added module system

This commit is contained in:
Ryzerth
2020-08-07 14:29:06 +02:00
parent 9d2b60b88e
commit 7759de96da
10 changed files with 203 additions and 20 deletions

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cmake_minimum_required(VERSION 3.9)
project(demo)
if (MSVC)
set(CMAKE_CXX_FLAGS "-O2 /std:c++17")
link_directories(demo "C:/Program Files/PothosSDR/lib/")
include_directories(demo "C:/Program Files/PothosSDR/include/volk/")
include_directories(demo "C:/Program Files/PothosSDR/include/")
else()
set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -fsanitize=address -g")
include_directories(demo "/usr/include/volk")
link_libraries(pthread)
link_libraries(GL)
link_libraries(GLEW)
link_libraries(glfw)
link_libraries(fftw3)
link_libraries(fftw3f)
link_libraries(portaudio)
link_libraries(X11)
link_libraries(Xxf86vm)
endif (MSVC)
link_libraries(volk)
link_libraries(SoapySDR)
# Main code
include_directories(demo "src/")
include_directories(demo "../../src/")
include_directories(demo "../../src/imgui")
file(GLOB SRC "src/*.cpp")
file(GLOB IMGUI "../../src/imgui/*.cpp")
add_library(demo SHARED ${SRC} ${IMGUI})
set_target_properties(demo PROPERTIES OUTPUT_NAME demo)
if (MSVC)
# Glew
find_package(GLEW REQUIRED)
target_link_libraries(demo PRIVATE GLEW::GLEW)
# GLFW3
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(demo PRIVATE glfw)
# FFTW3
find_package(FFTW3 CONFIG REQUIRED)
target_link_libraries(demo PRIVATE FFTW3::fftw3)
find_package(FFTW3f CONFIG REQUIRED)
target_link_libraries(demo PRIVATE FFTW3::fftw3f)
# PortAudio
find_package(portaudio CONFIG REQUIRED)
target_link_libraries(demo PRIVATE portaudio portaudio_static)
endif (MSVC)
# cmake .. "-DCMAKE_TOOLCHAIN_FILE=C:/Users/Alex/vcpkg/scripts/buildsystems/vcpkg.cmake" -G "Visual Studio 15 2017 Win64"

26
modules/demo/src/main.cpp Normal file
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#include <imgui.h>
#include <module.h>
mod::API_t* API;
struct DemoContext_t {
std::string name;
};
MOD_EXPORT void* _INIT_(mod::API_t* _API, ImGuiContext* imctx, std::string _name) {
API = _API;
DemoContext_t* ctx = new DemoContext_t;
ctx->name = _name;
ImGui::SetCurrentContext(imctx);
return ctx;
}
MOD_EXPORT void _DRAW_MENU_(DemoContext_t* ctx) {
char buf[100];
sprintf(buf, "I'm %s", ctx->name.c_str());
ImGui::Button(buf);
}
MOD_EXPORT void _STOP_(DemoContext_t* ctx) {
delete ctx;
}