mirror of
https://github.com/AlexandreRouma/SDRPlusPlus.git
synced 2024-12-25 02:18:30 +01:00
Backend abstraction
This commit is contained in:
parent
3c19081561
commit
9969ce018b
@ -7,6 +7,9 @@ else()
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set(CMAKE_INSTALL_PREFIX "/usr")
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endif()
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# Backends
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option(OPT_BACKEND_GLFW "Use the GLFW backend" ON)
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# Compatibility Options
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option(OPT_OVERRIDE_STD_FILESYSTEM "Use a local version of std::filesystem on systems that don't have it yet" OFF)
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@ -17,8 +17,13 @@ if (MSVC)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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endif ()
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# Configure backend sources
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if (OPT_BACKEND_GLFW)
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file(GLOB_RECURSE BACKEND_SRC "backends/glfw/*.cpp" "backends/glfw/*.c")
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endif (OPT_BACKEND_GLFW)
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# Add code to dyn lib
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add_library(sdrpp_core SHARED ${SRC})
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add_library(sdrpp_core SHARED ${SRC} ${BACKEND_SRC})
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# Set compiler options
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if (MSVC)
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@ -36,6 +41,25 @@ target_compile_definitions(sdrpp_core PUBLIC INSTALL_PREFIX="${CMAKE_INSTALL_PRE
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target_include_directories(sdrpp_core PUBLIC "src/")
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target_include_directories(sdrpp_core PUBLIC "src/imgui")
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# Configure backend includes and libraries
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if (OPT_BACKEND_GLFW)
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target_include_directories(sdrpp_core PUBLIC "backends/glfw")
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target_include_directories(sdrpp_core PUBLIC "backends/glfw/imgui")
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if (MSVC)
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# GLFW3
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find_package(glfw3 CONFIG REQUIRED)
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target_link_libraries(sdrpp_core PUBLIC glfw)
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else()
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find_package(PkgConfig)
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pkg_check_modules(GLFW3 REQUIRED glfw3)
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target_include_directories(sdrpp_core PUBLIC ${GLFW3_INCLUDE_DIRS})
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target_link_directories(sdrpp_core PUBLIC ${GLFW3_LIBRARY_DIRS})
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target_link_libraries(sdrpp_core PUBLIC ${GLFW3_LIBRARIES})
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endif()
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endif (OPT_BACKEND_GLFW)
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# Link to libcorrect
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if (USE_INTERNAL_LIBCORRECT)
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target_include_directories(sdrpp_core PUBLIC "libcorrect/include")
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301
core/backends/glfw/backend.cpp
Normal file
301
core/backends/glfw/backend.cpp
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@ -0,0 +1,301 @@
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#include <backend.h>
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include <GLFW/glfw3.h>
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#include <spdlog/spdlog.h>
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#include <utils/opengl_include_code.h>
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#include <version.h>
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#include <core.h>
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#include <filesystem>
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#include <stb_image.h>
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#include <stb_image_resize.h>
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#include <gui/gui.h>
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namespace backend {
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const char* OPENGL_VERSIONS_GLSL[] = {
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"#version 120",
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"#version 300 es",
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"#version 120"
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};
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const int OPENGL_VERSIONS_MAJOR[] = {
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3,
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3,
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2
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};
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const int OPENGL_VERSIONS_MINOR[] = {
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0,
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1,
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1
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};
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const bool OPENGL_VERSIONS_IS_ES[] = {
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false,
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true,
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false
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};
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#define OPENGL_VERSION_COUNT (sizeof(OPENGL_VERSIONS_GLSL) / sizeof(char*))
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bool maximized = false;
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bool fullScreen = false;
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int winHeight;
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int winWidth;
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bool _maximized = maximized;
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int fsWidth, fsHeight, fsPosX, fsPosY;
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int _winWidth, _winHeight;
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GLFWwindow* window;
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GLFWmonitor* monitor;
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static void glfw_error_callback(int error, const char* description) {
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spdlog::error("Glfw Error {0}: {1}", error, description);
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}
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static void maximized_callback(GLFWwindow* window, int n) {
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if (n == GLFW_TRUE) {
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maximized = true;
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}
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else {
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maximized = false;
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}
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}
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int init(std::string resDir) {
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// Load config
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core::configManager.acquire();
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winWidth = core::configManager.conf["windowSize"]["w"];
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winHeight = core::configManager.conf["windowSize"]["h"];
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maximized = core::configManager.conf["maximized"];
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fullScreen = core::configManager.conf["fullscreen"];
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core::configManager.release();
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// Setup window
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit()) {
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return 1;
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}
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#ifdef __APPLE__
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// GL 3.2 + GLSL 150
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const char* glsl_version = "#version 150";
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
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// Create window with graphics context
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monitor = glfwGetPrimaryMonitor();
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window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
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if (window == NULL)
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return 1;
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glfwMakeContextCurrent(window);
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#else
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const char* glsl_version = "#version 120";
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monitor = NULL;
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for (int i = 0; i < OPENGL_VERSION_COUNT; i++) {
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glsl_version = OPENGL_VERSIONS_GLSL[i];
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glfwWindowHint(GLFW_CLIENT_API, OPENGL_VERSIONS_IS_ES[i] ? GLFW_OPENGL_ES_API : GLFW_OPENGL_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, OPENGL_VERSIONS_MAJOR[i]);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OPENGL_VERSIONS_MINOR[i]);
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// Create window with graphics context
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monitor = glfwGetPrimaryMonitor();
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window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
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if (window == NULL) {
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spdlog::info("OpenGL {0}.{1} {2}was not supported", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? "ES " : "");
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continue;
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}
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spdlog::info("Using OpenGL {0}.{1}{2}", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? " ES" : "");
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glfwMakeContextCurrent(window);
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break;
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}
