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#endif
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if (ret <= 0) {
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{
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std::lock_guard lck(connectionOpenMtx);
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connectionOpen = false;
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}
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connectionOpenCnd.notify_all();
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}
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return ret;
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}
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bool ConnClass::write(int count, uint8_t* buf) {
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assert(connectionOpen);
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std::lock_guard lck(writeMtx);
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#ifdef _WIN32
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int ret = send(_sock, (char*)buf, count, 0);
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#else
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int ret = ::write(_sock, buf, count);
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#endif
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if (ret <= 0) {
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{
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std::lock_guard lck(connectionOpenMtx);
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connectionOpen = false;
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}
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connectionOpenCnd.notify_all();
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}
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return (ret > 0);
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}
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void ConnClass::readAsync(int count, uint8_t* buf, void (*handler)(int count, uint8_t* buf, void* ctx), void* ctx) {
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assert(connectionOpen);
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// Create entry
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ConnReadEntry entry;
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entry.count = count;
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entry.buf = buf;
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entry.handler = handler;
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entry.ctx = ctx;
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// Add entry to queue
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{
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std::lock_guard lck(readQueueMtx);
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readQueue.push_back(entry);
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}
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// Notify read worker
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readQueueCnd.notify_all();
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}
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void ConnClass::writeAsync(int count, uint8_t* buf) {
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assert(connectionOpen);
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// Create entry
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ConnWriteEntry entry;
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entry.count = count;
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entry.buf = buf;
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// Add entry to queue
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{
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std::lock_guard lck(writeQueueMtx);
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writeQueue.push_back(entry);
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}
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// Notify write worker
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writeQueueCnd.notify_all();
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}
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void ConnClass::readWorker() {
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while (true) {
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// Wait for wakeup and exit if it's for terminating the thread
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std::unique_lock lck(readQueueMtx);
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readQueueCnd.wait(lck, [this](){ return (readQueue.size() > 0 || stopWorkers); });
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if (stopWorkers || !connectionOpen) { return; }
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// Pop first element off the list
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ConnReadEntry entry = readQueue[0];
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readQueue.erase(readQueue.begin());
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lck.unlock();
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// Read from socket and send data to the handler
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int ret = read(entry.count, entry.buf);
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if (ret <= 0) {
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{
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std::lock_guard lck(connectionOpenMtx);
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connectionOpen = false;
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}
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connectionOpenCnd.notify_all();
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return;
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}
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entry.handler(ret, entry.buf, entry.ctx);
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}
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}
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void ConnClass::writeWorker() {
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while (true) {
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// Wait for wakeup and exit if it's for terminating the thread
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std::unique_lock lck(writeQueueMtx);
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writeQueueCnd.wait(lck, [this](){ return (writeQueue.size() > 0 || stopWorkers); });
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if (stopWorkers || !connectionOpen) { return; }
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// Pop first element off the list
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ConnWriteEntry entry = writeQueue[0];
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writeQueue.erase(writeQueue.begin());
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lck.unlock();
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// Write to socket
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if (!write(entry.count, entry.buf)) {
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{
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std::lock_guard lck(connectionOpenMtx);
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connectionOpen = false;
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}
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connectionOpenCnd.notify_all();
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return;
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}
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}
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}
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ListenerClass::ListenerClass(Socket listenSock) {
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sock = listenSock;
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listening = true;
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acceptWorkerThread = std::thread(&ListenerClass::worker, this);
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}
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ListenerClass::~ListenerClass() {
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close();
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}
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Conn ListenerClass::accept() {
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assert(listening);
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std::lock_guard lck(acceptMtx);
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Socket _sock;
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// Accept socket
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_sock = ::accept(sock, NULL, NULL);
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if (_sock < 0) {
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listening = false;
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throw std::runtime_error("Could not bind socket");
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return NULL;
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}
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return Conn(new ConnClass(_sock));
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}
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void ListenerClass::acceptAsync(void (*handler)(Conn conn, void* ctx), void* ctx) {
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assert(listening);
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// Create entry
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ListenerAcceptEntry entry;
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entry.handler = handler;
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entry.ctx = ctx;
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// Add entry to queue
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{
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std::lock_guard lck(acceptQueueMtx);
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acceptQueue.push_back(entry);
