Added scroll to sliders

This commit is contained in:
Ryzerth
2021-02-07 12:30:25 +01:00
parent c26855d07e
commit 9def1843b2
10 changed files with 198 additions and 16 deletions

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@ -0,0 +1,114 @@
#include <gui/widgets/file_select.h>
#include <regex>
#include <options.h>
#include <filesystem>
FileSelect::FileSelect(std::string defaultPath, char* filter) {
path = defaultPath;
strcpy(_filter, filter);
pathValid = std::filesystem::is_regular_file(path);
strcpy(strPath, path.c_str());
}
void FileSelect::render(std::string id) {
#ifdef _WIN32
float menuColumnWidth = ImGui::GetContentRegionAvailWidth();
float buttonWidth = ImGui::CalcTextSize("...").x + 20.0f;
bool lastPathValid = pathValid;
if (!lastPathValid) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f));
}
ImGui::SetNextItemWidth(menuColumnWidth - buttonWidth);
if (ImGui::InputText(id.c_str(), strPath, 2047)) {
path = std::string(strPath);
std::string expandedPath = expandString(strPath);
if (!std::filesystem::is_regular_file(expandedPath)) {
pathValid = false;
}
else {
pathValid = true;
_pathChanged = true;
}
}
if (!lastPathValid) {
ImGui::PopStyleColor();
}
ImGui::SameLine();
if (ImGui::Button(("..." + id + "_winselect").c_str(), ImVec2(buttonWidth - 8.0f, 0)) && !dialogOpen) {
dialogOpen = true;
if (workerThread.joinable()) { workerThread.join(); }
workerThread = std::thread(&FileSelect::windowsWorker, this);
}
#else
bool lastPathValid = pathValid;
if (!lastPathValid) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f));
}
if (ImGui::InputText(id.c_str(), strPath, 2047)) {
path = std::string(strPath);
std::string expandedPath = expandString(strPath);
if (!std::filesystem::is_regular_file(expandedPath)) {
pathValid = false;
}
else {
pathValid = true;
_pathChanged = true;
}
}
if (!lastPathValid) {
ImGui::PopStyleColor();
}
#endif
}
std::string FileSelect::expandString(std::string input) {
input = std::regex_replace(input, std::regex("%ROOT%"), options::opts.root);
return std::regex_replace(input, std::regex("//"), "/");
}
bool FileSelect::pathIsValid() {
return pathValid;
}
bool FileSelect::pathChanged() {
if (_pathChanged) {
_pathChanged = false;
return true;
}
return false;
}
#ifdef _WIN32
void FileSelect::windowsWorker() {
OPENFILENAMEA ofn; // common dialog box structure
char szFile[2048]; // buffer for file name
HWND hwnd; // owner window
HANDLE hf; // file handle
// Initialize OPENFILENAME
ZeroMemory(&ofn, sizeof(ofn));
ofn.lStructSize = sizeof(ofn);
ofn.hwndOwner = GetFocus();
ofn.lpstrFile = (LPSTR)szFile;
// Set lpstrFile[0] to '\0' so that GetOpenFileName does not
// use the contents of szFile to initialize itself.
ofn.lpstrFile[0] = '\0';
ofn.nMaxFile = sizeof(szFile);
ofn.lpstrFilter = (LPCSTR)_filter;
ofn.nFilterIndex = 1;
ofn.lpstrFileTitle = NULL;
ofn.nMaxFileTitle = 0;
ofn.lpstrInitialDir = NULL;
ofn.Flags = OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST | OFN_EXTENSIONDIFFERENT;
// Display the Open dialog box.
if (GetOpenFileNameA(&ofn)==TRUE) {
strcpy(strPath, szFile);
_pathChanged = true;
}
pathValid = std::filesystem::is_regular_file(strPath);
dialogOpen = false;
}
#endif

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@ -0,0 +1,34 @@
#pragma once
#include <imgui.h>
#include <imgui_internal.h>
#include <stdint.h>
#include <string>
#ifdef _WIN32
#include <Windows.h>
#include <thread>
#endif
class FileSelect {
public:
FileSelect(std::string defaultPath, char* filter = "All\0*.*");
void render(std::string id);
bool pathIsValid();
bool pathChanged();
std::string expandString(std::string input);
std::string path = "";
private:
#ifdef _WIN32
void windowsWorker();
std::thread workerThread;
#endif
char _filter[2048];
bool pathValid = false;
bool dialogOpen = false;
char strPath[2048];
bool _pathChanged = false;
};

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@ -0,0 +1,21 @@
#pragma once
#include <algorithm>
namespace ImGui {
template<class T>
inline bool AllowScrollwheel(T& value, int stepCount, T min, T max) {
if(!ImGui::IsItemHovered()) { return false; }
T lastVal = value;
T step = (max - min) / (T)stepCount;
value = std::clamp<T>(value + ((T)ImGui::GetIO().MouseWheel * step), (min < max) ? min : max, (max > min) ? max : min);
return (value != lastVal);
}
template<class T>
inline bool AllowScrollwheelStSz(T& value, T step, T min, T max) {
if(!ImGui::IsItemHovered()) { return false; }
T lastVal = value;
value = std::clamp<T>(value + ((T)ImGui::GetIO().MouseWheel * step), (min < max) ? min : max, (max > min) ? max : min);
return (value != lastVal);
}
}

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@ -1,6 +1,7 @@
#include <gui/widgets/stepped_slider.h>
#include <imgui.h>
#include <imgui_internal.h>
#include <gui/widgets/scroll_behavior.h>
namespace ImGui {
bool SliderFloatWithSteps(const char* label, float* v, float v_min, float v_max, float v_step, const char* display_format) {
@ -14,7 +15,8 @@ namespace ImGui {
// Map from [v_min,v_max] to [0,N]
const int countValues = int((v_max-v_min)/v_step);
int v_i = int((*v - v_min)/v_step);
const bool value_changed = ImGui::SliderInt(label, &v_i, 0, countValues, text_buf);
bool value_changed = ImGui::SliderInt(label, &v_i, 0, countValues, text_buf);
value_changed |= ImGui::AllowScrollwheelStSz<int>(v_i, 1, 0, countValues);
// Remap from [0,N] to [v_min,v_max]
*v = v_min + float(v_i) * v_step;