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#endif
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// Add callback for max/min if GLFW supports it
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#if (GLFW_VERSION_MAJOR == 3) && (GLFW_VERSION_MINOR >= 3)
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if (maximized) {
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glfwMaximizeWindow(window);
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}
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glfwSetWindowMaximizeCallback(window, maximized_callback);
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#endif
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// Load app icon
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if (!std::filesystem::is_regular_file(resDir + "/icons/sdrpp.png")) {
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spdlog::error("Icon file '{0}' doesn't exist!", resDir + "/icons/sdrpp.png");
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return 1;
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}
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GLFWimage icons[10];
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icons[0].pixels = stbi_load(((std::string)(resDir + "/icons/sdrpp.png")).c_str(), &icons[0].width, &icons[0].height, 0, 4);
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icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4);
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icons[1].width = icons[1].height = 16;
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icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4);
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icons[2].width = icons[2].height = 24;
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icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4);
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icons[3].width = icons[3].height = 32;
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icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4);
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icons[4].width = icons[4].height = 48;
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icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4);
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icons[5].width = icons[5].height = 64;
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icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4);
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icons[6].width = icons[6].height = 96;
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icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4);
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icons[7].width = icons[7].height = 128;
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icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4);
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icons[8].width = icons[8].height = 196;
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icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4);
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icons[9].width = icons[9].height = 256;
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4);
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stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4);
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glfwSetWindowIcon(window, 10, icons);
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stbi_image_free(icons[0].pixels);
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for (int i = 1; i < 10; i++) {
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free(icons[i].pixels);
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}
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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(void)io;
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io.IniFilename = NULL;
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// Setup Platform/Renderer bindings
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ImGui_ImplGlfw_InitForOpenGL(window, true);
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if (!ImGui_ImplOpenGL3_Init(glsl_version)) {
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// If init fail, try to fall back on GLSL 1.2
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spdlog::warn("Could not init using OpenGL with normal GLSL version, falling back to GLSL 1.2");
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if (!ImGui_ImplOpenGL3_Init("#version 120")) {
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spdlog::error("Failed to initialize OpenGL with GLSL 1.2");
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return -1;
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}
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}
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// Set window size and fullscreen state
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glfwGetWindowSize(window, &_winWidth, &_winHeight);
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if (fullScreen) {
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spdlog::info("Fullscreen: ON");
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fsWidth = _winWidth;
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fsHeight = _winHeight;
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glfwGetWindowPos(window, &fsPosX, &fsPosY);
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const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0);
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}
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// Everything went according to plan
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return 0;
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}
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void beginFrame() {
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// Start the Dear ImGui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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}
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void render(bool vsync) {
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// Rendering
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapInterval(vsync);
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glfwSwapBuffers(window);
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}
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void getMouseScreenPos(double& x, double& y) {
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glfwGetCursorPos(window, &x, &y);
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}
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void setMouseScreenPos(double x, double y) {
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glfwSetCursorPos(window, x, y);
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}
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int renderLoop() {
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// Main loop
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while (!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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beginFrame();
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if (_maximized != maximized) {
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_maximized = maximized;
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core::configManager.acquire();
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core::configManager.conf["maximized"] = _maximized;
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if (!maximized) {
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glfwSetWindowSize(window, core::configManager.conf["windowSize"]["w"], core::configManager.conf["windowSize"]["h"]);
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}
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core::configManager.release(true);
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}
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glfwGetWindowSize(window, &_winWidth, &_winHeight);
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if (ImGui::IsKeyPressed(GLFW_KEY_F11)) {
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fullScreen = !fullScreen;
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if (fullScreen) {
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spdlog::info("Fullscreen: ON");
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fsWidth = _winWidth;
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fsHeight = _winHeight;
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glfwGetWindowPos(window, &fsPosX, &fsPosY);
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const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, 0);
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core::configManager.acquire();
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core::configManager.conf["fullscreen"] = true;
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core::configManager.release();
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}
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else {
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spdlog::info("Fullscreen: OFF");
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glfwSetWindowMonitor(window, nullptr, fsPosX, fsPosY, fsWidth, fsHeight, 0);
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core::configManager.acquire();
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core::configManager.conf["fullscreen"] = false;
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core::configManager.release();
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}
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}
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if ((_winWidth != winWidth || _winHeight != winHeight) && !maximized && _winWidth > 0 && _winHeight > 0) {
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winWidth = _winWidth;
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winHeight = _winHeight;
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core::configManager.acquire();
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core::configManager.conf["windowSize"]["w"] = winWidth;
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core::configManager.conf["windowSize"]["h"] = winHeight;
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core::configManager.release(true);
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}
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if (winWidth > 0 && winHeight > 0) {
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(ImVec2(_winWidth, _winHeight));
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gui::mainWindow.draw();
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}
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render();
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}
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}
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int end() {
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// Cleanup
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwDestroyWindow(window);
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glfwTerminate();
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return 0; // TODO: Int really needed?
