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new readme.md
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@ -12,6 +12,15 @@ SDR++ is a cross-platform and open source SDR software with the aim of being blo
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* Multi-VFO
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* Multi-VFO
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* Plugins
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* Plugins
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* Digital demodulators and decoders
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* Digital demodulators and decoders
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* Quick replay (replay last n seconds, cool if you missed a short signal)
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## Small things to add
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* Switchable bandwidth for demodulators
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* Switchable audio output device and sample rate
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* Recording
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* Light theme (I know you weirdos exist lol)
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* Waterfall color scheme editor
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*
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# Building on Windows
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# Building on Windows
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## Requirements
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## Requirements
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@ -24,8 +24,6 @@ float* tempData;
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int fftSize = 8192 * 8;
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int fftSize = 8192 * 8;
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bool dcbias = true;
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io::SoapyWrapper soapy;
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io::SoapyWrapper soapy;
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SignalPath sigPath;
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SignalPath sigPath;
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@ -104,6 +102,9 @@ int sampleRate = 1000000;
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bool playing = false;
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bool playing = false;
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bool dcbias = false;
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bool _dcbias = false;
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void setVFO(float freq) {
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void setVFO(float freq) {
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float currentOff = wtf.getVFOOfset();
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float currentOff = wtf.getVFOOfset();
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float currentTune = wtf.getCenterFrequency() + currentOff;
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float currentTune = wtf.getCenterFrequency() + currentOff;
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@ -232,6 +233,11 @@ void drawWindow() {
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bw = sampleRate;
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bw = sampleRate;
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}
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}
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if (dcbias != _dcbias) {
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_dcbias = dcbias;
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sigPath.setDCBiasCorrection(dcbias);
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}
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ImVec2 vMin = ImGui::GetWindowContentRegionMin();
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ImVec2 vMin = ImGui::GetWindowContentRegionMin();
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ImVec2 vMax = ImGui::GetWindowContentRegionMax();
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ImVec2 vMax = ImGui::GetWindowContentRegionMax();
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