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}
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// Notify write worker
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acceptQueueCnd.notify_all();
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}
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void ListenerClass::close() {
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{
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std::lock_guard lck(acceptQueueMtx);
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stopWorker = true;
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}
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if (listening) {
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#ifdef _WIN32
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closesocket(sock);
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#else
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::close(sock);
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#endif
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}
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acceptQueueCnd.notify_all();
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if (acceptWorkerThread.joinable()) { acceptWorkerThread.join(); }
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listening = false;
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}
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bool ListenerClass::isListening() {
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return listening;
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}
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void ListenerClass::worker() {
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while (true) {
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// Wait for wakeup and exit if it's for terminating the thread
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std::unique_lock lck(acceptQueueMtx);
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acceptQueueCnd.wait(lck, [this](){ return (acceptQueue.size() > 0 || stopWorker); });
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if (stopWorker || !listening) { return; }
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// Pop first element off the list
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ListenerAcceptEntry entry = acceptQueue[0];
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acceptQueue.erase(acceptQueue.begin());
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lck.unlock();
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// Read from socket and send data to the handler
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try {
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Conn client = accept();
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if (!client) {
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listening = false;
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return;
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}
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entry.handler(std::move(client), entry.ctx);
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}
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catch (std::exception e) {
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listening = false;
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return;
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}
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}
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}
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Conn connect(Protocol proto, std::string host, uint16_t port) {
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Socket sock;
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#ifdef _WIN32
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// Initilize WinSock2
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if (!winsock_init) {
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WSADATA wsa;
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if (WSAStartup(MAKEWORD(2,2),&wsa)) {
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throw std::runtime_error("Could not initialize WinSock2");
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return NULL;
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}
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winsock_init = true;
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}
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assert(winsock_init);
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#endif
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// Create a socket
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sock = socket(AF_INET, SOCK_STREAM, (proto == PROTO_TCP) ? IPPROTO_TCP : IPPROTO_UDP);
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if (sock < 0) {
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throw std::runtime_error("Could not create socket");
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return NULL;
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}
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// Get address from hostname/ip
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hostent* remoteHost = gethostbyname(host.c_str());
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if (remoteHost == NULL || remoteHost->h_addr_list[0] == NULL) {
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throw std::runtime_error("Could get address from host");
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return NULL;
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}
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uint32_t* naddr = (uint32_t*)remoteHost->h_addr_list[0];
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// Create host address
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struct sockaddr_in addr;
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addr.sin_addr.s_addr = *naddr;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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// Connect to host
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if (::connect(sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
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throw std::runtime_error("Could not connect to host");
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return NULL;
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}
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return Conn(new ConnClass(sock));
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}
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Listener listen(Protocol proto, std::string host, uint16_t port) {
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Socket listenSock;
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#ifdef _WIN32
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// Initilize WinSock2
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if (!winsock_init) {
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WSADATA wsa;
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if (WSAStartup(MAKEWORD(2,2),&wsa)) {
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throw std::runtime_error("Could not initialize WinSock2");
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return NULL;
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}
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winsock_init = true;
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}
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assert(winsock_init);
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#endif
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// Create a socket
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listenSock = socket(AF_INET, SOCK_STREAM, (proto == PROTO_TCP) ? IPPROTO_TCP : IPPROTO_UDP);
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if (listenSock < 0) {
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throw std::runtime_error("Could not create socket");
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return NULL;
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}
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// Get address from hostname/ip
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hostent* remoteHost = gethostbyname(host.c_str());
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if (remoteHost == NULL || remoteHost->h_addr_list[0] == NULL) {
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throw std::runtime_error("Could get address from host");
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return NULL;
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}
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uint32_t* naddr = (uint32_t*)remoteHost->h_addr_list[0];
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// Create host address
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struct sockaddr_in addr;
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addr.sin_addr.s_addr = *naddr;
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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// Bind socket
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if (bind(listenSock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
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throw std::runtime_error("Could not bind socket");
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return NULL;
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}
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// Listen
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if (::listen(listenSock, SOMAXCONN) != 0) {
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throw std::runtime_error("Could not listen");
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return NULL;
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}
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return Listener(new ListenerClass(listenSock));
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}
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}
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