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}
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}
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24
core/backends/glfw/keybinds.h
Normal file
24
core/backends/glfw/keybinds.h
Normal file
@ -0,0 +1,24 @@
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#pragma once
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#include <GLFW/glfw3.h>
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#define KB_KEY_HOME GLFW_KEY_HOME
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#define KB_KEY_MENU GLFW_KEY_MENU
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#define KB_KEY_END GLFW_KEY_END
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#define KB_KEY_ESC GLFW_KEY_ESCAPE
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#define KB_KEY_PG_UP GLFW_KEY_PAGE_UP
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#define KB_KEY_PG_DOWN GLFW_KEY_PAGE_DOWN
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#define KB_KEY_ENTER GLFW_KEY_ENTER
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#define KB_KEY_KP_ENTER GLFW_KEY_KP_ENTER
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#define KB_KEY_DEL GLFW_KEY_DELETE
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#define KB_KEY_BACKSPACE GLFW_KEY_BACKSPACE
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#define KB_KEY_LEFT GLFW_KEY_LEFT
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#define KB_KEY_RIGHT GLFW_KEY_RIGHT
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#define KB_KEY_UP GLFW_KEY_UP
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#define KB_KEY_DOWN GLFW_KEY_DOWN
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#define KB_KEY_LCTRL GLFW_KEY_LEFT_CONTROL
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#define KB_KEY_RCTRL GLFW_KEY_RIGHT_CONTROL
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#define KB_KEY_LSHIFT GLFW_KEY_LEFT_SHIFT
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#define KB_KEY_RSHIFT GLFW_KEY_RIGHT_SHIFT
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12
core/src/backend.h
Normal file
12
core/src/backend.h
Normal file
@ -0,0 +1,12 @@
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#pragma once
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#include <string>
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namespace backend {
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int init(std::string resDir);
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void beginFrame();
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void render(bool vsync = true);
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void getMouseScreenPos(double& x, double& y);
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void setMouseScreenPos(double x, double y);
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int renderLoop();
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int end();
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}
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@ -3,7 +3,6 @@
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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#include <GLFW/glfw3.h>
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#include <gui/main_window.h>
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#include <gui/style.h>
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#include <gui/gui.h>
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@ -14,10 +13,10 @@
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#include <stb_image.h>
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#include <config.h>
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#include <core.h>
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#include <glfw_window.h>
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#include <options.h>
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#include <filesystem>
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#include <gui/menus/theme.h>
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#include <backend.h>
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#include <stb_image_resize.h>
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@ -36,37 +35,10 @@
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#endif
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#endif
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const char* OPENGL_VERSIONS_GLSL[] = {
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"#version 120",
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"#version 300 es",
|
||||
"#version 120"
|
||||
};
|
||||
|
||||
const int OPENGL_VERSIONS_MAJOR[] = {
|
||||
3,
|
||||
3,
|
||||
2
|
||||
};
|
||||
|
||||
const int OPENGL_VERSIONS_MINOR[] = {
|
||||
0,
|
||||
