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MacOS do be wasting my time
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core/src/dsp/sink/ring_buffer.h
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39
core/src/dsp/sink/ring_buffer.h
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@ -0,0 +1,39 @@
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#pragma once
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#include "../sink.h"
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#include "../buffer/ring_buffer.h"
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// NOTE: THIS IS COMPLETELY UNTESTED AND PROBABLY BROKEN!!!
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namespace dsp::sink {
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template <class T>
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class RingBuffer : public Sink<T> {
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using base_type = Sink<T>;
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public:
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RingBuffer() {}
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RingBuffer(stream<T>* in) { base_type::init(in); }
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int run() {
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int count = base_type::_in->read();
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if (count < 0) { return -1; }
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base_type::_in->flush();
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return count;
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}
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buffer::RingBuffer<T> data;
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private:
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void doStop() {
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base_type::_in->stopReader();
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data.stopWriter();
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if (base_type::workerThread.joinable()) {
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base_type::workerThread.join();
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}
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base_type::_in->clearReadStop();
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data.clearWriteStop();
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}
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};
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}
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@ -4,8 +4,8 @@
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#include <signal_path/signal_path.h>
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#include <signal_path/signal_path.h>
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#include <signal_path/sink.h>
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#include <signal_path/sink.h>
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#include <portaudio.h>
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#include <portaudio.h>
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#include <dsp/audio.h>
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#include <dsp/convert/stereo_to_mono.h>
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#include <dsp/processing.h>
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#include <dsp/sink/ring_buffer.h>
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#include <spdlog/spdlog.h>
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#include <spdlog/spdlog.h>
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#include <core.h>
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#include <core.h>
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@ -249,9 +249,9 @@ private:
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SinkManager::Stream* _stream;
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SinkManager::Stream* _stream;
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dsp::StereoToMono s2m;
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dsp::convert::StereoToMono s2m;
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dsp::RingBufferSink<float> monoRB;
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dsp::sink::RingBuffer<float> monoRB;
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dsp::RingBufferSink<dsp::stereo_t> stereoRB;
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dsp::sink::RingBuffer<dsp::stereo_t> stereoRB;
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// dsp::Packer<float> monoPacker;
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// dsp::Packer<float> monoPacker;
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// dsp::Packer<dsp::stereo_t> stereoPacker;
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// dsp::Packer<dsp::stereo_t> stereoPacker;
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