mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2025-07-09 10:35:21 +02:00
Performance improvement to the FFT + code cleanup + Added an option to select the FFT window
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@ -40,8 +40,8 @@ void MainWindow::init() {
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gui::waterfall.init();
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gui::waterfall.setRawFFTSize(fftSize);
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tempFFT = new float[fftSize];
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FFTdata = new float[fftSize];
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appliedWindow = new float[fftSize];
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generateFFTWindow(selectedWindow, fftSize);
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credits::init();
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@ -201,21 +201,23 @@ void MainWindow::fftHandler(dsp::complex_t* samples, int count, void* ctx) {
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std::lock_guard<std::mutex> lck(_this->fft_mtx);
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if (count != _this->fftSize) { return; }
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memcpy(_this->fft_in, samples, count * sizeof(dsp::complex_t));
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fftwf_execute(_this->fftwPlan);
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int half = count / 2;
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// Apply window
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volk_32fc_32f_multiply_32fc((lv_32fc_t*)_this->fft_in, (lv_32fc_t*)samples, _this->appliedWindow, count);
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// Execute FFT
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fftwf_execute(_this->fftwPlan);
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// Get the FFT buffer
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float* fftBuf = gui::waterfall.getFFTBuffer();
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if (fftBuf == NULL) {
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gui::waterfall.pushFFT();
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return;
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}
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volk_32fc_s32f_power_spectrum_32f(_this->tempFFT, (lv_32fc_t*)_this->fft_out, count, count);
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memcpy(fftBuf, &_this->tempFFT[half], half * sizeof(float));
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memcpy(&fftBuf[half], _this->tempFFT, half * sizeof(float));
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// Take power of spectrum
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volk_32fc_s32f_power_spectrum_32f(fftBuf, (lv_32fc_t*)_this->fft_out, count, count);
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// Push back data
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gui::waterfall.pushFFT();
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}
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@ -619,6 +621,30 @@ void MainWindow::setFFTSize(int size) {
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fft_in = (fftwf_complex*)fftwf_malloc(sizeof(fftwf_complex) * fftSize);
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fft_out = (fftwf_complex*)fftwf_malloc(sizeof(fftwf_complex) * fftSize);
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fftwPlan = fftwf_plan_dft_1d(fftSize, fft_in, fft_out, FFTW_FORWARD, FFTW_ESTIMATE);
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delete appliedWindow;
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appliedWindow = new float[fftSize];
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generateFFTWindow(selectedWindow, fftSize);
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}
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void MainWindow::setFFTWindow(int win) {
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std::lock_guard<std::mutex> lck(fft_mtx);
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selectedWindow = win;
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generateFFTWindow(selectedWindow, fftSize);
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}
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void MainWindow::generateFFTWindow(int win, int size) {
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if (win == FFT_WINDOW_RECTANGULAR) {
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for (int i = 0; i < size; i++) {
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appliedWindow[i] = (i%2) ? 1 : -1;
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}
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}
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else if (win == FFT_WINDOW_BLACKMAN) {
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for (int i = 0; i < size; i++) {
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appliedWindow[i] = ((i%2) ? dsp::window_function::blackman(i, size) : -dsp::window_function::blackman(i, size))*2;
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}
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}
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}
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bool MainWindow::isPlaying() {
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