1,
|
||||
1
|
||||
};
|
||||
|
||||
const bool OPENGL_VERSIONS_IS_ES[] = {
|
||||
false,
|
||||
true,
|
||||
false
|
||||
};
|
||||
|
||||
#define OPENGL_VERSION_COUNT (sizeof(OPENGL_VERSIONS_GLSL) / sizeof(char*))
|
||||
|
||||
namespace core {
|
||||
ConfigManager configManager;
|
||||
ModuleManager moduleManager;
|
||||
ModuleComManager modComManager;
|
||||
GLFWwindow* window;
|
||||
|
||||
void setInputSampleRate(double samplerate) {
|
||||
// Forward this to the server
|
||||
@ -84,22 +56,6 @@ namespace core {
|
||||
}
|
||||
};
|
||||
|
||||
bool maximized = false;
|
||||
bool fullScreen = false;
|
||||
|
||||
static void glfw_error_callback(int error, const char* description) {
|
||||
spdlog::error("Glfw Error {0}: {1}", error, description);
|
||||
}
|
||||
|
||||
static void maximized_callback(GLFWwindow* window, int n) {
|
||||
if (n == GLFW_TRUE) {
|
||||
maximized = true;
|
||||
}
|
||||
else {
|
||||
maximized = false;
|
||||
}
|
||||
}
|
||||
|
||||
// main
|
||||
int sdrpp_main(int argc, char* argv[]) {
|
||||
spdlog::info("SDR++ v" VERSION_STR);
|
||||
@ -268,7 +224,6 @@ int sdrpp_main(int argc, char* argv[]) {
|
||||
core::configManager.load(defConfig);
|
||||
core::configManager.enableAutoSave();
|
||||
|
||||
|
||||
core::configManager.acquire();
|
||||
// Fix missing elements in config
|
||||
for (auto const& item : defConfig.items()) {
|
||||
@ -297,16 +252,11 @@ int sdrpp_main(int argc, char* argv[]) {
|
||||
core::configManager.conf["moduleInstances"][_name] = newMod;
|
||||
}
|
||||
|
||||
fullScreen = core::configManager.conf["fullscreen"];
|
||||
|
||||
core::configManager.release(true);
|
||||
|
||||
if (options::opts.serverMode) { return server::main(); }
|
||||
|
||||
core::configManager.acquire();
|
||||
int winWidth = core::configManager.conf["windowSize"]["w"];
|
||||
int winHeight = core::configManager.conf["windowSize"]["h"];
|
||||
maximized = core::configManager.conf["maximized"];
|
||||
std::string resDir = core::configManager.conf["resourcesDirectory"];
|
||||
json bandColors = core::configManager.conf["bandColors"];
|
||||
core::configManager.release();
|
||||
@ -318,123 +268,13 @@ int sdrpp_main(int argc, char* argv[]) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Setup window
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
if (!glfwInit()) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
#ifdef __APPLE__
|
||||
// GL 3.2 + GLSL 150
|
||||
const char* glsl_version = "#version 150";
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // Required on Mac
|
||||
|
||||
// Create window with graphics context
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
core::window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
|
||||
if (core::window == NULL)
|
||||
return 1;
|
||||
glfwMakeContextCurrent(core::window);
|
||||
#else
|
||||
const char* glsl_version = "#version 120";
|
||||
GLFWmonitor* monitor = NULL;
|
||||
for (int i = 0; i < OPENGL_VERSION_COUNT; i++) {
|
||||
glsl_version = OPENGL_VERSIONS_GLSL[i];
|
||||
glfwWindowHint(GLFW_CLIENT_API, OPENGL_VERSIONS_IS_ES[i] ? GLFW_OPENGL_ES_API : GLFW_OPENGL_API);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, OPENGL_VERSIONS_MAJOR[i]);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, OPENGL_VERSIONS_MINOR[i]);
|
||||
|
||||
// Create window with graphics context
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
core::window = glfwCreateWindow(winWidth, winHeight, "SDR++ v" VERSION_STR " (Built at " __TIME__ ", " __DATE__ ")", NULL, NULL);
|
||||
if (core::window == NULL) {
|
||||
spdlog::info("OpenGL {0}.{1} {2}was not supported", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? "ES " : "");
|
||||
continue;
|
||||
}
|
||||
spdlog::info("Using OpenGL {0}.{1}{2}", OPENGL_VERSIONS_MAJOR[i], OPENGL_VERSIONS_MINOR[i], OPENGL_VERSIONS_IS_ES[i] ? " ES" : "");
|
||||
glfwMakeContextCurrent(core::window);
|
||||
break;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
// Add callback for max/min if GLFW supports it
|
||||
#if (GLFW_VERSION_MAJOR == 3) && (GLFW_VERSION_MINOR >= 3)
|
||||
if (maximized) {
|
||||
glfwMaximizeWindow(core::window);
|
||||
}
|
||||
|
||||
glfwSetWindowMaximizeCallback(core::window, maximized_callback);
|
||||
#endif
|
||||
|
||||
// Load app icon
|
||||
if (!std::filesystem::is_regular_file(resDir + "/icons/sdrpp.png")) {
|
||||
spdlog::error("Icon file '{0}' doesn't exist!", resDir + "/icons/sdrpp.png");
|
||||
return 1;
|
||||
}
|
||||
|
||||
GLFWimage icons[10];
|
||||
icons[0].pixels = stbi_load(((std::string)(resDir + "/icons/sdrpp.png")).c_str(), &icons[0].width, &icons[0].height, 0, 4);
|
||||
icons[1].pixels = (unsigned char*)malloc(16 * 16 * 4);
|
||||
icons[1].width = icons[1].height = 16;
|
||||
icons[2].pixels = (unsigned char*)malloc(24 * 24 * 4);
|
||||
