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Fixed SNR not updating when waterfall is hidden
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@ -165,7 +165,7 @@ namespace ImGui {
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void updateWaterfallFb();
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void updateWaterfallTexture();
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void updateAllVFOs(bool checkRedrawRequired = false);
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bool calculateVFOSignalInfo(WaterfallVFO* vfo, float& strength, float& snr);
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bool calculateVFOSignalInfo(float* fftLine, WaterfallVFO* vfo, float& strength, float& snr);
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bool waterfallUpdate = false;
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