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https://github.com/AlexandreRouma/SDRPlusPlus.git
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fixing audio bug
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@ -286,5 +286,6 @@ void SigPath::start() {
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demod.start();
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audioResamp.start();
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deemp.start();
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//ns.start();
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audio::startStream(vfoName);
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}
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@ -63,6 +63,8 @@ private:
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dsp::filter_window::BlackmanWindow audioWin;
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dsp::PolyphaseResampler<float> audioResamp;
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dsp::NullSink<float> ns;
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std::string vfoName;
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float sampleRate;
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