icons[2].width = icons[2].height = 24;
|
||||
icons[3].pixels = (unsigned char*)malloc(32 * 32 * 4);
|
||||
icons[3].width = icons[3].height = 32;
|
||||
icons[4].pixels = (unsigned char*)malloc(48 * 48 * 4);
|
||||
icons[4].width = icons[4].height = 48;
|
||||
icons[5].pixels = (unsigned char*)malloc(64 * 64 * 4);
|
||||
icons[5].width = icons[5].height = 64;
|
||||
icons[6].pixels = (unsigned char*)malloc(96 * 96 * 4);
|
||||
icons[6].width = icons[6].height = 96;
|
||||
icons[7].pixels = (unsigned char*)malloc(128 * 128 * 4);
|
||||
icons[7].width = icons[7].height = 128;
|
||||
icons[8].pixels = (unsigned char*)malloc(196 * 196 * 4);
|
||||
icons[8].width = icons[8].height = 196;
|
||||
icons[9].pixels = (unsigned char*)malloc(256 * 256 * 4);
|
||||
icons[9].width = icons[9].height = 256;
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[1].pixels, 16, 16, 16 * 4, 4);
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[2].pixels, 24, 24, 24 * 4, 4);
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[3].pixels, 32, 32, 32 * 4, 4);
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[4].pixels, 48, 48, 48 * 4, 4);
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[5].pixels, 64, 64, 64 * 4, 4);
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[6].pixels, 96, 96, 96 * 4, 4);
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[7].pixels, 128, 128, 128 * 4, 4);
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[8].pixels, 196, 196, 196 * 4, 4);
|
||||
stbir_resize_uint8(icons[0].pixels, icons[0].width, icons[0].height, icons[0].width * 4, icons[9].pixels, 256, 256, 256 * 4, 4);
|
||||
glfwSetWindowIcon(core::window, 10, icons);
|
||||
stbi_image_free(icons[0].pixels);
|
||||
for (int i = 1; i < 10; i++) {
|
||||
free(icons[i].pixels);
|
||||
}
|
||||
|
||||
// Setup Dear ImGui context
|
||||
IMGUI_CHECKVERSION();
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
(void)io;
|
||||
io.IniFilename = NULL;
|
||||
|
||||
// Setup Platform/Renderer bindings
|
||||
ImGui_ImplGlfw_InitForOpenGL(core::window, true);
|
||||
|
||||
if (!ImGui_ImplOpenGL3_Init(glsl_version)) {
|
||||
// If init fail, try to fall back on GLSL 1.2
|
||||
spdlog::warn("Could not init using OpenGL with normal GLSL version, falling back to GLSL 1.2");
|
||||
if (!ImGui_ImplOpenGL3_Init("#version 120")) {
|
||||
spdlog::error("Failed to initialize OpenGL with GLSL 1.2");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
// Initialize backend
|
||||
int biRes = backend::init(resDir);
|
||||
if (biRes < 0) { return biRes; }
|
||||
|
||||
if (!style::loadFonts(resDir)) { return -1; }
|
||||
thememenu::init(resDir);
|
||||
|
||||
LoadingScreen::setWindow(core::window);
|
||||
|
||||
LoadingScreen::show("Loading icons");
|
||||
spdlog::info("Loading icons");
|
||||
if (!icons::load(resDir)) { return -1; }
|
||||
@ -447,110 +287,20 @@ int sdrpp_main(int argc, char* argv[]) {
|
||||
spdlog::info("Loading band plans color table");
|
||||
bandplan::loadColorTable(bandColors);
|
||||
|
||||
bool _maximized = maximized;
|
||||
int fsWidth, fsHeight, fsPosX, fsPosY;
|
||||
int _winWidth, _winHeight;
|
||||
glfwGetWindowSize(core::window, &_winWidth, &_winHeight);
|
||||
|
||||
if (fullScreen) {
|
||||
spdlog::info("Fullscreen: ON");
|
||||
fsWidth = _winWidth;
|
||||
fsHeight = _winHeight;
|
||||
glfwGetWindowPos(core::window, &fsPosX, &fsPosY);
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
glfwSetWindowMonitor(core::window, monitor, 0, 0, mode->width, mode->height, 0);
|
||||
}
|
||||
|
||||
gui::mainWindow.init();
|
||||
|
||||
spdlog::info("Ready.");
|
||||
|
||||
// Main loop
|
||||
while (!glfwWindowShouldClose(core::window)) {
|
||||
glfwPollEvents();
|
||||
|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
//ImGui::ShowDemoWindow();
|
||||
|
||||
if (_maximized != maximized) {
|
||||
_maximized = maximized;
|
||||
core::configManager.acquire();
|
||||
core::configManager.conf["maximized"] = _maximized;
|
||||
if (!maximized) {
|
||||
glfwSetWindowSize(core::window, core::configManager.conf["windowSize"]["w"], core::configManager.conf["windowSize"]["h"]);
|
||||
}
|
||||
core::configManager.release(true);
|
||||
}
|
||||
|
||||
glfwGetWindowSize(core::window, &_winWidth, &_winHeight);
|
||||
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_F11)) {
|
||||
fullScreen = !fullScreen;
|
||||
if (fullScreen) {
|
||||
spdlog::info("Fullscreen: ON");
|
||||
fsWidth = _winWidth;
|
||||
fsHeight = _winHeight;
|
||||
glfwGetWindowPos(core::window, &fsPosX, &fsPosY);
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
|
||||
glfwSetWindowMonitor(core::window, monitor, 0, 0, mode->width, mode->height, 0);
|
||||
core::configManager.acquire();
|
||||
core::configManager.conf["fullscreen"] = true;
|
||||
core::configManager.release();
|
||||
}
|
||||
else {
|
||||
spdlog::info("Fullscreen: OFF");
|
||||
glfwSetWindowMonitor(core::window, nullptr, fsPosX, fsPosY, fsWidth, fsHeight, 0);
|
||||
core::configManager.acquire();
|
||||
core::configManager.conf["fullscreen"] = false;
|
||||
core::configManager.release();
|
||||
}
|
||||
}
|
||||
|
||||
if ((_winWidth != winWidth || _winHeight != winHeight) && !maximized && _winWidth > 0 && _winHeight > 0) {
|
||||
winWidth = _winWidth;
|
||||
winHeight = _winHeight;
|
||||
core::configManager.acquire();
|
||||
core::configManager.conf["windowSize"]["w"] = winWidth;
|
||||
core::configManager.conf["windowSize"]["h"] = winHeight;
|
||||
core::configManager.release(true);
|
||||
}
|
||||
|
||||
if (winWidth > 0 && winHeight > 0) {
|
||||
ImGui::SetNextWindowPos(ImVec2(0, 0));
|
||||
ImGui::SetNextWindowSize(ImVec2(_winWidth, _winHeight));
|
||||
gui::mainWindow.draw();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(core::window, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
//glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
|
||||
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
glfwSwapInterval(1); // Enable vsync
|
||||
glfwSwapBuffers(core::window);
|
||||
}
|
||||
// Run render loop (TODO: CHECK RETURN VALUE)
|
||||
backend::renderLoop();
|
||||
|
||||
// Shut down all modules
|
||||
for (auto& [name, mod] : core::moduleManager.modules) {
|
||||
mod.end();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplOpenGL3_Shutdown();
|
||||
ImGui_ImplGlfw_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
glfwDestroyWindow(core::window);
|
||||
glfwTerminate();
|
||||
// Terminate backend (TODO: CHECK RETURN VALUE)
|
||||
backend::end();
|
||||
|
||||
sigpath::signalPath.stop();
|
||||
|
||||
|
@ -1,6 +0,0 @@
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <module.h>
|
||||
|
||||
namespace core {
|
||||
SDRPP_EXPORT GLFWwindow* window;
|
||||
};
|
@ -7,20 +7,13 @@
|
||||
#include <gui/style.h>
|
||||
#include <credits.h>
|
||||
#include <gui/gui.h>
|
||||
#include <backend.h>
|
||||
|
||||
namespace LoadingScreen {
|
||||
GLFWwindow* _win;
|
||||
|
||||
void setWindow(GLFWwindow* win) {
|
||||
_win = win;
|
||||
}
|
||||
|
||||
void show(std::string msg) {
|
||||
glfwPollEvents();
|
||||
ImGui_ImplOpenGL3_NewFrame();
|
||||
ImGui_ImplGlfw_NewFrame();
|
||||
backend::beginFrame();
|
||||
|
||||
ImGui::NewFrame();
|
||||
ImGui::Begin("Main", NULL, WINDOW_FLAGS);
|
||||
|
||||
|
||||
@ -46,14 +39,6 @@ namespace LoadingScreen {
|
||||
|
||||
ImGui::End();
|
||||
|
||||
ImGui::Render();
|
||||
int display_w, display_h;
|
||||
glfwGetFramebufferSize(_win, &display_w, &display_h);
|
||||
glViewport(0, 0, display_w, display_h);
|
||||
glClearColor(gui::themeManager.clearColor.x, gui::themeManager.clearColor.y, gui::themeManager.clearColor.z, gui::themeManager.clearColor.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
glfwSwapBuffers(_win);
|
||||
backend::render(false);
|
||||
}
|
||||
}
|
@ -2,9 +2,7 @@
|
||||
#include <thread>
|
||||
#include <string>
|
||||
#include <mutex>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
namespace LoadingScreen {
|
||||
void setWindow(GLFWwindow* win);
|
||||
void show(std::string msg);
|
||||
};
|
@ -4,7 +4,6 @@
|
||||
#include "imgui_impl_glfw.h"
|
||||
#include "imgui_impl_opengl3.h"
|
||||
#include <stdio.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <thread>
|
||||
#include <complex>
|
||||
#include <gui/widgets/waterfall.h>
|
||||
@ -31,6 +30,7 @@
|
||||
#include <gui/colormaps.h>
|
||||
#include <gui/widgets/snr_meter.h>
|
||||
#include <gui/tuner.h>
|
||||
#include <keybinds.h>
|
||||
|
||||
void MainWindow::init() {
|
||||
LoadingScreen::show("Initializing UI");
|
||||
@ -355,7 +355,7 @@ void MainWindow::draw() {
|
||||
|
||||
// To Bar
|
||||
ImGui::PushID(ImGui::GetID("sdrpp_menu_btn"));
|
||||
if (ImGui::ImageButton(icons::MENU, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(GLFW_KEY_MENU, false)) {
|
||||
if (ImGui::ImageButton(icons::MENU, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(KB_KEY_MENU, false)) {
|
||||
showMenu = !showMenu;
|
||||
core::configManager.acquire();
|
||||
core::configManager.conf["showMenu"] = showMenu;
|
||||
@ -369,14 +369,14 @@ void MainWindow::draw() {
|
||||
if (playButtonLocked && !tmpPlaySate) { style::beginDisabled(); }
|
||||
if (playing) {
|
||||
ImGui::PushID(ImGui::GetID("sdrpp_stop_btn"));
|
||||
if (ImGui::ImageButton(icons::STOP, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(GLFW_KEY_END, false)) {
|
||||
if (ImGui::ImageButton(icons::STOP, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(KB_KEY_END, false)) {
|
||||
setPlayState(false);
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
else { // TODO: Might need to check if there even is a device
|
||||
ImGui::PushID(ImGui::GetID("sdrpp_play_btn"));
|
||||
if (ImGui::ImageButton(icons::PLAY, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(GLFW_KEY_END, false)) {
|
||||
if (ImGui::ImageButton(icons::PLAY, ImVec2(30, 30), ImVec2(0, 0), ImVec2(1, 1), 5) || ImGui::IsKeyPressed(KB_KEY_END, false)) {
|
||||
setPlayState(true);
|
||||
}
|
||||
ImGui::PopID();
|
||||
@ -439,7 +439,7 @@ void MainWindow::draw() {
|
||||
if (ImGui::IsMouseDown(ImGuiMouseButton_Left)) {
|
||||
showCredits = false;
|
||||
}
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_ESCAPE)) {
|
||||
if (ImGui::IsKeyPressed(KB_KEY_ESC)) {
|
||||
showCredits = false;
|
||||
}
|
||||
|
||||
@ -557,12 +557,12 @@ void MainWindow::draw() {
|
||||
if (!lockWaterfallControls) {
|
||||
// Handle arrow keys
|
||||
if (vfo != NULL && (gui::waterfall.mouseInFFT || gui::waterfall.mouseInWaterfall)) {
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_LEFT) && !gui::freqSelect.digitHovered) {
|
||||
if (ImGui::IsKeyPressed(KB_KEY_LEFT) && !gui::freqSelect.digitHovered) {
|
||||
double nfreq = gui::waterfall.getCenterFrequency() + vfo->generalOffset - vfo->snapInterval;
|
||||
nfreq = roundl(nfreq / vfo->snapInterval) * vfo->snapInterval;
|
||||
tuner::tune(tuningMode, gui::waterfall.selectedVFO, nfreq);
|
||||
}
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_RIGHT) && !gui::freqSelect.digitHovered) {
|
||||
if (ImGui::IsKeyPressed(KB_KEY_RIGHT) && !gui::freqSelect.digitHovered) {
|
||||
double nfreq = gui::waterfall.getCenterFrequency() + vfo->generalOffset + vfo->snapInterval;
|
||||
nfreq = roundl(nfreq / vfo->snapInterval) * vfo->snapInterval;
|
||||
tuner::tune(tuningMode, gui::waterfall.selectedVFO, nfreq);
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <gui/main_window.h>
|
||||
#include <signal_path/signal_path.h>
|
||||
#include <gui/style.h>
|
||||
#include <keybinds.h>
|
||||
|
||||
namespace displaymenu {
|
||||
bool showWaterfall;
|
||||
@ -89,7 +90,7 @@ namespace displaymenu {
|
||||
|
||||
void draw(void* ctx) {
|
||||
float menuWidth = ImGui::GetContentRegionAvailWidth();
|
||||
bool homePressed = ImGui::IsKeyPressed(GLFW_KEY_HOME, false);
|
||||
bool homePressed = ImGui::IsKeyPressed(KB_KEY_HOME, false);
|
||||
if (ImGui::Checkbox("Show Waterfall##_sdrpp", &showWaterfall) || homePressed) {
|
||||
if (homePressed) { showWaterfall = !showWaterfall; }
|
||||
showWaterfall ? gui::waterfall.showWaterfall() : gui::waterfall.hideWaterfall();
|
||||
|
@ -2,8 +2,8 @@
|
||||
#include <config.h>
|
||||
#include <gui/style.h>
|
||||
#include <gui/gui.h>
|
||||
#include <glfw_window.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <backend.h>
|
||||
#include <keybinds.h>
|
||||
|
||||
#ifndef IMGUI_DEFINE_MATH_OPERATORS
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
@ -87,9 +87,9 @@ void FrequencySelect::decrementDigit(int i) {
|
||||
|
||||
void FrequencySelect::moveCursorToDigit(int i) {
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(core::window, &xpos, &ypos);
|
||||
float nxpos = (digitTopMaxs[i].x + digitTopMins[i].x) / 2.0f;
|
||||
glfwSetCursorPos(core::window, nxpos, ypos);
|
||||
backend::getMouseScreenPos(xpos, ypos);
|
||||
double nxpos = (digitTopMaxs[i].x + digitTopMins[i].x) / 2.0;
|
||||
backend::setMouseScreenPos(nxpos, ypos);
|
||||
}
|
||||
|
||||
void FrequencySelect::draw() {
|
||||
@ -165,23 +165,23 @@ void FrequencySelect::draw() {
|
||||
}
|
||||
if (onDigit) {
|
||||
hovered = true;
|
||||
if (rightClick || (ImGui::IsKeyPressed(GLFW_KEY_DELETE) || ImGui::IsKeyPressed(GLFW_KEY_ENTER) || ImGui::IsKeyPressed(GLFW_KEY_KP_ENTER))) {
|
||||
if (rightClick || (ImGui::IsKeyPressed(KB_KEY_DEL) || ImGui::IsKeyPressed(KB_KEY_ENTER) || ImGui::IsKeyPressed(KB_KEY_KP_ENTER))) {
|
||||
for (int j = i; j < 12; j++) {
|
||||
digits[j] = 0;
|
||||
}
|
||||
|
||||
frequencyChanged = true;
|
||||
}
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_UP)) {
|
||||
if (ImGui::IsKeyPressed(KB_KEY_UP)) {
|
||||
incrementDigit(i);
|
||||
}
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_DOWN)) {
|
||||
if (ImGui::IsKeyPressed(KB_KEY_DOWN)) {
|
||||
decrementDigit(i);
|
||||
}
|
||||
if ((ImGui::IsKeyPressed(GLFW_KEY_LEFT) || ImGui::IsKeyPressed(GLFW_KEY_BACKSPACE)) && i > 0) {
|
||||
if ((ImGui::IsKeyPressed(KB_KEY_LEFT) || ImGui::IsKeyPressed(KB_KEY_BACKSPACE)) && i > 0) {
|
||||
moveCursorToDigit(i - 1);
|
||||
}
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_RIGHT) && i < 11) {
|
||||
if (ImGui::IsKeyPressed(KB_KEY_RIGHT) && i < 11) {
|
||||
moveCursorToDigit(i + 1);
|
||||
}
|
||||
|
||||
|
@ -4,9 +4,9 @@
|
||||
#include <imutils.h>
|
||||
#include <algorithm>
|
||||
#include <volk/volk.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
#include <gui/gui.h>
|
||||
#include <keybinds.h>
|
||||
|
||||
float DEFAULT_COLOR_MAP[][3] = {
|
||||
{ 0x00, 0x00, 0x20 },
|
||||
@ -387,8 +387,8 @@ namespace ImGui {
|
||||
}
|
||||
|
||||
// If the left and right keys are pressed while hovering the freq scale, move it too
|
||||
bool leftKeyPressed = ImGui::IsKeyPressed(GLFW_KEY_LEFT);
|
||||
if ((leftKeyPressed || ImGui::IsKeyPressed(GLFW_KEY_RIGHT)) && mouseInFreq) {
|
||||
bool leftKeyPressed = ImGui::IsKeyPressed(KB_KEY_LEFT);
|
||||
if ((leftKeyPressed || ImGui::IsKeyPressed(KB_KEY_RIGHT)) && mouseInFreq) {
|
||||
viewOffset += leftKeyPressed ? (viewBandwidth / 20.0) : (-viewBandwidth / 20.0);
|
||||
|
||||
if (viewOffset + (viewBandwidth / 2.0) > wholeBandwidth / 2.0) {
|
||||
@ -435,7 +435,7 @@ namespace ImGui {
|
||||
|
||||
ImGui::TextUnformatted(name.c_str());
|
||||
|
||||
if (ImGui::IsKeyDown(GLFW_KEY_LEFT_CONTROL) || ImGui::IsKeyDown(GLFW_KEY_RIGHT_CONTROL)) {
|
||||
if (ImGui::IsKeyDown(KB_KEY_LCTRL) || ImGui::IsKeyDown(KB_KEY_RCTRL)) {
|
||||
ImGui::Separator();
|
||||
printAndScale(_vfo->generalOffset + centerFreq, buf);
|
||||
ImGui::Text("Frequency: %sHz", buf);
|
||||
@ -461,7 +461,7 @@ namespace ImGui {
|
||||
}
|
||||
|
||||
// Handle Page Up to cycle through VFOs
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_PAGE_UP) && selVfo != NULL) {
|
||||
if (ImGui::IsKeyPressed(KB_KEY_PG_UP) && selVfo != NULL) {
|
||||
std::string next = (--vfos.end())->first;
|
||||
std::string lowest = "";
|
||||
double lowestOffset = INFINITY;
|
||||
@ -484,7 +484,7 @@ namespace ImGui {
|
||||
}
|
||||
|
||||
// Handle Page Down to cycle through VFOs
|
||||
if (ImGui::IsKeyPressed(GLFW_KEY_PAGE_DOWN) && selVfo != NULL) {
|
||||
if (ImGui::IsKeyPressed(KB_KEY_PG_DOWN) && selVfo != NULL) {
|
||||
std::string next = (--vfos.end())->first;
|
||||
std::string highest = "";
|
||||
double highestOffset = -INFINITY;
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include <gui/file_dialogs.h>
|
||||
#include <utils/freq_formatting.h>
|
||||
#include <gui/dialogs/dialog_box.h>
|
||||
#include <keybinds.h>
|
||||
|
||||
SDRPP_MOD_INFO{
|
||||
/* Name: */ "frequency_manager",
|
||||
@ -497,8 +498,8 @@ private:
|
||||
|
||||
if (ImGui::Selectable((name + "##_freq_mgr_bkm_name_" + _this->name).c_str(), &bm.selected, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SelectOnClick)) {
|
||||
// if shift or control isn't pressed, deselect all others
|
||||
if (!ImGui::IsKeyDown(GLFW_KEY_LEFT_SHIFT) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_SHIFT) &&
|
||||
!ImGui::IsKeyDown(GLFW_KEY_LEFT_CONTROL) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_CONTROL)) {
|
||||
if (!ImGui::IsKeyDown(KB_KEY_LSHIFT) && !ImGui::IsKeyDown(KB_KEY_RSHIFT) &&
|
||||
!ImGui::IsKeyDown(KB_KEY_LCTRL) && !ImGui::IsKeyDown(KB_KEY_RCTRL)) {
|
||||
for (auto& [_name, _bm] : _this->bookmarks) {
|
||||
if (name == _name) { continue; }
|
||||
_bm.selected = false;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <gui/gui.h>
|
||||
#include <sched_task.h>
|
||||
#include <map>
|
||||
#include <keybinds.h>
|
||||
|
||||
SDRPP_MOD_INFO{
|
||||
/* Name: */ "scheduler",
|
||||
@ -100,8 +101,8 @@ private:
|
||||
|
||||
if (ImGui::Selectable((name + "##_freq_mgr_bkm_name_" + _this->name).c_str(), &bm.selected, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SelectOnClick)) {
|
||||
// if shift or control isn't pressed, deselect all others
|
||||
if (!ImGui::IsKeyDown(GLFW_KEY_LEFT_SHIFT) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_SHIFT) &&
|
||||
!ImGui::IsKeyDown(GLFW_KEY_LEFT_CONTROL) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_CONTROL)) {
|
||||
if (!ImGui::IsKeyDown(KB_KEY_LSHIFT) && !ImGui::IsKeyDown(KB_KEY_RSHIFT) &&
|
||||
!ImGui::IsKeyDown(KB_KEY_LCTRL) && !ImGui::IsKeyDown(KB_KEY_RCTRL)) {
|
||||
for (auto& [_name, _bm] : _this->tasks) {
|
||||
if (name == _name) { continue; }
|
||||
_bm.selected = false;
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include <imgui.h>
|
||||
#include <gui/style.h>
|
||||
#include <sched_action.h>
|
||||
#include <keybinds.h>
|
||||
|
||||
class Task {
|
||||
public:
|
||||
@ -77,8 +78,8 @@ public:
|
||||
|
||||
if (ImGui::Selectable((act->getName() + "##scheduler_task_actions_entry").c_str(), &act->selected, ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_SelectOnClick)) {
|
||||
// if shift or control isn't pressed, deselect all others
|
||||
if (!ImGui::IsKeyDown(GLFW_KEY_LEFT_SHIFT) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_SHIFT) &&
|
||||
!ImGui::IsKeyDown(GLFW_KEY_LEFT_CONTROL) && !ImGui::IsKeyDown(GLFW_KEY_RIGHT_CONTROL)) {
|
||||
if (!ImGui::IsKeyDown(KB_KEY_LSHIFT) && !ImGui::IsKeyDown(KB_KEY_RSHIFT) &&
|
||||
!ImGui::IsKeyDown(KB_KEY_LCTRL) && !ImGui::IsKeyDown(KB_KEY_RCTRL)) {
|
||||
int _id = 0;
|
||||
for (auto& _act : actions) {
|
||||
if (_id == id) { continue; }
|
||||
|
Loading…
Reference in New Issue
Block a user